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I
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II
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III
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IV
Tier-IV Items
III
4200
Debuff remover Stats
Overview
Heroes
Combinations
Best combined items with "Debuff remover"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Phantom Strike
2.8%
60.3%
+13.1%
IV
6500
Mystic Reverb
2.7%
57.3%
+10.2%
IV
6500
Ricochet
3.9%
55.6%
+8.4%
IV
6500
Crippling Headshot
7.8%
54.6%
+7.5%
IV
6300
Soul Rebirth
3%
54.2%
+7%
III
3000
Torment Pulse
9.7%
53.4%
+6.2%
III
3000
Tesla Bullets
5.9%
53.1%
+5.9%
II
1250
Kinetic Dash
7.6%
53.1%
+5.9%
II
1250
Fleetfoot
8.3%
52.8%
+5.7%
III
3000
Knockdown
4.5%
52.4%
+5.2%
II
1250
Suppressor
10.7%
52.4%
+5.2%
IV
10000
Boundless Spirit
5.5%
52.3%
+5.1%
IV
7700
Escalating Exposure
5.8%
52.2%
+5%
III
3000
Fortitude
7.4%
51.7%
+4.6%
IV
6500
Curse
2.2%
51.7%
+4.5%
IV
6500
Vampiric Burst
2.2%
51.6%
+4.4%
I
500
Ammo Scavenger
7.4%
51.2%
+4.1%
I
500
Healing Rite
10.2%
51.1%
+3.9%
II
1250
Withering Whip
3.8%
51%
+3.8%
III
3000
Silence Glyph
2%
50.9%
+3.7%
IV
6500
Spiritual Overflow
2.2%
50.8%
+3.6%
I
500
Sprint Boots
51%
50.6%
+3.4%
IV
6500
Lucky Shot
6.9%
50.5%
+3.4%
I
500
Infuser
9.4%
50.6%
+3.4%
IV
6500
Siphon Bullets
12.2%
50.3%
+3.1%
IV
6500
Silencer
1.2%
50%
+2.8%
III
3500
Lifestrike
7.5%
50%
+2.8%
II
1250
Melee Charge
7.8%
50%
+2.8%
II
1250
Cold Front
10%
50%
+2.8%
IV
6500
Leech
16.4%
49.9%
+2.7%
III
3000
Hunter's Aura
6.8%
49.7%
+2.6%
I
500
Headshot Booster
9.7%
49.8%
+2.6%
II
1250
Healing Booster
12.1%
49.6%
+2.4%
II
1250
Health Nova
3.4%
49.5%
+2.3%
II
1250
Duration Extender
12.8%
49.3%
+2.1%
II
1700
Enduring Speed
50.4%
49.3%
+2.1%
II
1250
Mystic Vulnerability
17.4%
49.2%
+2%
III
3000
Heroic Aura
3%
48.8%
+1.6%
II
1250
Slowing Hex
8.3%
48.7%
+1.5%
III
3500
Improved Burst
17.2%
48.6%
+1.5%
IV
6500
Colossus
1.3%
48.6%
+1.5%
II
1250
Spirit Armor
48%
48.5%
+1.3%
III
3500
Improved Reach
9.3%
48.4%
+1.3%
I
500
Mystic Reach
19.2%
48.4%
+1.2%
III
3000
Toxic Bullets
10.5%
48.3%
+1.1%
II
1250
Active Reload
16.1%
48.2%
+1%
I
500
Melee Lifesteal
13.5%
48.1%
+0.9%
III
4200
Superior Duration
5.7%
48.1%
+0.9%
I
500
Spirit Strike
12.5%
48%
+0.8%
II
1250
Debuff Reducer
49.5%
47.7%
+0.6%
I
500
Basic Magazine
39%
47.8%
+0.6%
II
1250
Berserker
26.7%
47.7%
+0.5%
III
3000
Pristine Emblem
22.2%
47.5%
+0.3%
II
1250
Spirit Lifesteal
22.6%
47.4%
+0.3%
I
500
Rapid Rounds
17.5%
47.5%
+0.3%
II
1250
Bullet Resist Shredder
47.6%
47.3%
+0.1%
III
3000
Warp Stone
19.5%
47.3%
+0.1%
III
3500
Improved Spirit
14.5%
47.3%
+0.1%
II
1250
Healbane
9.5%
47.1%
0%
III
4200
Debuff remover
100%
47.2%
0%
I
500
Monster Rounds
10.8%
47.2%
0%
IV
6500
Echo Shard
1.2%
47.1%
-0.1%
IV
6500
Unstoppable
4.4%
47.1%
-0.1%
III
4200
Mystic Slow
7.4%
47.1%
-0.1%
II
1250
Bullet Lifesteal
31.6%
47%
-0.2%
I
500
Close Quarters
60.8%
47%
-0.2%
II
1250
Combat Barrier
5.8%
46.9%
-0.3%
III
4200
Improved Spirit Armor
38.7%
46.9%
-0.3%
IV
6500
Glass Cannon
11.2%
46.8%
-0.4%
III
4200
Improved Bullet Armor
36.6%
46.8%
-0.4%
II
1250
Quicksilver Reload
23.2%
46.6%
-0.5%
I
500
Extra Regen
21.3%
46.6%
-0.6%
IV
6500
Frenzy
4.7%
46.6%
-0.6%
II
1250
Bullet Armor
47.6%
46.3%
-0.9%
IV
6500
Inhibitor
4.9%
46.3%
-0.9%
III
3500
Titanic Magazine
12.8%
46.2%
-1%
III
3500
Rapid Recharge
10.7%
45.9%
-1.3%
II
1250
Soul Shredder Bullets
20.3%
45.9%
-1.3%
I
500
Mystic Burst
45.5%
45.9%
-1.3%
III
3500
Superior Stamina
21.6%
45.8%
-1.4%
III
3000
Majestic Leap
2.1%
45.8%
-1.4%
I
500
Enduring Spirit
29.6%
45.6%
-1.5%
II
1250
Mystic Shot
18.8%
45.6%
-1.6%
II
1250
Enchanter's Barrier
6.1%
45.6%
-1.6%
I
500
Extra Health
23.1%
45.6%
-1.6%
II
1250
Reactive Barrier
19.8%
45.6%
-1.6%
II
1250
Improved Cooldown
45%
45.4%
-1.8%
III
3000
Veil Walker
4.3%
45.4%
-1.8%
I
500
Extra Charge
34.3%
45.3%
-1.8%
III
3000
Surge of Power
8.2%
45.1%
-2%
I
500
High-Velocity Mag
32.6%
45%
-2.2%
III
3500
Point Blank
39.8%
44.8%
-2.3%
I
500
Hollow Point Ward
12.8%
44.6%
-2.5%
III
4200
Superior Cooldown
36.4%
44.4%
-2.7%
I
500
Extra Spirit
34.6%
44.4%
-2.8%
III
3000
Ethereal Shift
7.7%
44.1%
-3%
I
500
Restorative Shot
20.3%
44.2%
-3%
I
500
Extra Stamina
36.4%
44.1%
-3.1%
II
1250
Slowing Bullets
16.1%
43.8%
-3.4%
III
3000
Diviner's Kevlar
5.1%
43.3%
-3.9%
III
3000
Escalating Resilience
1.3%
42.9%
-4.3%
III
3000
Intensifying Magazine
17.4%
42.7%
-4.5%
IV
6500
Refresher
1.6%
42.2%
-4.9%
II
1250
Swift Striker
3.5%
42.3%
-4.9%
II
1250
Long Range
9.2%
42.1%
-5%
III
3000
Burst Fire
8.5%
41.7%
-5.5%
II
1250
Return Fire
1.2%
41.2%
-6%
III
4200
Sharpshooter
7.8%
41.1%
-6.1%
II
1250
Decay
3.1%
38.8%
-8.3%
III
3000
Metal Skin
3%
36.1%
-11%