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Tier-III Weapon Items
Tier-IV Weapon Items
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Tier-I Vitality Items
Tier-II Vitality Items
Tier-III Vitality Items
Tier-IV Vitality Items
Spirit Items
Tier-I Spirit Items
Tier-II Spirit Items
Tier-III Spirit Items
Tier-IV Spirit Items
I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
IV
6500
Curse Stats
Overview
Heroes
Combinations
Best combined items with "Curse"
#
Hero
Usage
Winrate
Winrate Change
III
3500
Rescue Beam
1.7%
64.5%
+14.8%
IV
6500
Colossus
1.4%
64%
+14.3%
IV
6500
Refresher
1.8%
63.6%
+13.9%
IV
6500
Phantom Strike
3.2%
61%
+11.3%
III
3000
Torment Pulse
7.6%
59.7%
+10%
IV
6500
Vampiric Burst
5.4%
59.2%
+9.5%
IV
6300
Soul Rebirth
4.4%
58.8%
+9%
II
1250
Melee Charge
5.6%
57.8%
+8.1%
IV
6500
Mystic Reverb
4%
57.5%
+7.8%
III
3000
Surge of Power
6.2%
57.5%
+7.8%
II
1250
Duration Extender
10.6%
57.5%
+7.8%
III
4200
Superior Duration
6.8%
56.9%
+7.2%
IV
6500
Ricochet
7.6%
56.1%
+6.4%
II
1250
Mystic Vulnerability
14.4%
55.7%
+6%
II
1250
Berserker
9.9%
55.6%
+5.8%
II
1250
Restorative Locket
6.3%
54.8%
+5.1%
I
500
Restorative Shot
14.5%
54.4%
+4.6%
IV
6500
Crippling Headshot
9.5%
53.5%
+3.8%
II
1250
Healing Booster
15%
53.5%
+3.8%
IV
10000
Boundless Spirit
8.4%
53.3%
+3.6%
II
1250
Divine Barrier
1.7%
53.3%
+3.6%
III
3500
Point Blank
17%
53.1%
+3.3%
III
3000
Hunter's Aura
10.1%
52.7%
+3%
II
1250
Slowing Hex
9.4%
52.6%
+2.9%
II
1250
Swift Striker
14.5%
52.7%
+2.9%
I
500
High-Velocity Mag
22.7%
52.5%
+2.8%
IV
6500
Unstoppable
6.6%
52.5%
+2.8%
IV
6500
Lucky Shot
15.7%
52.4%
+2.7%
IV
7700
Escalating Exposure
7.3%
52.3%
+2.5%
III
3500
Improved Spirit
13.8%
52.2%
+2.5%
III
3000
Fortitude
9.7%
52.3%
+2.5%
I
500
Rapid Rounds
20%
52.1%
+2.3%
IV
6500
Inhibitor
9.3%
52.1%
+2.3%
IV
6500
Siphon Bullets
20.4%
51.9%
+2.2%
I
500
Enduring Spirit
17.1%
51.9%
+2.2%
III
3000
Warp Stone
16.1%
51.7%
+2%
III
3500
Rapid Recharge
9.6%
51.7%
+2%
III
4200
Debuff remover
3.3%
51.7%
+1.9%
II
1250
Slowing Bullets
15.5%
51.6%
+1.9%
II
1250
Spirit Armor
32.8%
51.5%
+1.8%
IV
6500
Echo Shard
2.1%
51.3%
+1.6%
I
500
Basic Magazine
42.1%
51.4%
+1.6%
II
1250
Health Nova
11.4%
51.2%
+1.5%
I
500
Close Quarters
37.6%
51.2%
+1.4%
I
500
Melee Lifesteal
8.2%
51%
+1.3%
I
500
Extra Health
19.9%
50.8%
+1.1%
II
1250
Improved Cooldown
27.3%
50.6%
+0.9%
III
3000
Majestic Leap
4.7%
50.6%
+0.9%
II
1250
Withering Whip
5.3%
50.5%
+0.8%
I
500
Extra Charge
21.7%
50.4%
+0.7%
II
1250
Bullet Resist Shredder
37.8%
50.4%
+0.6%
II
1250
Bullet Armor
32.5%
50.1%
+0.4%
IV
6500
Glass Cannon
20.3%
50.1%
+0.4%
I
500
Sprint Boots
60%
50%
+0.3%
III
3500
Lifestrike
4.5%
50%
+0.3%
IV
6500
Curse
100.1%
49.7%
0%
I
500
Extra Spirit
17.5%
49.7%
0%
I
500
Healing Rite
21.7%
49.6%
-0.1%
IV
6500
Leech
24.6%
49.7%
-0.1%
III
3000
Pristine Emblem
21.5%
49.6%
-0.1%
III
3000
Knockdown
5.9%
49.5%
-0.2%
II
1250
Suppressor
9.9%
49.4%
-0.3%
III
3500
Improved Reach
19%
49.4%
-0.3%
I
500
Infuser
8.1%
49.3%
-0.4%
I
500
Spirit Strike
14.2%
49.2%
-0.5%
II
1250
Soul Shredder Bullets
13.8%
49.2%
-0.5%
II
1250
Fleetfoot
10.5%
49.2%
-0.5%
III
3500
Superior Stamina
17.9%
49.1%
-0.6%
III
3000
Diviner's Kevlar
9.4%
49.1%
-0.6%
II
1250
Debuff Reducer
9.6%
49.1%
-0.6%
I
500
Extra Stamina
33.9%
49%
-0.7%
II
1700
Enduring Speed
50.6%
48.9%
-0.8%
I
500
Mystic Reach
40.6%
48.8%
-0.9%
II
1250
Cold Front
7%
48.8%
-0.9%
II
1250
Spirit Lifesteal
16.7%
48.8%
-0.9%
II
1250
Healbane
19.1%
48.6%
-1.2%
III
3000
Silence Glyph
5.6%
48.5%
-1.2%
III
4200
Improved Spirit Armor
25%
48.5%
-1.3%
III
3500
Titanic Magazine
22.2%
48.4%
-1.3%
III
4200
Superior Cooldown
25.3%
48.3%
-1.5%
I
500
Headshot Booster
18.6%
48.1%
-1.6%
II
1250
Reactive Barrier
6.2%
47.8%
-1.9%
I
500
Mystic Burst
49.4%
47.8%
-2%
II
1250
Active Reload
14.1%
47.7%
-2.1%
II
1250
Mystic Shot
23.5%
47.4%
-2.3%
I
500
Extra Regen
25.4%
47.4%
-2.3%
I
500
Monster Rounds
17.1%
47.4%
-2.3%
II
1250
Quicksilver Reload
18.2%
47.4%
-2.3%
III
3000
Tesla Bullets
26%
47%
-2.7%
III
3000
Escalating Resilience
1.8%
46.9%
-2.8%
II
1250
Long Range
6.3%
47%
-2.8%
III
3000
Metal Skin
2.6%
46.8%
-2.9%
II
1250
Bullet Lifesteal
31.7%
46.8%
-2.9%
III
4200
Improved Bullet Armor
25.1%
46.7%
-3%
II
1250
Enchanter's Barrier
16.3%
46.6%
-3.1%
IV
6500
Silencer
1.5%
46.4%
-3.3%
III
3000
Burst Fire
14.7%
46.4%
-3.3%
IV
6500
Frenzy
2.9%
46.2%
-3.6%
II
1250
Combat Barrier
15.3%
45.7%
-4%
III
3000
Veil Walker
8.7%
45.6%
-4.2%
I
500
Ammo Scavenger
7.4%
45.5%
-4.2%
III
4200
Mystic Slow
5.4%
45.5%
-4.3%
III
4200
Sharpshooter
4.5%
45.1%
-4.6%
III
3500
Improved Burst
27.2%
45.1%
-4.7%
III
3000
Ethereal Shift
3.9%
45.1%
-4.7%
III
3000
Intensifying Magazine
16.3%
44.4%
-5.3%
I
500
Hollow Point Ward
14.5%
44.1%
-5.6%
III
3000
Heroic Aura
3.2%
44.1%
-5.7%
II
1250
Kinetic Dash
6.4%
43.6%
-6.1%
II
1250
Decay
3.7%
43.3%
-6.4%
III
3000
Toxic Bullets
11.7%
42.5%
-7.3%
II
1250
Return Fire
1.7%
40%
-9.7%
IV
6500
Spiritual Overflow
3.7%
35.8%
-13.9%