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Tier-IV Weapon Items
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Tier-I Vitality Items
Tier-II Vitality Items
Tier-III Vitality Items
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Tier-I Spirit Items
Tier-II Spirit Items
Tier-III Spirit Items
Tier-IV Spirit Items
I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
II
1250
Slowing Hex Stats
Overview
Heroes
Combinations
Best combined items with "Slowing Hex"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Mystic Reverb
4.5%
56.4%
+5.6%
III
3000
Fortitude
11%
55.9%
+5.1%
III
3000
Heroic Aura
11.7%
55.6%
+4.9%
III
3000
Torment Pulse
10.1%
55.3%
+4.6%
II
1250
Fleetfoot
37.8%
55%
+4.3%
II
1250
Quicksilver Reload
33.5%
54.6%
+3.9%
II
1250
Berserker
22.6%
54.2%
+3.5%
IV
6500
Inhibitor
4.7%
54%
+3.2%
II
1250
Debuff Reducer
7.6%
53.8%
+3%
II
1250
Spirit Armor
33.1%
53.6%
+2.8%
II
1250
Bullet Resist Shredder
19%
53.4%
+2.7%
IV
6500
Leech
9.1%
53.2%
+2.4%
III
3000
Pristine Emblem
21.2%
53.1%
+2.4%
IV
6500
Phantom Strike
1.4%
53%
+2.3%
I
500
Close Quarters
56.5%
53%
+2.2%
I
500
Mystic Reach
43.8%
52.9%
+2.2%
II
1700
Enduring Speed
56.3%
53%
+2.2%
IV
6500
Curse
1.6%
52.6%
+1.9%
III
3500
Point Blank
32.2%
52.6%
+1.8%
II
1250
Bullet Armor
35.6%
52.3%
+1.6%
III
3000
Knockdown
11.4%
52.1%
+1.4%
I
500
Mystic Burst
73.5%
51.9%
+1.2%
II
1250
Healing Booster
7.8%
51.9%
+1.2%
IV
6500
Siphon Bullets
6.1%
52%
+1.2%
II
1250
Bullet Lifesteal
31.4%
51.8%
+1.1%
I
500
Sprint Boots
50.2%
51.7%
+1%
III
3000
Veil Walker
7.4%
51.8%
+1%
IV
6500
Crippling Headshot
8.7%
51.7%
+0.9%
I
500
Basic Magazine
30%
51.6%
+0.9%
III
3000
Hunter's Aura
7.9%
51.4%
+0.7%
IV
6500
Ricochet
1.3%
51.4%
+0.7%
III
3500
Titanic Magazine
18.7%
51.5%
+0.7%
IV
6500
Glass Cannon
6.2%
51.3%
+0.6%
III
3500
Lifestrike
3%
51.2%
+0.5%
I
500
High-Velocity Mag
39.4%
51.1%
+0.3%
II
1250
Duration Extender
10.9%
51.1%
+0.3%
I
500
Melee Lifesteal
8.6%
50.9%
+0.1%
II
1250
Slowing Hex
100%
50.7%
0%
I
500
Extra Stamina
53.3%
50.7%
0%
I
500
Extra Regen
18.7%
50.7%
0%
I
500
Spirit Strike
6%
50.7%
0%
II
1250
Reactive Barrier
6.3%
50.4%
-0.3%
II
1250
Cold Front
9.7%
50.2%
-0.5%
IV
10000
Boundless Spirit
6.4%
50.2%
-0.5%
I
500
Monster Rounds
7.3%
50.1%
-0.6%
III
4200
Improved Bullet Armor
21.2%
50.2%
-0.6%
III
3500
Improved Reach
17.2%
50%
-0.7%
II
1250
Melee Charge
4.2%
49.8%
-0.9%
III
4200
Improved Spirit Armor
17.7%
49.6%
-1.1%
III
4200
Superior Duration
8.4%
49.5%
-1.2%
II
1250
Slowing Bullets
15.8%
49.2%
-1.5%
III
3000
Surge of Power
12.5%
49.1%
-1.6%
III
3500
Rapid Recharge
19.3%
48.8%
-1.9%
II
1250
Combat Barrier
10.2%
48.9%
-1.9%
III
4200
Debuff remover
2.1%
48.7%
-2%
II
1250
Mystic Vulnerability
13.5%
48.6%
-2.1%
III
3500
Improved Burst
23.6%
48.6%
-2.1%
III
3500
Improved Spirit
20.2%
48.6%
-2.1%
III
3000
Warp Stone
5.1%
48.6%
-2.2%
IV
6500
Frenzy
1.4%
48.3%
-2.4%
II
1250
Improved Cooldown
35.5%
48.2%
-2.5%
IV
7700
Escalating Exposure
3%
48.3%
-2.5%
I
500
Extra Spirit
26.8%
47.9%
-2.8%
III
3000
Silence Glyph
1.1%
47.9%
-2.8%
III
3000
Diviner's Kevlar
3.4%
47.8%
-2.9%
I
500
Healing Rite
23.6%
47.7%
-3.1%
I
500
Extra Charge
27.1%
47.6%
-3.1%
II
1250
Spirit Lifesteal
30.7%
47.5%
-3.2%
I
500
Infuser
8.6%
47.5%
-3.2%
IV
6500
Lucky Shot
1.9%
47.5%
-3.2%
II
1250
Mystic Shot
32.6%
47.3%
-3.4%
I
500
Headshot Booster
27.4%
47.1%
-3.6%
I
500
Enduring Spirit
32.5%
47.1%
-3.6%
III
4200
Mystic Slow
3.6%
47.1%
-3.6%
I
500
Hollow Point Ward
15.1%
47%
-3.7%
III
4200
Superior Cooldown
24.7%
47.1%
-3.7%
II
1250
Enchanter's Barrier
18.8%
46.6%
-4.1%
III
3000
Majestic Leap
1.9%
46.6%
-4.1%
II
1250
Soul Shredder Bullets
26.3%
46.6%
-4.2%
II
1250
Healbane
8.4%
46.4%
-4.3%
I
500
Extra Health
9.4%
46.3%
-4.4%
III
3500
Superior Stamina
17.7%
46.3%
-4.5%
I
500
Rapid Rounds
2.9%
46%
-4.7%
II
1250
Kinetic Dash
5.6%
46%
-4.8%
II
1250
Health Nova
1.9%
45.5%
-5.2%
IV
6500
Unstoppable
2.2%
45.2%
-5.5%
I
500
Ammo Scavenger
2.5%
44.6%
-6.1%
II
1250
Suppressor
5.4%
44.4%
-6.4%
I
500
Restorative Shot
9.2%
44.4%
-6.4%
IV
6500
Spiritual Overflow
3.1%
43.2%
-7.5%
III
3000
Intensifying Magazine
2.7%
43.2%
-7.5%
II
1250
Swift Striker
2.3%
43.1%
-7.6%
III
3000
Burst Fire
4.5%
41.6%
-9.1%
II
1250
Active Reload
4.4%
41.6%
-9.2%
III
3000
Tesla Bullets
2.8%
40.3%
-10.4%
III
3000
Toxic Bullets
2.9%
40%
-10.7%
II
1250
Return Fire
1.8%
39.7%
-11%
II
1250
Decay
2.9%
39%
-11.7%
II
1250
Withering Whip
1.2%
38.6%
-12.1%
III
4200
Sharpshooter
1.1%
38.1%
-12.6%
III
3000
Ethereal Shift
1.4%
37.9%
-12.8%
III
3000
Escalating Resilience
1.4%
37.8%
-12.9%
III
3000
Metal Skin
1.6%
35.4%
-15.3%
II
1250
Long Range
2.7%
35.1%
-15.7%