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Heroes
Abrams
Bebop
Calico
Dynamo
Grey Talon
Haze
Holliday
Infernus
Ivy
Kelvin
Lady Geist
Lash
Magnificent
McGinnis
Mirage
Mo & Krill
Paradox
Pocket
Seven
Shiv
Vindicta
Viscous
Vyper
Warden
Wraith
Yamato
LIGHTBRINGER GUN SEVENN
0
2 days ago
Seven builds
Seinken
TOP 0.1%
Early Game
sustain and burst on your stun
I
500
II
1250
II
1250
I
500
I
500
II
1250
II
1250
II
1250
II
1250
II
1250
I
500
I
500
I
500
I
500
I
500
I
500
Core Debuff
III
4200
II
1250
II
1250
Core Damage
III
3000
III
3000
Core Sustain + mobility
II
1250
II
1250
Optional Extensions
after most of the above items are bought you can reasonably contribute to fights
II
1250
III
4200
II
1250
III
4200
III
4200
III
3000
II
1250
III
4200
III
3000
Lategame
Always buy for the situation, never just buy because it's in the list!
IV
6500
IV
6500
IV
6500
IV
6500
IV
6500
IV
6500
IV
6500
IV
10000
IV
6500
IV
6500
III
3000
III
3000
III
3000
Goofy/untested
III
3000
IV
6500
IV
6500
IV
6500
II
1250
Category 8
Seven Build Description
Conceptual build to allow early game brawling.
Still stacks a lot of spirit (some conditional)
Jungle clear speed is still great ignoring spirit.
Can scale into lots of spirit lategame if the game drags on.
WTF