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Tier-III Weapon Items
Tier-IV Weapon Items
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Tier-I Vitality Items
Tier-II Vitality Items
Tier-III Vitality Items
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Spirit Items
Tier-I Spirit Items
Tier-II Spirit Items
Tier-III Spirit Items
Tier-IV Spirit Items
I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
III
3000
Veil Walker Stats
Overview
Heroes
Combinations
Best combined items with "Veil Walker"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Phantom Strike
4.3%
57.5%
+6.4%
IV
10000
Boundless Spirit
4.7%
57%
+5.9%
II
1250
Health Nova
1.1%
56.1%
+5%
IV
7700
Escalating Exposure
3.8%
55.5%
+4.4%
III
4200
Superior Duration
8.9%
55.5%
+4.4%
IV
6500
Siphon Bullets
11%
55.3%
+4.1%
III
3000
Warp Stone
12.5%
55.2%
+4%
III
3000
Alchemical Fire
1.4%
54.9%
+3.8%
II
1250
Fleetfoot
21.5%
54.7%
+3.5%
III
3000
Torment Pulse
18.5%
54%
+2.8%
II
1250
Spirit Armor
14.9%
53.2%
+2%
II
1250
Mystic Vulnerability
31.8%
53.2%
+2%
III
3000
Diviner's Kevlar
11.3%
53.1%
+2%
II
1250
Duration Extender
11.4%
53%
+1.9%
IV
6500
Leech
12.3%
53%
+1.8%
IV
6500
Glass Cannon
11.9%
52.7%
+1.6%
III
3000
Surge of Power
9.9%
52.6%
+1.5%
II
1700
Enduring Speed
50.7%
52.6%
+1.5%
II
1250
Berserker
21%
52.3%
+1.2%
I
500
Close Quarters
28.5%
52.2%
+1.1%
I
500
High-Velocity Mag
22.1%
52%
+0.9%
III
3500
Improved Spirit
14.9%
52.1%
+0.9%
I
500
Mystic Reach
37.1%
52.1%
+0.9%
III
3500
Point Blank
13.6%
52.1%
+0.9%
IV
6500
Inhibitor
3.5%
52.1%
+0.9%
I
500
Sprint Boots
61.6%
51.9%
+0.8%
II
1250
Quicksilver Reload
10.6%
52%
+0.8%
II
1250
Withering Whip
1.4%
52%
+0.8%
I
500
Hollow Point Ward
38.4%
52%
+0.8%
III
3000
Knockdown
4.8%
51.9%
+0.7%
I
500
Headshot Booster
19%
51.8%
+0.7%
IV
6500
Mystic Reverb
2.1%
51.9%
+0.7%
III
3000
Pristine Emblem
20.1%
51.9%
+0.7%
I
500
Infuser
22.2%
51.7%
+0.6%
II
1250
Slowing Hex
8.9%
51.8%
+0.6%
III
3500
Improved Reach
13.5%
51.7%
+0.5%
I
500
Melee Lifesteal
3.6%
51.7%
+0.5%
IV
6500
Unstoppable
1.3%
51.7%
+0.5%
III
3000
Majestic Leap
6.8%
51.6%
+0.4%
III
3000
Heroic Aura
3.9%
51.6%
+0.4%
I
500
Enduring Spirit
41.6%
51.5%
+0.4%
III
4200
Superior Cooldown
20%
51.3%
+0.2%
I
500
Extra Charge
17%
51.3%
+0.1%
II
1250
Enchanter's Barrier
55.4%
51.1%
0%
III
3000
Veil Walker
100%
51.1%
0%
I
500
Extra Spirit
17.7%
51%
-0.1%
I
500
Extra Stamina
15%
51%
-0.1%
II
1250
Spirit Lifesteal
22%
50.9%
-0.2%
IV
6500
Lucky Shot
1.8%
50.9%
-0.2%
II
1250
Bullet Armor
18.3%
51%
-0.2%
II
1250
Bullet Resist Shredder
33.1%
50.9%
-0.3%
II
1250
Debuff Reducer
6.5%
50.9%
-0.3%
II
1250
Reactive Barrier
5.4%
50.8%
-0.3%
I
500
Healing Rite
11.6%
50.7%
-0.5%
I
500
Mystic Burst
57.1%
50.6%
-0.6%
III
4200
Improved Bullet Armor
14.5%
50.5%
-0.7%
II
1250
Improved Cooldown
25.7%
50.2%
-1%
III
3500
Superior Stamina
6.7%
50.1%
-1.1%
II
1250
Swift Striker
28.2%
50.1%
-1.1%
II
1250
Active Reload
6.7%
50.1%
-1.1%
III
3000
Intensifying Magazine
23.9%
49.9%
-1.2%
III
3000
Tesla Bullets
30.5%
49.9%
-1.2%
III
3000
Burst Fire
30.1%
49.7%
-1.4%
IV
6500
Ricochet
2%
49.7%
-1.4%
II
1250
Bullet Lifesteal
32.6%
49.8%
-1.4%
IV
6500
Spiritual Overflow
6%
49.7%
-1.4%
II
1250
Healbane
9.1%
49.6%
-1.5%
I
500
Rapid Rounds
30.8%
49.6%
-1.6%
III
3500
Lifestrike
1.3%
49.6%
-1.6%
I
500
Ammo Scavenger
4.1%
49.5%
-1.7%
III
4200
Improved Spirit Armor
10.6%
49.5%
-1.7%
III
4200
Mystic Slow
2.1%
49.5%
-1.7%
II
1250
Kinetic Dash
5.9%
49.3%
-1.8%
III
3000
Fortitude
10.9%
49.3%
-1.8%
I
500
Extra Regen
25.1%
49.2%
-1.9%
I
500
Restorative Shot
17%
48.7%
-2.4%
II
1250
Melee Charge
1.9%
48.8%
-2.4%
II
1250
Mystic Shot
15.1%
48.7%
-2.5%
IV
6500
Crippling Headshot
2.3%
48.6%
-2.6%
II
1250
Combat Barrier
32.8%
48.6%
-2.6%
III
4200
Sharpshooter
2.5%
48.5%
-2.7%
II
1250
Divine Barrier
1.8%
48.4%
-2.7%
III
3500
Rapid Recharge
4.1%
48.4%
-2.8%
I
500
Spirit Strike
23.3%
48.3%
-2.9%
III
3500
Improved Burst
12.6%
48.2%
-3%
I
500
Basic Magazine
15.4%
48.1%
-3%
II
1250
Slowing Bullets
5.4%
47.9%
-3.2%
II
1250
Healing Booster
5.6%
47.9%
-3.3%
II
1250
Cold Front
6.6%
47.1%
-4%
III
3000
Silence Glyph
8.3%
46.8%
-4.3%
III
3000
Metal Skin
2.7%
46.7%
-4.4%
III
3500
Titanic Magazine
7.5%
46.4%
-4.8%
III
3000
Ethereal Shift
2.2%
46%
-5.2%
I
500
Monster Rounds
6.4%
46%
-5.2%
IV
6500
Curse
1.8%
45.6%
-5.6%
III
4200
Debuff remover
1.3%
45.4%
-5.8%
III
3000
Toxic Bullets
4.8%
45.2%
-5.9%
II
1250
Long Range
4.4%
44.9%
-6.3%
I
500
Extra Health
6.5%
43.7%
-7.4%
II
1250
Soul Shredder Bullets
7.6%
43.1%
-8.1%
II
1250
Suppressor
4.8%
43%
-8.2%
III
3000
Hunter's Aura
3.6%
42.5%
-8.7%
IV
6500
Frenzy
1.3%
41.2%
-10%
III
3000
Escalating Resilience
1.6%
39.3%
-11.9%
II
1250
Decay
1.4%
38%
-13.2%