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Bebop Builds page #1
Date:
Patch
Week
Month
Rank:
Top 1%
Top 10%
All
Twitch.tv/AverageJonas TANKBOP (Mobalytics)
2214
4 days ago
Bebop builds
AverageJonas
TOP 0.02%
EARLY
Left to right. Kill tier 3 camps with ult @ 8 minutes
I
500
I
500
I
500
I
500
I
500
I
500
I
500
I
500
III
3000
MID
Left to right. Rush Siphon Bullets if you have good farm
II
1250
II
1250
II
1250
II
1250
III
3000
IV
6500
II
1250
III
3000
II
1700
LATE
Buy in any order as needed. Toxic good against tanks
II
1250
III
3500
IV
6500
III
3000
III
4200
IV
6500
III
4200
And
1
more categories, including:
Situational
View full build
[ETERNUS] GUN BEBOP
1013
4 days ago
Bebop builds
воровская лапа
TOP 0.01%
EARLY
Left to right
I
500
I
500
I
500
I
500
I
500
I
500
II
1250
Heal for lane if need
I
500
I
500
MID
Left to right
II
1250
II
1250
III
3000
II
1250
II
1250
II
1250
III
3000
III
3000
II
1700
And
2
more categories, including:
LATE
SITUATIONAL
View full build
toska bbp
26
4 days ago
Bebop builds
tsk
TOP 0.01%
LANE
I
500
I
500
I
500
I
500
I
500
I
500
heal
I
500
I
500
AFTER LANE
II
1250
II
1250
III
3000
I
500
And
4
more categories, including:
MID
LATE
View full build
BEPOP FULL ULTRA BOMB DPS BUILD UPDATED
1
3 days ago
Bebop builds
dri
TOP 0.1%
1 / heal optional
I
500
I
500
I
500
I
500
I
500
I
500
I
500
I
500
II
1250
II
1250
I
500
II
1700
II
1250
I
500
II
1250
2
III
3500
IV
6500
III
3500
III
3500
III
4200
III
3000
IV
10000
II
1250
IV
6500
IV
7700
3 / def
II
1250
II
1250
III
4200
III
4200
III
3500
IV
6500
And
2
more categories, including:
optional
optional
View full build
irie gunbop v3
0
5 hours ago
Bebop builds
STREAMING RUINED DEADLOCK
TOP 0.01%
LANING + T1s
reach optional
I
500
I
500
I
500
I
500
I
500
I
500
I
500
I
500
EARLY GAME CORE
Core items @ 10k souls
II
1250
II
1250
III
3000
MID GAME CORE
Core items @ 25k souls
II
1250
III
3000
III
3000
III
3000
IV
6500
II
1700
And
1
more categories, including:
LATE GAME OPTIONALS
View full build
Yokes GunBOP Asc2
0
6 hours ago
Bebop builds
yokes
TOP 0.08%
Lane
Focus on the regen and melee augments, only get Monster Rounds if you're starting to lose
I
500
I
500
I
500
I
500
I
500
I
500
I
500
I
500
II
1250
Damage
I
500
III
3000
III
3000
Early pickups
Ordered left to right (pick up combat barrier unless they are extremely heavy into spirit)
II
1250
II
1250
III
3000
III
3000
III
3000
II
1700
III
3000
And
5
more categories, including:
Late Game Hybrid
No Slots/Other Pickups
View full build
Excuses Bebop
0
9 hours ago
Bebop builds
Excuses
TOP 0.09%
I
500
II
1250
II
1250
II
1250
I
500
II
1250
II
1250
I
500
I
500
I
500
II
1250
II
1250
And
2
more categories, including:
View full build
AJ's Bebop Build
0
42 minutes ago
Bebop builds
AJ
TOP 0.1%
Starting Lane
I
500
I
500
I
500
I
500
II
1250
II
1250
I
500
II
1250
II
1250
Mid Game
II
1250
II
1250
III
3000
III
3000
II
1250
III
3500
III
3500
IV
6500
III
4200
Late Game
IV
6500
IV
6500
IV
6500
IV
6500
III
4200
III
4200
III
3500
And
1
more categories, including:
Sell Order
View full build
AJ's Bebop Gun Build
0
1 day ago
Bebop builds
AJ
TOP 0.1%
Starting Lane
I
500
I
500
I
500
I
500
I
500
III
3000
II
1250
III
3000
II
1250
Mid Game
II
1250
II
1250
II
1250
II
1700
III
3000
III
3000
III
3000
III
3000
Late Game
IV
6500
IV
6500
III
4200
IV
6500
III
4200
III
3500
And
1
more categories, including:
Sell Order
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ObamasBigToe Hybrid Warrior
0
1 day ago
Bebop builds
ObamasBigToe
TOP 0.01%
Pick One Regen
I
500
I
500
Core Early
WHEN SELLING FOR FLEX SLOTS SELL IN THIS ORDER: Hollow Point -> Reach -> Basic Mag
I
500
I
500
I
500
I
500
I
500
I
500
II
1250
After Lane
Sell regen for health, sometimes I buy slowing hex a lot earlier, op item
II
1250
II
1250
III
3000
II
1250
II
1250
And
2
more categories, including:
Core mid
Late
View full build
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