my bad ups
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Build path

Buy In Order
Diviner's Kevlar and suppressor on flex slots when available, healing booster as soon as you max Medicinal Spectre, early healbane vs healing heroes or as soon as flex slot available.

Sell These when you need slots. First to last

500 Early

Early turrets are useless so focus on gun play
Items are in order based on the power they provide in a gun fight
Sell Enduring spirit for other slots after Kevlar since the Kevlar will make up for the spirit lifesteal.

1250

left to right in importance
Spam fleet+Heroic to move and farm jungle (extra bullets and attack speed)
Active items are extremely helpful while playing with the team since heroic aura can give to all your team +2m/s and +25% fire rate for 6 seconds every 16.7 seconds and Divine barrier gives +2m/s + 260/260 shield which can help you and your team to either engage or escape.

Flex slot

Buy Diviner's Kevlar for Lifesteal & cdr
Suppressor into Mystic slow + healbane for instant debuffs
Kevlar can be even used as an emergency shield since dying and respawning takes longer than ult cd.

CD turret & REACH on ULT

The reason is because turrets reach gain would be from 44 to 47 meters which basically never matters while ult splash range goes from 6.2 to 6.8m which can help you hit a moving target or hit multiple heroes at the same time
For cdr, being able to place 1 more turret every 60 seconds (8.43 sec/cd turrets at 59 seconds = 7 turrets while turrets with 7.54 sec/cd = 8 turrets at 60 seconds) is as good as reducing ult cd by 6 seconds which depends on how useful turrets are vs ult in the current game.

Late game

Boundless gives the Medicinal Specter a duration increases from 18 to 28 seconds and radius from 12.5 to 17.6
Combined with Healing booster it gives 31 hp and 6.25% life regen per second, which is basically 200 hp at that stage of the game
The healing will carry every team fight if placed correctly, try to throw it in the middle of the team fight
The healing ring will be the area where you will place your turrets and move around while fighting
Escalating exposure is great for objectives but after the nerfs, on average (after game), it would boost your spirit damage by 12% upon spending 6.2k which is not worth unless it is the last item.

Overall build template. total cost 38950

Flex, can sell Barrier/stam

Survivability Optional

only if necessay, like unstoppable vs heavy cc, Bullet armor vs multiple gun carries, Soul Rebirt if everyone else has it and fights are going to last longer.

McGinnis SKill build

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McGinnis Build Description

Turret and ult build at the same time, why shoot peanuts when 1 sec of ult can deal the same dmg as a full mag?
What are you getting into?
30% bullet res, 51% spirit res, insane dmg with leech, 200 life huge aoe and permanently up heals for all your team, speed/attack speed/shield buffs, 45% regen debuff, 50% slow debuffs, 30% attack speed debuff, all applied instant and aoe. Late game auto win.

Early gun play into ult max to transition to turrets after.
Gun makes up for the laning phase and early jungle, ult allows you to kill people and instantly clear t3 camps, turrets later will be the base dmg and ult will shred teamfights.

Survivability wise you have 3 movement speed activatable items that can get you out of almost any situation. Since we focus on cooldown early you can spam the active abilities to farm and move around the map.

Your goal is to reach around 30k souls Ult/Turrets/heal maxed out.
Gameplay wise:
You should ult on all the tier 3 jungle camps every time it is up.
Early mid focus on clearing trooper waves and split pushing making pressure for your team, you can keep a competitive soul amount even by perma suiciding during split push as long as you farm some t3 camps and shop with the unsecured souls before pushing again. Ofc staying alive is recommended.

Around 24k souls you should have most of the core items to deal a lot of dmg in teamfights
at 30k souls when healstation + healing booster is online you should be able to carry/support every teamfight, literally siege with your team enemy structures and drop healing station, 2 turrets, wall them and ult them.
Even if you don't kill anyone you will still make them retreat while you get the objective and your team will still be full hp.
And repeat until win.

PS: if you throw the Medicinal Spectre and you ult before it activates by reaching the ground, the duration of the healing will get boosted by the Diviner’s Kevlar spirit (+5sec). However, if you drop it first and then ult, the bonus spirit from Kevlar will not extend the duration but only affect the aoe.