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Heroes
Abrams
Bebop
Calico
Dynamo
Grey Talon
Haze
Holliday
Infernus
Ivy
Kelvin
Lady Geist
Lash
Magnificent
McGinnis
Mirage
Mo & Krill
Paradox
Pocket
Seven
Shiv
Vindicta
Viscous
Vyper
Warden
Wraith
Yamato
General:
Overview
Ranking
Abilities
Skill builds
Items:
Best items
Item Builds
Best Starting Items
Items Combinations
Counter Items
Picks:
Teammates & Opponents
PVP Stats
Lanes Stats
Best items for Abrams
Tier:
All Items
Tier-1
Tier-2
Tier-3
Tier-4
#
Hero
Matchups
Game Winrate
NW Advantage
+0.2%
I
500
Spirit Strike
Winrate:
52.9%
Usage:
97.1%
Cost:
500
+0.2%
I
500
Melee Lifesteal
Winrate:
52.9%
Usage:
96.9%
Cost:
500
-0.2%
II
1250
Melee Charge
Winrate:
52.5%
Usage:
95.9%
Cost:
1250
+0.5%
I
500
Close Quarters
Winrate:
53.2%
Usage:
92.7%
Cost:
500
-1.8%
II
1250
Duration Extender
Winrate:
50.9%
Usage:
80.9%
Cost:
1250
+0.3%
I
500
Sprint Boots
Winrate:
53%
Usage:
80.1%
Cost:
500
-0.8%
III
3500
Point Blank
Winrate:
51.9%
Usage:
79%
Cost:
3500
+2.3%
III
3000
Hunter's Aura
Winrate:
55%
Usage:
73.4%
Cost:
3000
-0.4%
II
1700
Enduring Speed
Winrate:
52.3%
Usage:
71.4%
Cost:
1700
+0.7%
II
1250
Spirit Armor
Winrate:
53.4%
Usage:
70.6%
Cost:
1250
-0.4%
II
1250
Berserker
Winrate:
52.2%
Usage:
70%
Cost:
1250
-1.6%
I
500
Extra Stamina
Winrate:
51.1%
Usage:
63.8%
Cost:
500
+0.8%
III
3500
Lifestrike
Winrate:
53.4%
Usage:
59.1%
Cost:
3500
-0.5%
III
4200
Improved Spirit Armor
Winrate:
52.2%
Usage:
56.7%
Cost:
4200
-0.3%
II
1250
Bullet Resist Shredder
Winrate:
52.4%
Usage:
56.5%
Cost:
1250
-1%
II
1250
Bullet Armor
Winrate:
51.7%
Usage:
50.5%
Cost:
1250
-2.2%
Winrate:
50.5%
Usage:
43.4%
Cost:
0
-0.2%
I
500
High-Velocity Mag
Winrate:
52.5%
Usage:
42.5%
Cost:
500
-0.7%
I
500
Extra Regen
Winrate:
52%
Usage:
38.8%
Cost:
500
+0.7%
III
3000
Pristine Emblem
Winrate:
53.4%
Usage:
38.5%
Cost:
3000
-1.8%
III
4200
Improved Bullet Armor
Winrate:
50.9%
Usage:
37.9%
Cost:
4200
-0.6%
II
1250
Cold Front
Winrate:
52.1%
Usage:
37.2%
Cost:
1250
+3.6%
IV
6500
Frenzy
Winrate:
56.3%
Usage:
34.2%
Cost:
6500
-5.3%
II
1250
Kinetic Dash
Winrate:
47.3%
Usage:
32.1%
Cost:
1250
+5%
II
1250
Healing Booster
Winrate:
57.7%
Usage:
29.1%
Cost:
1250
+3.7%
II
1250
Debuff Reducer
Winrate:
56.4%
Usage:
26.7%
Cost:
1250
-0.5%
I
500
Extra Health
Winrate:
52.2%
Usage:
24.1%
Cost:
500
-0.8%
I
500
Restorative Shot
Winrate:
51.9%
Usage:
24%
Cost:
500
+3.2%
IV
6500
Colossus
Winrate:
55.9%
Usage:
22.3%
Cost:
6500
+0.1%
III
3000
Torment Pulse
Winrate:
52.7%
Usage:
19.1%
Cost:
3000
-4.5%
III
3000
Knockdown
Winrate:
48.2%
Usage:
18.2%
Cost:
3000
+2.2%
III
3000
Fortitude
Winrate:
54.9%
Usage:
17.4%
Cost:
3000
+4.6%
II
1250
Improved Cooldown
Winrate:
57.3%
Usage:
16.3%
Cost:
1250
+2.9%
III
4200
Debuff remover
Winrate:
55.6%
Usage:
15.3%
Cost:
4200
+5.1%
II
1250
Slowing Hex
Winrate:
57.8%
Usage:
15.2%
Cost:
1250
-2.3%
II
1250
Return Fire
Winrate:
50.4%
Usage:
15.1%
Cost:
1250
+4.5%
I
500
Headshot Booster
Winrate:
57.1%
Usage:
14.7%
Cost:
500
-9.2%
III
4200
Superior Duration
Winrate:
43.5%
Usage:
14.2%
Cost:
4200
-7.4%
Imbued Shoulder Charge
Winrate:
45.3%
Usage:
8.4%
Cost:
4200
+7.5%
II
1250
Reactive Barrier
Winrate:
60.2%
Usage:
14.2%
Cost:
1250
+4.7%
II
1250
Fleetfoot
Winrate:
57.4%
Usage:
14.2%
Cost:
1250
-8.1%
Winrate:
44.6%
Usage:
12.1%
Cost:
0
+0.2%
II
1250
Healbane
Winrate:
52.9%
Usage:
11.4%
Cost:
1250
-0.3%
I
500
Mystic Reach
Winrate:
52.4%
Usage:
11%
Cost:
500
-3.3%
III
3500
Superior Stamina
Winrate:
49.4%
Usage:
10.9%
Cost:
3500
+12.7%
I
500
Monster Rounds
Winrate:
65.4%
Usage:
10.2%
Cost:
500
-4.4%
IV
6500
Leech
Winrate:
48.3%
Usage:
7.6%
Cost:
6500
+3.9%
II
1250
Decay
Winrate:
56.6%
Usage:
6.9%
Cost:
1250
+4.2%
II
1250
Suppressor
Winrate:
56.9%
Usage:
6.7%
Cost:
1250
-5.6%
I
500
Healing Rite
Winrate:
47.1%
Usage:
6.7%
Cost:
500