Deadlock Tracker
MMR
BUILDS
HEROES
ITEMS
MATCHES
LFG
PLAYERS
RANKING
WIDGET
LIVE
LOG IN
Join Discord for Updates
Deadlock Items
Weapon Items
Tier-I Weapon Items
Tier-II Weapon Items
Tier-III Weapon Items
Tier-IV Weapon Items
Vitality Items
Tier-I Vitality Items
Tier-II Vitality Items
Tier-III Vitality Items
Tier-IV Vitality Items
Spirit Items
Tier-I Spirit Items
Tier-II Spirit Items
Tier-III Spirit Items
Tier-IV Spirit Items
I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
I
500
Restorative Shot Stats
Overview
Heroes
Combinations
Best combined items with "Restorative Shot"
#
Hero
Usage
Winrate
Winrate Change
III
3500
Lifestrike
8%
58.2%
+10%
IV
6500
Leech
9.7%
56.4%
+8.2%
II
1250
Melee Charge
12.2%
56.1%
+7.9%
III
3000
Hunter's Aura
8.4%
55.6%
+7.4%
III
3000
Torment Pulse
16.3%
55.4%
+7.2%
I
500
Spirit Strike
14.6%
54.8%
+6.5%
III
3000
Diviner's Kevlar
5.7%
54.6%
+6.4%
I
500
Melee Lifesteal
12.3%
54.6%
+6.3%
IV
6500
Colossus
1.2%
54.4%
+6.2%
III
3000
Warp Stone
7%
54.3%
+6.1%
IV
7700
Escalating Exposure
4%
54.1%
+5.9%
IV
10000
Boundless Spirit
2.6%
54.1%
+5.9%
IV
6500
Inhibitor
1.4%
53.8%
+5.6%
IV
6500
Siphon Bullets
4.2%
53.6%
+5.4%
IV
6500
Ricochet
1.5%
53.6%
+5.4%
IV
6500
Phantom Strike
2.3%
53.5%
+5.3%
II
1700
Enduring Speed
38.9%
53%
+4.7%
II
1250
Duration Extender
17.4%
52.8%
+4.6%
IV
6500
Mystic Reverb
1.5%
52.3%
+4%
III
3000
Majestic Leap
3.8%
51.9%
+3.7%
III
4200
Superior Duration
5.6%
51.8%
+3.6%
IV
6500
Glass Cannon
3.4%
51.8%
+3.6%
II
1250
Berserker
29.6%
51.4%
+3.2%
II
1250
Mystic Vulnerability
21%
51.3%
+3.1%
III
3000
Pristine Emblem
16.8%
51.2%
+3%
III
4200
Improved Spirit Armor
24.6%
51.2%
+3%
IV
6500
Frenzy
3.1%
51.2%
+3%
III
3000
Heroic Aura
2.8%
51.1%
+2.8%
III
3500
Point Blank
18.8%
50.7%
+2.5%
II
1250
Bullet Resist Shredder
23.2%
50.7%
+2.5%
IV
6500
Lucky Shot
3.5%
50.7%
+2.5%
III
4200
Improved Bullet Armor
25.2%
50.5%
+2.3%
I
500
Sprint Boots
58.9%
50.5%
+2.3%
II
1250
Spirit Armor
41.4%
50.6%
+2.3%
I
500
Extra Stamina
35.3%
50.5%
+2.2%
III
3000
Surge of Power
5.7%
50.4%
+2.1%
III
3500
Rescue Beam
2.3%
50.2%
+2%
II
1250
Debuff Reducer
9.9%
50.2%
+1.9%
II
1250
Health Nova
5.4%
50%
+1.8%
III
4200
Mystic Slow
3.7%
50%
+1.8%
III
3500
Improved Reach
8%
49.9%
+1.6%
III
3000
Intensifying Magazine
8.8%
49.8%
+1.6%
II
1250
Bullet Armor
46.1%
49.8%
+1.6%
II
1250
Healing Booster
19.8%
49.7%
+1.5%
II
1250
Spirit Lifesteal
21.1%
49.6%
+1.4%
III
4200
Superior Cooldown
22.6%
49.5%
+1.3%
I
500
Close Quarters
48%
49.5%
+1.2%
II
1250
Fleetfoot
7.6%
49.5%
+1.2%
II
1250
Soul Shredder Bullets
20.9%
49.3%
+1.1%
III
3500
Superior Stamina
12.3%
49.3%
+1.1%
I
500
Mystic Reach
32.3%
49.2%
+1%
I
500
Healing Rite
15.8%
49.3%
+1%
IV
6500
Crippling Headshot
2.4%
48.9%
+0.6%
III
3500
Improved Spirit
9.5%
48.8%
+0.6%
II
1250
Improved Cooldown
40.1%
48.7%
+0.5%
III
3000
Veil Walker
5.6%
48.7%
+0.5%
I
500
Rapid Rounds
13.6%
48.7%
+0.4%
II
1250
Cold Front
8.8%
48.3%
+0.1%
III
3500
Improved Burst
26.6%
48.2%
0%
I
500
Restorative Shot
100%
48.2%
0%
II
1250
Reactive Barrier
4.3%
48%
-0.2%
IV
6500
Spiritual Overflow
2.7%
47.9%
-0.3%
I
500
Enduring Spirit
41.9%
47.9%
-0.4%
II
1250
Active Reload
6.7%
47.7%
-0.5%
I
500
Infuser
9.8%
47.6%
-0.6%
II
1250
Healbane
14.7%
47.4%
-0.8%
I
500
Basic Magazine
26.5%
47.1%
-1.1%
I
500
Mystic Burst
59.1%
47.1%
-1.1%
III
3500
Rapid Recharge
7.3%
46.9%
-1.3%
III
3500
Titanic Magazine
6.5%
46.6%
-1.6%
II
1250
Bullet Lifesteal
11.5%
46.5%
-1.7%
II
1250
Slowing Bullets
7%
46.4%
-1.8%
I
500
Extra Spirit
15.1%
46.4%
-1.8%
I
500
Extra Charge
26.3%
46.4%
-1.8%
I
500
High-Velocity Mag
22.1%
46.1%
-2.1%
III
3000
Tesla Bullets
9.4%
46.1%
-2.2%
I
500
Hollow Point Ward
27.2%
46.1%
-2.2%
III
3000
Fortitude
9.8%
45.8%
-2.4%
II
1250
Suppressor
8.3%
45.8%
-2.4%
I
500
Monster Rounds
8.9%
45.8%
-2.4%
II
1250
Enchanter's Barrier
17.2%
45.8%
-2.4%
II
1250
Return Fire
2%
45.8%
-2.5%
II
1250
Quicksilver Reload
5.5%
45.8%
-2.5%
I
500
Ammo Scavenger
5.2%
45.6%
-2.6%
II
1250
Mystic Shot
32.8%
45.6%
-2.6%
I
500
Extra Regen
18.6%
45.6%
-2.7%
I
500
Headshot Booster
18.1%
45.6%
-2.7%
III
3000
Ethereal Shift
2.3%
45.4%
-2.8%
II
1250
Swift Striker
3.2%
45.3%
-2.9%
III
3000
Toxic Bullets
5.4%
45%
-3.2%
III
3000
Burst Fire
5.7%
44.9%
-3.3%
II
1250
Combat Barrier
15.2%
44.8%
-3.4%
II
1250
Kinetic Dash
2.3%
44.9%
-3.4%
II
1250
Long Range
7.1%
44.9%
-3.4%
II
1250
Slowing Hex
3.7%
44.4%
-3.9%
III
4200
Debuff remover
2.1%
44.2%
-4%
I
500
Extra Health
12.6%
43.8%
-4.4%
III
3000
Alchemical Fire
1.1%
42.9%
-5.3%
II
1250
Withering Whip
1.5%
42.9%
-5.4%
III
4200
Sharpshooter
3.2%
42.4%
-5.8%
III
3000
Escalating Resilience
1.4%
42.1%
-6.2%
II
1250
Decay
1.9%
41.3%
-6.9%
III
3000
Knockdown
1.5%
41.2%
-7%
III
3000
Metal Skin
1.4%
40.2%
-8.1%