early laning

choose between RR, EH, SB for third
AR should be fourth or fifth(after EH, if you're struggling)

laning recovery

if not slowing hex

when you start to roam

if able, buy KD during laning
buy TC as soon as possible (every stack counts!)

early-mid survival counterpicks

1 or 2 max if it's spirit/weapon shielding + situational item

#Citadel_HeroBuilds_MidGame

TB if lifesteal, ER if bullet, PB for melee

shielding replacements

#Citadel_HeroBuilds_LateGame

VW purely for cart -> portal
buy weighted shots instead if too squishy for GC

late counterpicks

SB for harder enemies/CC, WM for closer matched, DB for DOT

Doorman SKill build

Doorman Build Description

roaming, headshots, medium range, real squishy but I use portals well enough