Early Game

I usually buy these left-to-right

If Falling Behind

Enable Stomp In

BR Shredder is super important

Enable Run-And-Gun

Buy in order if needed (can skip some)

Mid-Late Gun Buffs

Enable close range mag-dump

Mid-Late Sustain

Can skip or delay if super ahead or not needed

Late Game GUN

Not always time for these

Late Game STOMP

TP->Stomp->Magdump kills anything now

More Stomp CC

If Wanted

Dynamo SKill build

1
2
5
1
2
5
1
2
5
1
2
5

Dynamo Build Description

Close-range initiator build.
Use 2 to TP in aggressively, 1 to knock up your enemies, and mag-dump close range.
All items enable his 1, enable him to frag up close, or give him enough resist/stamina to secure the kills.
Late game you'll have 0 reload time because your 2 CD will be shorter than it takes you to empty your magazine lol.
In teamfights be aggressive, if you ever bite off more than you can chew and end up X-vs-1 in close quarters, ult (4) so your team can bail you out.