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Tier-II Weapon Items
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Tier-IV Weapon Items
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I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
I
500
Healing Rite Stats
Overview
Heroes
Combinations
Bonus Health
+45
Active Ability
Grant
Regen
and
Sprint Speed
to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
Cooldown
65s
Regen Duration
17s
Cast Range
30mm
Total Health Regen
370
Bonus Sprint Speed
2m
Ability Cast Delay
0.2
Heroes with "Healing Rite"
#
Hero
Usage
Winrate
Winrate Change
#1
Kelvin
37.9%
52.1%
+3.1%
#2
Lady Geist
8.4%
54.1%
+2.2%
#3
Bebop
9.3%
49.9%
+1.8%
#4
Dynamo
7.7%
51.4%
+1.5%
#5
Infernus
13.7%
51%
+1.4%
Best combined items with "Healing Rite"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Mystic Reverb
3.7%
57.8%
+8.1%
IV
6500
Ricochet
3.3%
57.1%
+7.3%
IV
6500
Refresher
1.3%
56.8%
+7%
IV
6500
Siphon Bullets
4.3%
55.8%
+6%
IV
7700
Escalating Exposure
6.2%
55.3%
+5.5%
IV
6500
Inhibitor
2.3%
55.3%
+5.5%
IV
6500
Glass Cannon
6.3%
54.9%
+5.2%
IV
6500
Leech
11.6%
54.9%
+5.1%
III
3500
Rescue Beam
5.4%
54.6%
+4.9%
III
3000
Torment Pulse
4.5%
54.2%
+4.4%
IV
6500
Vampiric Burst
1.5%
54%
+4.3%