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McGinnis is strongest in a defensive position
Her abilities allow her to dig her heels into any valuable space across the map, and force opponents to burn resources dislodging her from it
During the early lane phase, her heals and large ammo let her outlast most opponents and stabilize easily.

McGinnis greatest weakness is her lack of a "get out of jail" ability
If enemies commit hard, and she fails to fend them off or run away, she often becomes free pickings for a kill
Because of this, it is important McGinnis position cautiously and always have a plan of escape if things go south.

McGinnis has two primary niches
(1) is Babysitting a singular lane and constantly wasting enemy's time by forcing them to come deny her split-pushes
(2) is acting as the backline of a teamfight, providing constant peel, splash and heal to her aggressive teammates
Ideal McGinnis play involves fluidly switching between these niches across match time.

Mid Game

(Essentials)

Explained: After 10-15 minutes, McGinnis' position should depend entirely on the tempo of her team
If her team is passive, she too must be passive
If her team is aggressive, she too must be aggressive
She cannot do these things independently, or she risks being targeted.

If her team is adequately pressuring the map, McGinnis becomes free to look for split-pushes and/or enable and support her frontliners
If her team is struggling to pressure the map, McGinnis must instead play to slow the enemy advance and give her teammates time to internally stabilize.

Late Game McGinnis should help her team break all objectives and collapse onto nearby teamfights.

Late Game

(Requires More Experience)

McGinnis SKill build

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McGinnis Build Description

A full annotated guide on McGinnis, for day one players.