LovingSnek
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Lane

Focus on applying pressure
Infuser so you can live in your first ult
Stun off CD to harass
Same items for solo/duo, order is flexible
In bad matchups, it's ok to be a boring opponent; just sit back and last hit.

Push Time!

T2 balls gives you surprising obj push and kill threat
They're your early game crutch.

Mid Game

Start spamming your slots with these t2s
Pick one from healbane or improved cooldown
Try and keep infuser as long as you can, but sell enduring when needed.

Ult Core

Unstoppable is ALWAYS a good pickup, even if there are zero stuns on the enemy team
Your Ult should win a fight/objective/midboss
In between ults, push objectives
Balls and stun are still strong for skirmishes, so don't be afraid
You can sell spirit lifesteal after you buy leech
Sell extra spirit if OOS

Late GameGeneral

These are the general late game upgrades you'll probably always want

LateTank

The left upgrades are good for when you're not dying in ult
Duration extender/kelvar is for when unstop needs to be up as long as possible.

LateWeird

Desperately need unstoppable up just a bit longer? Fights happening in huge areas? Literally 90% bullet damage enemy team? Oh my god Snek can I not be a brick? Here's some weird late game counterpicks.

Seven SKill build

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Seven Build Description

Seven ult is still strong, and still a valid build path in high ranks.
Mass AOE debuffs, good push/depush, and the ability to win any
fight with good positioning. Hard to get used to playing.
Focus on counter initating or setting up fights with ults that force
the enemy team into bad positions. Do not just press it in
front of all 6 for giggles. In between ults you're a stun/ball bot and
your team's lane fixer. Unstop + self cast stun makes you the best
at defending rejuvinator. Managing height is very important for ult, but T3
ult makes positioning easier. Generally, go higher as your ult goes,
but go lower if they're trying to hide. Ulting low on the ground is
generally not a bad idea!!