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I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
II
1250
Melee Charge Stats
Overview
Heroes
Combinations
Best combined items with "Melee Charge"
#
Hero
Usage
Winrate
Winrate Change
IV
6300
Soul Rebirth
2.1%
59.9%
+7.2%
IV
6500
Inhibitor
1.7%
59%
+6.3%
IV
6500
Glass Cannon
2.1%
58.7%
+5.9%
IV
6500
Colossus
5.4%
57.9%
+5.2%
IV
6500
Phantom Strike
2%
57.6%
+4.9%
III
3000
Hunter's Aura
25.2%
57.5%
+4.8%
IV
6500
Leech
16.5%
57.3%
+4.5%
III
3000
Torment Pulse
42.1%
57%
+4.2%
IV
6500
Vampiric Burst
1.2%
56.6%
+3.9%
III
3500
Lifestrike
47.4%
56.6%
+3.8%
I
500
Restorative Shot
27.2%
56.1%
+3.4%
III
3000
Heroic Aura
4%
56.1%
+3.4%
II
1700
Enduring Speed
49.6%
55.6%
+2.9%
IV
6500
Siphon Bullets
6.7%
55.4%
+2.7%
III
3500
Point Blank
37.7%
55%
+2.3%
II
1250
Debuff Reducer
6.4%
54.9%
+2.2%
II
1250
Spirit Armor
53%
54.9%
+2.1%
II
1250
Berserker
54.6%
54.6%
+1.9%
III
3500
Rescue Beam
2.7%
54.7%
+1.9%
I
500
Sprint Boots
60.3%
54.5%
+1.8%
I
500
Spirit Strike
59.5%
54.1%
+1.4%
I
500
Extra Stamina
55%
54%
+1.3%
I
500
Melee Lifesteal
77.3%
53.9%
+1.2%
II
1250
Duration Extender
38.2%
53.9%
+1.2%
III
3000
Diviner's Kevlar
2.6%
53.9%
+1.2%
II
1250
Bullet Armor
53.7%
53.9%
+1.1%
II
1250
Bullet Resist Shredder
30.8%
53.7%
+1%
I
500
Close Quarters
71.2%
53.6%
+0.9%
IV
6500
Frenzy
5.6%
53.6%
+0.8%
II
1250
Healing Booster
20%
53.2%
+0.5%
II
1250
Health Nova
6.3%
53.3%
+0.5%
III
4200
Improved Spirit Armor
28.9%
53%
+0.2%
II
1250
Spirit Lifesteal
33.6%
52.7%
0%
II
1250
Melee Charge
100%
52.7%
0%
III
4200
Improved Bullet Armor
32.3%
52.4%
-0.4%
II
1250
Reactive Barrier
5%
52.2%
-0.5%
I
500
Healing Rite
10.8%
52.1%
-0.6%
III
3500
Superior Stamina
18.4%
52.1%
-0.6%
IV
6500
Crippling Headshot
1.5%
52%
-0.8%
I
500
Infuser
25.4%
51.8%
-0.9%
I
500
Mystic Reach
24.1%
51.8%
-0.9%
II
1250
Mystic Vulnerability
7.5%
51.5%
-1.2%
II
1250
Kinetic Dash
5.5%
51.3%
-1.5%
IV
10000
Boundless Spirit
2.7%
51.1%
-1.7%
II
1250
Fleetfoot
5.8%
50.9%
-1.8%
III
3000
Metal Skin
1.6%
50.8%
-2%
II
1250
Improved Cooldown
37.5%
50.7%
-2.1%
III
3000
Warp Stone
3.8%
50.5%
-2.2%
III
4200
Mystic Slow
6.7%
50.4%
-2.4%
III
4200
Debuff remover
1.8%
50%
-2.7%
III
3500
Improved Reach
9.9%
50%
-2.7%
I
500
Extra Regen
15.9%
49.9%
-2.8%
II
1250
Return Fire
2.5%
49.8%
-2.9%
II
1250
Slowing Hex
3.7%
49.8%
-3%
II
1250
Suppressor
16.8%
49.3%
-3.4%
I
500
Rapid Rounds
3.5%
49.2%
-3.6%
II
1250
Cold Front
6.2%
49%
-3.7%
III
4200
Superior Cooldown
17.8%
49%
-3.7%
III
3000
Fortitude
6.2%
48.9%
-3.8%
III
3000
Veil Walker
1.4%
48.8%
-3.9%
I
500
Extra Charge
8.1%
48.9%
-3.9%
III
3000
Surge of Power
3.3%
48.9%
-3.9%
IV
6500
Unstoppable
1.3%
48.7%
-4%
III
4200
Superior Duration
6.9%
48.7%
-4%
IV
7700
Escalating Exposure
1.2%
48.6%
-4.1%
III
3000
Pristine Emblem
3.2%
48.6%
-4.2%
II
1250
Bullet Lifesteal
9.4%
48.4%
-4.3%
III
3500
Improved Spirit
9.8%
48.5%
-4.3%
II
1250
Decay
1.2%
48.3%
-4.5%
III
3500
Rapid Recharge
4%
47.7%
-5%
I
500
Extra Spirit
13.7%
47.7%
-5.1%
I
500
Headshot Booster
3.8%
47.5%
-5.2%
III
3000
Knockdown
2%
47.3%
-5.4%
I
500
Monster Rounds
9.3%
47.1%
-5.7%
I
500
Enduring Spirit
6.4%
47%
-5.7%
II
1250
Healbane
5.3%
47%
-5.7%
I
500
Mystic Burst
18.7%
46.9%
-5.8%
II
1250
Soul Shredder Bullets
9.4%
47%
-5.8%
II
1250
Slowing Bullets
9.5%
46.6%
-6.1%
III
3500
Improved Burst
10.2%
46.5%
-6.2%
I
500
Hollow Point Ward
4%
46.4%
-6.4%
I
500
Extra Health
12.2%
46.1%
-6.7%
III
3500
Titanic Magazine
3.5%
45.8%
-6.9%
I
500
Basic Magazine
11.5%
45.7%
-7.1%
I
500
High-Velocity Mag
7.4%
45.5%
-7.2%
III
3000
Escalating Resilience
1.2%
45.6%
-7.2%
II
1250
Enchanter's Barrier
5.6%
45.2%
-7.5%
I
500
Ammo Scavenger
2.6%
45.1%
-7.6%
III
3000
Intensifying Magazine
2.4%
44.7%
-8.1%
II
1250
Active Reload
5.8%
44.6%
-8.1%
II
1250
Long Range
2.1%
44.5%
-8.2%
II
1250
Mystic Shot
4.3%
44.4%
-8.3%
III
3000
Tesla Bullets
1.9%
44.3%
-8.4%
II
1250
Combat Barrier
2.3%
43.3%
-9.5%
III
3000
Toxic Bullets
2.6%
42.7%
-10%
II
1250
Quicksilver Reload
2.3%
41.7%
-11%
III
3000
Burst Fire
1.7%
40%
-12.7%
II
1250
Swift Striker
2.3%
39.6%
-13.1%