Early regeneration items to stay in lane with mobility and spirit items for snipe We want Trophy Collector early; we are the only character who can abuse it properly On top of that, Decay is absurdly powerful early and this continues for the whole game.
We need a few things; the ability to be anywhere on the map, a way to escape being caught, and the grill itself Carpet solves the first two; you can fly anywhere around the map, escape after being grabbed, and it has amazing stats.
Your grill is now online; now, it's time for an upgrade We're going from charcoal to propane to thoroughly cook our enemies Spirit Burn can replace Healbane, so you can sell it for slots.
These are the turbo late items By this point, you'll have a choice; Vortex Web and Divine Barrier are both fantastic, but you have to pick a child to execute to use them; Magic Carpet, or Decay I'm sorry.
This build is slot heavy; you'll have very little space for greens, and can be melted if caught off guard If you're in extreme late game, then here's the greens of choice to stay alive.
Vindicta's favorite activity in the summers is Grilling :3 A silly build around Stake being silly. Range stacking, mobility, and high regen keep you around the map. Works in E6 lobbies, annoys streamers, and is overall a blast to play. Fight early with T2 crow and Decay to stack your Trophy Collector. Tip: you can use massive range stakes to hang people from buildings/walls. Abuse this if you can.