Late-game Spirit-Bop is more of a play-maker than an assassin (though you can absolutely still delete single-targets)
Double Bombs on either yourself or an initiating teammate can burst whole clusters of enemy players
Hyper Beam doesn't result in guarunteed kills (usually), but it synergizes with CC ULTs very well, and it always forces a response from enemies: they either get behind cover, rush you with hard CC, or die
You basically have a mini Seven ULT with half the cooldown
Just make sure to use Warp Stone or good positioning to get enough height that you can hit the enemy team and avoid most CC
Now, let's talk item counters for Bombs
There are 2 items of note: Debuff Remover and Etheral Shift
If they went Debuff Remover, laugh and use self-Bombs instead of target Bombs
This will completely invalidate the item as a counter to you (though they might still get it if you have a Pocket on your team)
If you're really spicy, you can even double self-Bomb before you Hook so that they die immediately upon reaching you
Etheral Shift is more problematic
Even if you self-Bomb, they can still time the invlunerability to stop the damage (and stacks)
Your best bet is to either bait it out with a single Bomb, then double Bomb when it's down, or to double self-Bomb then Warp Stone into a team fight to hit their whole team while they're distracted
Curse is also a great option, and you should be getting it by this stage anyways.