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I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
I
500
High-Velocity Mag Stats
Overview
Heroes
Combinations
Best combined items with "High-Velocity Mag"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Refresher
1.5%
57.6%
+8.5%
IV
7700
Escalating Exposure
3.8%
57.5%
+8.4%
IV
6500
Mystic Reverb
4%
57.4%
+8.3%
III
3000
Diviner's Kevlar
2.6%
57.3%
+8.2%
IV
6500
Frenzy
3%
55.6%
+6.5%
IV
6500
Inhibitor
1.5%
55.1%
+6%
IV
6500
Leech
8.3%
55.1%
+6%
III
3000
Heroic Aura
1.9%
54.8%
+5.7%
IV
10000
Boundless Spirit
6.7%
54.8%
+5.7%
II
1250
Mystic Vulnerability
18.9%
54.6%
+5.5%
III
4200
Superior Duration
8.1%
54.5%
+5.4%
III
3000
Majestic Leap
2%
54.3%
+5.2%
III
3500
Improved Reach
14.6%
54.2%
+5.1%
IV
6500
Siphon Bullets
5.2%
53.9%
+4.8%
II
1250
Duration Extender
15.4%
53.4%
+4.3%
IV
6500
Glass Cannon
9.2%
53.3%
+4.2%
I
500
Mystic Reach
28%
52.8%
+3.7%
II
1700
Enduring Speed
22.7%
52.6%
+3.5%
III
3000
Torment Pulse
3.1%
52.6%
+3.5%
II
1250
Fleetfoot
5.4%
52.5%
+3.4%
III
3000
Pristine Emblem
15.9%
52.2%
+3%
IV
6500
Ricochet
3%
52.1%
+3%
III
3000
Veil Walker
3.3%
52%
+2.9%
IV
6500
Crippling Headshot
3.4%
51.9%
+2.8%
III
3500
Improved Spirit
23.2%
51.8%
+2.7%
II
1250
Restorative Locket
1.5%
51.7%
+2.6%
III
3000
Intensifying Magazine
7.6%
51.7%
+2.6%
II
1250
Healbane
11.3%
51.6%
+2.5%
III
3000
Warp Stone
12.9%
51.5%
+2.4%
II
1250
Slowing Hex
7.1%
51.1%
+2%
II
1250
Cold Front
7.4%
51.1%
+2%
II
1250
Debuff Reducer
9.6%
51.1%
+2%
II
1250
Spirit Lifesteal
29.2%
51.1%
+2%
II
1250
Improved Cooldown
49.8%
51.1%
+2%
III
3500
Point Blank
11.7%
51.1%
+1.9%
III
4200
Superior Cooldown
26%
51%
+1.9%
I
500
Infuser
4%
50.9%
+1.8%
IV
6500
Lucky Shot
5.2%
50.7%
+1.6%
II
1250
Enchanter's Barrier
18%
50.7%
+1.6%
III
3000
Hunter's Aura
2.3%
50.7%
+1.6%
I
500
Hollow Point Ward
19.2%
50.6%
+1.5%
I
500
Enduring Spirit
42.6%
50.6%
+1.5%
II
1250
Decay
2.3%
50.5%
+1.4%
III
3000
Knockdown
2.7%
50.4%
+1.3%
I
500
Sprint Boots
31.9%
50.4%
+1.3%
I
500
Close Quarters
23%
50.3%
+1.2%
III
3500
Improved Burst
24.2%
50.4%
+1.2%
IV
6500
Spiritual Overflow
3.5%
50.1%
+1%
II
1250
Berserker
7.6%
49.9%
+0.8%
II
1250
Bullet Resist Shredder
17.9%
49.9%
+0.8%
III
3000
Fortitude
5.8%
49.8%
+0.7%
II
1250
Healing Booster
10.7%
49.6%
+0.5%
II
1250
Suppressor
10.4%
49.4%
+0.3%
III
3500
Rapid Recharge
18.4%
49.4%
+0.3%
I
500
Rapid Rounds
12.3%
49.3%
+0.2%
III
3500
Superior Stamina
13.9%
49.3%
+0.1%
II
1250
Kinetic Dash
5.7%
49.2%
+0.1%
II
1250
Mystic Shot
32.4%
49.2%
+0.1%
II
1250
Spirit Armor
34.9%
49.2%
+0.1%
I
500
High-Velocity Mag
100%
49.1%
0%
I
500
Extra Charge
59.6%
49.1%
0%
I
500
Extra Stamina
38.3%
49%
-0.1%
III
3500
Lifestrike
3%
49%
-0.1%
I
500
Mystic Burst
62.5%
49%
-0.1%
I
500
Healing Rite
12.9%
48.8%
-0.3%
III
4200
Mystic Slow
5.3%
48.7%
-0.4%
II
1250
Health Nova
2.8%
48.7%
-0.4%
I
500
Melee Lifesteal
9%
48.6%
-0.5%
II
1250
Soul Shredder Bullets
25.2%
48.5%
-0.6%
I
500
Basic Magazine
29%
48.4%
-0.7%
I
500
Headshot Booster
26%
48.3%
-0.8%
I
500
Extra Regen
24.1%
48.2%
-0.9%
III
4200
Improved Spirit Armor
16.1%
48.2%
-1%
III
3000
Surge of Power
7%
48.1%
-1%
II
1250
Divine Barrier
1.8%
48.1%
-1%
I
500
Extra Spirit
42.7%
48.1%
-1%
II
1250
Bullet Armor
38.8%
48%
-1.1%
III
4200
Improved Bullet Armor
19.8%
47.8%
-1.3%
III
3000
Tesla Bullets
5.3%
47.6%
-1.5%
I
500
Spirit Strike
8.4%
47.6%
-1.5%
III
3500
Titanic Magazine
8.3%
47.5%
-1.6%
I
500
Monster Rounds
14.1%
47.5%
-1.6%
II
1250
Quicksilver Reload
20.2%
47.4%
-1.7%
IV
6500
Unstoppable
1.4%
47.2%
-1.9%
II
1250
Reactive Barrier
8.7%
46.9%
-2.2%
II
1250
Combat Barrier
6.1%
46.9%
-2.2%
II
1250
Long Range
24.4%
46.9%
-2.2%
II
1250
Slowing Bullets
8.9%
46.8%
-2.3%
II
1250
Bullet Lifesteal
25.4%
46.8%
-2.4%
I
500
Restorative Shot
10%
46.1%
-3%
I
500
Ammo Scavenger
6.7%
46%
-3.1%
I
500
Extra Health
30.5%
45.9%
-3.2%
II
1250
Swift Striker
3.6%
45.9%
-3.3%
III
3000
Metal Skin
1.7%
45.7%
-3.4%
III
3000
Burst Fire
12.1%
45.6%
-3.5%
III
4200
Sharpshooter
14.2%
45.6%
-3.5%
II
1250
Melee Charge
1.5%
45.5%
-3.6%
III
3000
Escalating Resilience
1.7%
45.4%
-3.7%
II
1250
Active Reload
17%
45.4%
-3.7%
III
4200
Debuff remover
1.5%
45%
-4.1%
III
3000
Toxic Bullets
7.5%
44.4%
-4.7%
II
1250
Return Fire
1.1%
39.9%
-9.2%