Laning Phase

Buy in order, u can buy a few 1250s before Boots+ES

Optional Laning Phase

Buy per situation

Early Game

buy in order(ish), move onto midgame whenever feels fit

Optional Mid Game

Buy as needed.

Late Game

Buy in order, Buy either only Rico or Echo+EE

Optional Late Game

Buy Reverb if you bought EE

Minigun Focus

Go check out my build "Rey's Minigun Build (Simplified)" for a minigun focused version of this build that I keep up to date
You can have all my simplified builds hearted for fast easy switching between playstyles based on your enemys
All my builds have roughly the same first items so its easy to switch build even after 10 minutes in.

Turret Focus

Go check out my build "Rey's Turret Build (Simplified)" for the turret focus version of this build
I also have a simplified version of this main build calld "Rey's Balanced Build (simplified)" which has the exact same main path without any clutter of optional items or guide text.

Please Heart This

I have spent a LOT of time on this build because I could not find any McGinnis guide builds so please heart it to let others find it! Thank You!

Discord: reythepastel

Add me on discord if you want to learn more about the build or about mcginnis! I play mcginnis every night and my knowledge of her improves daily
also give me any feedback you have or suggestions for edits!! thanks! <3

Simplified Builds!!

I have THREE simplified builds published for easier and more understandable use
There is one for a balanced build which is the same as the normal path from this one, there is a version for the turret focused build, and a version for the minigun focus build
They are called “Rey’s Balanced/Minigun/Turret Build (simplified)” go give them a heart and try them out!!

Laning Strategy

The two biggest difficulties you'll encounter in the start: rev up and mobility
Your rev up time will make dealing chip damage a more complex task
It is best to play your lane passively, not aggressively
With the slow reload, you should not be standing within a group of minions since it will take you more than one clip
Play around your guardian and keep your health up while slowly lowering your enemy's health by punishing them for playing aggressively
With mobility make sure you aren't pushing too far past the bridge without having an escape plan
you only have two stamina to start so don't be too risky.

Spectral Wall

Your first ability should be Spectral Wall
(also see the paragraph about walling your minions) Use wall to wall off the enemy from their minions so you can farm them easily before falling back
Remember that the wall deals 60 ish damage so try to hit the enemy when you can for a good chunk of chip damage
When fighting two or more enemies, try to use the wall to cut one off from the others so you and your team can focus fire on them
At max level your wall has a stun which is capable of canceling Ults like seven, haze, bebop, etc.

Medicinal Specter

This should be your second ability
Use this ability whenever you are missing more than 150 health
Always keep your health topped off and avoid risks to keep a large edge over your opponent
If you are laning with a teammate, watch their health and communicate to them when you are dropping a heal so you can heal them up too
Once you get this ability to max level it becomes POWERFUL
Whenever you get into an encounter pop one of these down and stay inside it as best you can and you'll find yourself out healing a lot of damage
At max level this thing is almost a full heal so you wont need to go back to spawn as often
After first upgrade it also gives a 35% fire rate boost for anything inside it including your turrets.

Turrets <3

Do NOT rush turrets early in laning phase
Turrets are viable merciless monsters in mid and late game, however they start out very weak
Your turret also gives souls to the enemy, so early game your turrets do nothing but mildly annoy the enemy while feeding them free souls
Your turrets scale a portion of your max health
Once you unlock your turrets, place them behind cover out of view from the enemy so that the enemy can't shoot them for souls
your turrets will help you kill the minions as they push forward into the turrets range
I usually put my turrets behind the pillars of the bridge to punish the enemy from pushing past mid and to help attack minions
When you’re able to push their guardian you should spam turrets down on the top of the stairs to add dps against the guardian
Make sure to deny the souls when an enemy kills one of your turrets
I have a labeled picture of example positions of where and when to be placing your turrets in a lane on my discord server (dm me for a link to the discord).

Late Game Turrets

You really start becoming a healing machine once your turret build goes online
The goal is to get your turrets with as low of a cooldown as possible to be able to spam them for any encounter
Your turrets will be constantly shooting the enemy with perfect accuracy while you shoot them with your minigun allowing you to have two sources of lifesteal healing
Whenever you get into an encounter place a turret down each time it's out of cooldown
Also spam them down when fighting any objective
You are very capable of taking out a shrine solo with your turrets, and when you destroy the second shrine with your team you should just focus on spamming turrets down in the pit in preparation for the weakened patron phase so you’ll be basically unkillable in the pit during the last phase (they can still shoot the patron in normal form from inside the pit)

Heavy Barrage

McGinnis' ult can be very underwhelming (unless you focus your build around it)
However, don't neglect it! You can use it to quickly take out a large group of minions or to take out large neutral camps(make sure to hit all three at once)
When joining late into a teamfight from behind you can use this to deal some helpful backline damage to the distracted grouped enemies
It can also be used in early game to get chip damage in lane or to scare and pressure the enemy away from bridge
The best way to attack and apply pressure with the ult in the end of laning phase is to shoot it from the top of the bridge
Having the high ground while ulting will always give you a big advantage
Aiming with this ult can get really annoying and will take practice.

Minigun

The minigun is one of the strongest guns in the game due to its large base ammo and ramped-up rate of fire
This comes with two major tradeoffs: long reload times, and needing to wind up the minigun to reach the full rate of fire
Tap-firing the gun is very effective at denying last hits, so use your ammo wisely in laning (you do not want to have to reload while creeps are still up)
The turret T1 movement slow pairs very nicely with your minigun until you can get more slows (e.g
slowing bullets, mystic slow, or lucky shot) for helping lock down slippery heroes and melting them
Fleetfoot helps you both chase and offset the ammo cost of winding up the minigun (thus extending your ramped-up damage output, especially with intensifying mag)
The minigun is arguably the most capable weapon in the game and is able to melt pretty much anyone and anything when used correctly.

Slowdown+Debuffing

This strategy is fun to play, and annoying to play against
Basically, you will be using plenty of different tools to apply slowdown and debuffs on the enemy to give you a MAJOR advantage in a 1v1 encounter
First the minigun, near the beginning of early game you buy slowing bullets which makes your bullets give a 25% slow and in late game you buy close combat which is an additional 25% slow down
If you want to invest further into slowdown with your minigun buy Inhibitor, which will add ANOTHER 25% slow down AND will make your enemy deal *35%* less damage which is pretty powerful
You can also buy Lucky Shot which with how fast you fire your weapon you will be always applying the 30% slowdown
Next tool is your turret
Your turret already gives a 25% slowdown, and with Mystic Slow giving another 30% slowdown your turrets alone will HALF the speed of whoever it's shooting at in addition to Mystic Slow applying a huge 40% fire rate slow too
And if you have the money and the motivation you can invest in Mystic Reverb for an additional 50% slow down from your turrets which effects all enemies in an 18m radius
Third you have Spectral Wall, on hit without upgrades your wall gives a 25% movement slow, after first upgrade it removes 1 stamina, and at fully upgraded it gives a stun for a second
Last tool you have is your Heavy Barrage which after the first upgrade gives a 35% movement slow (and it applies Mystic Slow for another 25% slow).

Outhealing

Here is where you can become an overpowered force
Once you get your full build running the only thing that will be able to kill you is a focused team fight against you or a huge burst of damage (and I have even outhealed a 1v4 long enough to solo both shrines)
You will have three sources of healing to be able to outheal whatever comes at you
First you will have your bullet lifesteal which with applying plenty of debuffs and slowdowns you'll already be able to outpace an enemy in a direct bullet fight
Secondly you have your turrets which will heal you with consistent spirit lifesteal
After you get Leech your lifesteal will generally be around 79% for bullet and 72% for spirit
Last tool you have is your beloved Medicinal Specter
This ability is what locks in the viability of the outhealing strategy for McGinnis
In addition to the healing from lifesteal, at max level Medicinal Specter will grant you 5% max health per second (6% with Healing Booster) for a time boosted by spirit power
With your full build it will last almost long enough until it is out of cooldown again, and with Boundless Spirit it will last longer than the cooldown which means you will be receiving 6% max health every single second (and a 35% fire rate boost)
With all of these healing sources together you will be able to outheal multiple enemies targeting you at once and win every single 1v1 encounter.

General Tips!

Be a soul denying gremlin
The way to get a huge soul lead in the laning phase is by denying every soul you can
Not only does it give them less souls but it gives you more
The way I go about this is when I notice an enemy taking out minions I find a good sightline and instead of going for chip damage I instead snipe every soul
Once you have your turret build online you can afk small and medium neutral camps by throwing in a sentry or two and shooting one once to agro it
You can use your ult on large camps to hit all three at the same time and easily and quickly take them out
In mid to late game look on the map for empty lanes being pushed by a large minion group and farm that lane forward until it reaches the base guardians before finding a new empty lane while dropping turrets in small and medium camps
Try to look for easy 1v1 encounters in late game to get easy kills with your specialized build
*YOU CAN SOLO MIDBOSS!!* You can place all your turrets outside the pit than jump in and start shooting midboss and you will have enough dps
Keep putting turrets outside the pit whenever they cooldown and always be placing your heal
You MUST communicate with your team when you are soloing midboss
Make sure they are pushing lanes and protecting mid while you solo because it will take you about a minute to defeat midboss and since you will be alone you are very vulnerable to if the enemy tries to steal the rejuv (in the discord server you can watch a video example of me soloing midboss in a match).

Wall Your Minions

As soon as you reach your lane, the first thing you will want to do is place your wall in front of your minions
This will stagger your minions so that the enemy wave will be in front of your bridge
This will give you an immediate advantage from the start because having the waves fight in front of the bridge makes it a lot easier for you to farm the souls and makes it a lot harder for your enemy to farm their souls
It forces your enemy to either have to aggressively push forward and make themselves very exposed or have to have a terrible angle to last hit and deny souls
Often this leads to the enemy playing way too aggressively and feeding you an easy kill or at least taking enough of their health to force them to retreat to spawn, giving you free time to farm even more of a lead.

Lane Ammo

Ammo management in the laning phase is very very important
You should be letting your wave do most of the damage to the enemy minions and focus on just getting the last hits and denies
You don't wanna be in the middle of a reload while the enemy is getting souls that you'll be unable to deny
And you really don’t want to be in the middle of a reload and miss a last hit
You only want to be damaging creeps with ammo if you want to push their tower
Otherwise, either melee to finish off minions if your lane isn't aggressive, or tap fire to get the last hit.

Echo Shard Tech

Echo shard instantly refreshes the cooldown of the last-used ability
allowing it to be used again immediately
This grants a charge if used on the Mini Turret, allowing you to immediately drop two turrets down, or drop two Spectral Walls down on someone
The power to generate extra turret charges out of thin air and shorten the cycle time of turret charges lets it supplant other cooldown items and charge items very effectively, though because the cooldown of Echo Shard is affected by Superior Cooldown, it is still useful to build both (and Rapid Refresh) for even more turret spam
The power of Echo Shard also comes with using Spectral Wall to drop two walls in short sequence
This can be used to trap people in tight quarters, block off an entire lane, or simply to spam more walls for the useful stun and damage buff
It's also useful for correcting wall mistakes - like trying to stop someone from running away, but you drop the spectral wall short and so your target is on the far side of the wall
Removing Spectral walls is not possible if Spectral Wall is off cooldown, as pressing "3" will cast Spectral Wall, but Spectral walls will "travel" through other spectral walls, letting you drop a spectral wall on the other side of the stunned enemy to sandwich them, very useful for trapping people in buildings or subways.Another useful thing to remember is that you actually remove spectral walls one by one, starting from the oldest, letting you correct the trap by dropping the first wall and exposing the enemy to you, while leaving the second correct wall in place
Medicinal Specter buffs and healing do not stack, so there's no point on using Echo Shard on Medicinal Specter unless you need to reduce the CD or increase the effective area of effect
This has niche benefits in increasing turret/creep survivability while split pushing multiple lanes, but it's generally better to use Echo Shard to drop another turret down.

Discord Server!!

I have created a discord server for all my builds!! Dm me for an invite or type in this link: https://discord.gg/DrKw2cWJSm I post whenever i update any of my builds and it is a place where you can ask any questions or leave feedback! I love hearing about games you've won with this build and any feedback
It will also have even more guides! Including a guide to turret placement in laning phase! Please come check out the discord server and say hi!

McGinnis SKill build

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McGinnis Build Description

https://discord.gg/DrKw2cWJSm I Have created a whole guide attached to this build to help you be a better McGinnis main! I have a 81.5% win rate with this build too. This build is a giant build to allow every game to have a situational build for a more efficient loadout every match personalized by you. Every item has an annotation telling you how each item works in the build and which you might want to buy in a situation.This build revolves around outhealing the enemy with your turrets and Medicinal Specter and a slowdown/debuffing build with your minigun and turret. I have survived 7000 damage in 20 seconds without dropping below half health with this build lmao. With only 5 upgrades you can lower the enemy's speed by 80%!! With this build you can either focus on turret spam, a minigun priority, or a healthy balance of both! McGinnis is amazing because she has so many playstyles and this build allows you to choose your own paths while suggesting an optimal balanced path. I play McGinnis daily and will be constantly updating this build so be sure to favorite it and leave feedback!