Dynamo Builds page #8
Fleebug
TOP %
Early Game No order. Weapon= farm/stalemate, Vitality=hard lane, Kill Potential=Spirit
Mid game Prio Barrier & Nova then Majestic Leap for initiation! Flex 1 Booster. Flex 2 Enduring Speed. Flex 3 Extender/ Superior
Late Game The beauty of the build is you don't replace any until super late. Spirit items are all improving ult and 1st skill. Gun if you need more damage. Superior stamina for extra mobility.
And 1 more categories, including:
Luxury/SuperLate/Situational Rush
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Hwajila
TOP 59%
Early Game Buy 500s, get strong early, outduel anyone. Buy Healing Rite earlier if needed.
Mid Game Left to right usually. Prioritize green items in flex slots.
Late Game Warp Stone can be bought earlier if needed. Improved Reach on Singularity.
And 3 more categories, including:
Situational
Luxury
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goldy earlies slide, kinetic pulse, run away, and deny orbs
mid game roaming phase after handling lane, phantom strike in slot 3, DPS needed
cc or need heal? choose.
And 4 more categories, including:
we're in the endgame boys
need a little push?
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LANING PHASE Skill Unlock: 1-3-2-4 | Skill Upgrade: 1-1-3-3-3-2-2-4-4-1-2-4
Situational If losing lane
EARLY GAME Rush Bullet Resist Shredder | Healing Booster can replace on the 2 Armors
And 6 more categories, including:
Situational
MID GAME
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SyNkO
TOP 12%
laning phase Survivalbility in laningphase / Healthnova against heavy poke // Skillorder --> 113334442221
Midgame / helping lanes Boost & Speed for quick ganks / Rescu Beam for Heal & Support !
Lategame Cooldown & Reach as well as Surge into Ur 3 ( Heal )
And 3 more categories, including:
late late
Extras
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