Fleebug
TOP %

Early Game

No order
Weapon= farm/stalemate, Vitality=hard lane, Kill Potential=Spirit

Mid game

Prio Barrier & Nova then Majestic Leap for initiation! Flex 1 Booster
Flex 2 Enduring Speed
Flex 3 Extender/ Superior

Late Game

The beauty of the build is you don't replace any until super late
Spirit items are all improving ult and 1st skill
Gun if you need more damage
Superior stamina for extra mobility.

Luxury/SuperLate/Situational Rush

One of these for 4th flex slot and 4 more by selling headshot booster/ health nova/ monster rounds/ mystic burst

Dynamo SKill build

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Dynamo Build Description

You play the supportive healer guy with a decent CC that improves with spirit items. Main goal is to be active a lot especially with ult up but your 1st is decent for ganks. Your 2nd skill is a save and most people don't use it and it reloads both your guns. Its also great in dodging spells like Bebop bombs. Your primary initiation is majestic leap into ult as opposed to warp stone unless needed more mobility.

In this build you won't replace anything until super late or luxury phase to maximize slot efficiency for either the weapon damage, base health, or raw spirit. Most people overlook this part of an item which is tiered per price range.