Steeleye70
TOP 0.04%

1) Laning

w/o heal nade, play off angle w/ beam CD & LoS
thin waves with weapon

2) Lane Actives

SS big power spike

early antiheal

good vs double brawler/healers ie: abrams/moe/billy

3) Post Lane. Left > Right Usually

RR by max beam for sustain
Duration on beam/ult depending on playstyle

4) Utility

ability range

5) Mid Game

can skip last half of (3) for SB if efficient $

5-6) Low Prio

sit on MV usually

6) Ability Range Items

5-6) can sit on Spirit Sap

7) Upgrades (capped on spirit investment tho)

7) Round out Green investment

8) Skirmish/Dont get CC'ed

8) Late Game Actives

Kelvin SKill build

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Kelvin Build Description

Timing is everything on kelvin. Use beam to catch enemies in open LoS. Kelvin has high base damage so play off cds and use your weapon to thin waves. Use dome to trap 1v2s and split fights around key enemy and teammate CDS this takes awareness and premeditation.

Playstyle centered around using wave prio > steal boxes/camps > roam for stacks on TC > take objectives.

Max beam and max ult by mid game gives crazy teamfight potential and skirmish power.

IN HERE I AM KING