Lane

Usually left to right, monster rounds is better earlier -- you'll sell for Mystic Shot

Rough Lane

Late Lane / Early Mid

Early enchanter's barrier is valid too

Mid Damage

Burst gives a huge damage boost

Survivability

Core Items

Any order based on game

Counterplay Options

Situational Tier IVs

Get one of the spirit, consider selling boots for a vitality

Viscous SKill build

1
2
5
1
2
5
1
2
5
1
2
5

Viscous Build Description

In lane focus on harassing with your 1 and your 3. 2 is good for
dodging damage, but don't be shy about cancelling.

Midgame plan to do most of your damage with your 1, especially
after you get improved burst. Use 4 for 2-3+ people.

Late game most of your power comes from your 4, but your 1
is probably going to half health most people depending on resist.

Don't skip the armors. They bring your resist into 70 range in 4.