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Tier-I Weapon Items
Tier-II Weapon Items
Tier-III Weapon Items
Tier-IV Weapon Items
Vitality Items
Tier-I Vitality Items
Tier-II Vitality Items
Tier-III Vitality Items
Tier-IV Vitality Items
Spirit Items
Tier-I Spirit Items
Tier-II Spirit Items
Tier-III Spirit Items
Tier-IV Spirit Items
I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
III
3000
Fortitude Stats
Overview
Heroes
Combinations
Best combined items with "Fortitude"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Vampiric Burst
1.1%
56.8%
+8.5%
II
1250
Slowing Hex
6.3%
55.9%
+7.6%
IV
6500
Inhibitor
5.9%
55%
+6.8%
III
3000
Heroic Aura
4.2%
55%
+6.7%
II
1250
Fleetfoot
8.5%
54.9%
+6.6%
IV
6500
Ricochet
2.3%
54.1%
+5.9%
IV
6500
Mystic Reverb
2.5%
54%
+5.8%
IV
6500
Frenzy
3.5%
53.4%
+5.2%
IV
6300
Soul Rebirth
1.5%
53.1%
+4.8%
III
4200
Superior Duration
2.7%
53%
+4.8%
III
3000
Majestic Leap
1.4%
52.7%
+4.5%
IV
6500
Leech
5.3%
52.5%
+4.2%
IV
6500
Colossus
1.2%
52.4%
+4.2%
IV
7700
Escalating Exposure
2%
52.3%
+4%
II
1700
Enduring Speed
22.3%
52.2%
+4%
II
1250
Berserker
16.6%
51.9%
+3.7%
III
4200
Debuff remover
1.1%
51.7%
+3.5%
III
3000
Knockdown
4.3%
51.5%
+3.3%
IV
6500
Siphon Bullets
4.1%
51.1%
+2.9%
IV
6500
Glass Cannon
7.6%
51.1%
+2.9%
I
500
Close Quarters
27.7%
51%
+2.8%
III
3000
Hunter's Aura
18.2%
50.8%
+2.6%
III
3000
Torment Pulse
3.9%
50.9%
+2.6%
III
3500
Point Blank
14%
50.6%
+2.4%
II
1250
Bullet Resist Shredder
24.5%
50.6%
+2.3%
II
1250
Debuff Reducer
4.3%
50.6%
+2.3%
II
1250
Bullet Armor
28.5%
50.5%
+2.2%
II
1250
Duration Extender
8.1%
50.1%
+1.9%
II
1250
Healing Booster
8.2%
50.2%
+1.9%
IV
6500
Lucky Shot
12.8%
49.8%
+1.6%
III
3000
Pristine Emblem
16.4%
49.7%
+1.5%
III
4200
Improved Bullet Armor
17%
49.7%
+1.5%
I
500
High-Velocity Mag
18.2%
49.8%
+1.5%
I
500
Sprint Boots
36.8%
49.7%
+1.4%
II
1250
Spirit Armor
31.6%
49.7%
+1.4%
III
3500
Lifestrike
3%
49.6%
+1.4%
IV
6500
Spiritual Overflow
2.2%
49.5%
+1.3%
I
500
Extra Stamina
21%
49.5%
+1.3%
II
1250
Kinetic Dash
3.1%
49.5%
+1.2%
III
3000
Veil Walker
5.2%
49.3%
+1.1%
III
3000
Warp Stone
6.4%
49.3%
+1.1%
I
500
Enduring Spirit
13.4%
49.2%
+1%
III
4200
Improved Spirit Armor
12.7%
49.2%
+1%
IV
6500
Crippling Headshot
6.3%
49.3%
+1%
I
500
Melee Lifesteal
11.7%
49.1%
+0.9%
III
3000
Burst Fire
11.5%
49%
+0.8%
II
1250
Melee Charge
4%
48.9%
+0.7%
II
1250
Bullet Lifesteal
24.3%
49%
+0.7%
II
1250
Cold Front
10.2%
48.9%
+0.6%
I
500
Healing Rite
10.1%
48.8%
+0.6%
I
500
Mystic Reach
15.4%
48.8%
+0.5%
II
1250
Quicksilver Reload
24.4%
48.5%
+0.3%
III
3500
Improved Reach
8.3%
48.4%
+0.1%
I
500
Extra Health
22.2%
48.4%
+0.1%
I
500
Infuser
2.8%
48.2%
0%
III
3000
Alchemical Fire
1.5%
48.2%
0%
III
3000
Fortitude
100%
48.2%
0%
II
1250
Active Reload
8%
48.2%
0%
I
500
Ammo Scavenger
5.3%
48.2%
-0.1%
II
1250
Reactive Barrier
7.5%
48.1%
-0.2%
I
500
Monster Rounds
23%
48%
-0.2%
III
3500
Superior Stamina
14.2%
48%
-0.3%
II
1250
Health Nova
4%
47.7%
-0.5%
III
3000
Surge of Power
4.8%
47.7%
-0.5%
II
1250
Healbane
4.8%
47.8%
-0.5%
II
1250
Mystic Vulnerability
6.7%
47.8%
-0.5%
I
500
Basic Magazine
44.2%
47.7%
-0.5%
III
3500
Titanic Magazine
15.1%
47.6%
-0.6%
I
500
Mystic Burst
44%
47.7%
-0.6%
II
1250
Spirit Lifesteal
11.1%
47.5%
-0.7%
III
3000
Diviner's Kevlar
3.5%
47.6%
-0.7%
III
3000
Tesla Bullets
20.6%
47.5%
-0.8%
I
500
Extra Regen
42.4%
47.4%
-0.9%
II
1250
Swift Striker
15.8%
47.3%
-0.9%
IV
10000
Boundless Spirit
7%
47.2%
-1%
II
1250
Slowing Bullets
28.3%
47.1%
-1.1%
III
3000
Intensifying Magazine
11.3%
46.9%
-1.3%
III
4200
Superior Cooldown
14.6%
46.9%
-1.4%
II
1250
Improved Cooldown
25.6%
46.9%
-1.4%
II
1250
Soul Shredder Bullets
15.3%
46.8%
-1.4%
IV
6500
Silencer
2.6%
46.8%
-1.4%
I
500
Rapid Rounds
6.1%
46.7%
-1.5%
III
4200
Mystic Slow
5.6%
46.6%
-1.6%
II
1250
Enchanter's Barrier
31.8%
46.5%
-1.8%
III
3000
Ethereal Shift
1.9%
46.3%
-2%
I
500
Spirit Strike
10.8%
46.3%
-2%
II
1250
Combat Barrier
38%
46.1%
-2.2%
I
500
Headshot Booster
27.4%
46%
-2.2%
I
500
Extra Charge
26.9%
46%
-2.3%
III
3000
Toxic Bullets
7.3%
45.8%
-2.4%
I
500
Extra Spirit
35%
45.7%
-2.5%
I
500
Restorative Shot
14%
45.8%
-2.5%
II
1250
Mystic Shot
18.4%
45.6%
-2.6%
I
500
Hollow Point Ward
32.9%
45.7%
-2.6%
III
3000
Metal Skin
1.9%
45.4%
-2.8%
III
3500
Rapid Recharge
17.9%
45.4%
-2.8%
III
4200
Sharpshooter
19.3%
45.3%
-3%
III
3500
Improved Burst
25.4%
45.2%
-3.1%
II
1250
Long Range
25.5%
45.2%
-3.1%
III
3500
Improved Spirit
21%
44.9%
-3.3%
II
1250
Withering Whip
1.8%
44.8%
-3.4%
II
1250
Suppressor
11.2%
44.1%
-4.1%
III
3000
Escalating Resilience
2.2%
43.7%
-4.6%
II
1250
Return Fire
1.7%
42.7%
-5.5%
II
1250
Decay
1.5%
40.3%
-8%