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I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
III
3000
Toxic Bullets Stats
Overview
Heroes
Combinations
Best combined items with "Toxic Bullets"
#
Hero
Usage
Winrate
Winrate Change
IV
7700
Escalating Exposure
5.8%
54.6%
+5.3%
IV
6500
Crippling Headshot
10.2%
54%
+4.7%
IV
6500
Ricochet
16.3%
53.9%
+4.6%
IV
6500
Leech
25.3%
53.7%
+4.4%
III
4200
Superior Duration
6.4%
53.7%
+4.4%
II
1250
Fleetfoot
4%
53.2%
+3.9%
I
500
Infuser
23%
53.1%
+3.8%
IV
6500
Vampiric Burst
2.7%
52.9%
+3.6%
II
1250
Healing Booster
20.7%
52.9%
+3.6%
IV
6500
Spiritual Overflow
7.9%
52.7%
+3.4%
IV
6500
Lucky Shot
12.2%
52.6%
+3.3%
III
3000
Hunter's Aura
1.8%
52%
+2.7%
IV
6500
Siphon Bullets
6.4%
51.9%
+2.6%
II
1250
Spirit Lifesteal
41.7%
51.7%
+2.4%
IV
6500
Inhibitor
2.5%
51.7%
+2.4%
II
1250
Duration Extender
41.8%
51.7%
+2.4%
I
500
Sprint Boots
40.6%
51.6%
+2.3%
II
1250
Mystic Vulnerability
45.3%
51.5%
+2.2%
IV
6500
Frenzy
1.1%
51.2%
+1.9%
III
3500
Superior Stamina
6.4%
51.1%
+1.8%
II
1250
Soul Shredder Bullets
52.6%
51.1%
+1.8%
I
500
Rapid Rounds
44.5%
51%
+1.7%
III
3500
Improved Spirit
35.3%
51%
+1.7%
IV
6500
Glass Cannon
9%
50.9%
+1.6%
II
1700
Enduring Speed
19.8%
50.9%
+1.6%
I
500
Enduring Spirit
48%
50.9%
+1.6%
IV
10000
Boundless Spirit
7%
50.8%
+1.5%
I
500
Healing Rite
18.7%
50.7%
+1.4%
I
500
Basic Magazine
67.6%
50.6%
+1.3%
III
3500
Titanic Magazine
24.2%
50.3%
+1%
II
1250
Slowing Bullets
19.3%
50.2%
+0.9%
III
3000
Intensifying Magazine
6.6%
50.2%
+0.9%
III
3000
Tesla Bullets
21.5%
50%
+0.7%
I
500
Extra Spirit
56.1%
49.8%
+0.5%
II
1250
Spirit Armor
44.7%
49.6%
+0.3%
I
500
Monster Rounds
19.2%
49.6%
+0.3%
II
1250
Bullet Resist Shredder
12.9%
49.6%
+0.3%
III
3500
Point Blank
5.5%
49.4%
+0.1%
III
3000
Diviner's Kevlar
3.1%
49.3%
0%
III
3000
Toxic Bullets
100%
49.3%
0%
I
500
Ammo Scavenger
5.9%
49.3%
0%
I
500
Extra Regen
42.9%
48.9%
-0.4%
I
500
Extra Stamina
13.5%
48.9%
-0.4%
II
1250
Healbane
14.3%
48.9%
-0.4%
I
500
Close Quarters
13.3%
48.6%
-0.7%
IV
6300
Soul Rebirth
1.1%
48.5%
-0.8%
II
1250
Quicksilver Reload
34.9%
48.5%
-0.8%
II
1250
Suppressor
11.1%
48.6%
-0.8%
I
500
Mystic Reach
19.7%
48.5%
-0.8%
III
4200
Debuff remover
1.2%
48.3%
-1%
III
4200
Mystic Slow
4%
48.2%
-1.1%
III
3000
Pristine Emblem
3.9%
48.1%
-1.2%
II
1250
Health Nova
1.8%
48.1%
-1.2%
III
3000
Ethereal Shift
3.1%
47.9%
-1.4%
III
3500
Improved Reach
7.2%
47.9%
-1.4%
II
1250
Active Reload
17.2%
47.8%
-1.5%
III
3000
Warp Stone
5.3%
47.8%
-1.5%
III
4200
Improved Spirit Armor
14.5%
47.7%
-1.6%
I
500
Hollow Point Ward
12.6%
47.6%
-1.7%
III
3000
Surge of Power
3.8%
47.5%
-1.8%
II
1250
Debuff Reducer
2.4%
47.5%
-1.8%
II
1250
Bullet Armor
37.9%
47.3%
-2%
III
3000
Escalating Resilience
2.1%
47.2%
-2.1%
II
1250
Bullet Lifesteal
24.8%
47%
-2.3%
III
3000
Heroic Aura
1.2%
47%
-2.3%
III
4200
Improved Bullet Armor
18.1%
46.8%
-2.5%
II
1250
Swift Striker
5.5%
46.8%
-2.5%
I
500
Headshot Booster
10.4%
46.6%
-2.7%
III
4200
Superior Cooldown
6.3%
46.5%
-2.8%
II
1250
Decay
1.5%
46.3%
-3%
II
1250
Combat Barrier
5.3%
46.2%
-3.1%
II
1250
Improved Cooldown
12.2%
45.9%
-3.4%
III
3000
Burst Fire
11.1%
45.8%
-3.5%
II
1250
Withering Whip
1.4%
45.8%
-3.5%
III
3000
Torment Pulse
1.7%
45.8%
-3.5%
III
3000
Fortitude
5.7%
45.8%
-3.5%
II
1250
Kinetic Dash
1.9%
45.6%
-3.7%
I
500
Extra Health
17.2%
45.5%
-3.8%
III
3000
Veil Walker
1.8%
45.2%
-4.1%
II
1250
Reactive Barrier
10.4%
45.1%
-4.2%
I
500
Restorative Shot
6%
45%
-4.3%
III
3500
Improved Burst
8.7%
45%
-4.3%
II
1250
Berserker
3.2%
45%
-4.3%
I
500
Mystic Burst
22.4%
44.7%
-4.6%
II
1250
Enchanter's Barrier
5.2%
44.6%
-4.7%
I
500
Extra Charge
20.5%
44.5%
-4.8%
I
500
High-Velocity Mag
18.5%
44.4%
-4.9%
II
1250
Long Range
14.2%
43.5%
-5.8%
III
3000
Metal Skin
3.2%
43.3%
-6%
III
4200
Sharpshooter
10.5%
43.1%
-6.2%
I
500
Spirit Strike
2.3%
42.9%
-6.4%
II
1250
Melee Charge
1.3%
42.7%
-6.6%
II
1250
Mystic Shot
6.4%
42%
-7.3%
III
3500
Rapid Recharge
5.7%
41.2%
-8.2%
II
1250
Cold Front
1.1%
41%
-8.3%
II
1250
Slowing Hex
1.3%
40%
-9.3%
I
500
Melee Lifesteal
1.9%
39.9%
-9.4%
II
1250
Return Fire
1.1%
37.2%
-12.1%