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Weapon Items
Tier-I Weapon Items
Tier-II Weapon Items
Tier-III Weapon Items
Tier-IV Weapon Items
Vitality Items
Tier-I Vitality Items
Tier-II Vitality Items
Tier-III Vitality Items
Tier-IV Vitality Items
Spirit Items
Tier-I Spirit Items
Tier-II Spirit Items
Tier-III Spirit Items
Tier-IV Spirit Items
I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
III
3000
Torment Pulse Stats
Overview
Heroes
Combinations
Best combined items with "Torment Pulse"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Inhibitor
1.2%
64.5%
+9.5%
IV
6300
Soul Rebirth
1.7%
61.3%
+6.4%
IV
6500
Mystic Reverb
4.2%
60.8%
+5.9%
IV
6500
Colossus
2.4%
59%
+4.1%
III
3500
Lifestrike
23.1%
58.6%
+3.7%
III
3000
Hunter's Aura
12.6%
58.5%
+3.5%
III
3000
Diviner's Kevlar
8.7%
57.6%
+2.7%
IV
6500
Phantom Strike
7.2%
57.4%
+2.5%
I
500
Extra Stamina
29.7%
57.3%
+2.3%
III
3000
Alchemical Fire
1.2%
57.2%
+2.3%
II
1250
Bullet Resist Shredder
17.6%
57.1%
+2.2%
IV
6500
Leech
12.7%
57%
+2%
I
500
Spirit Strike
30.5%
56.9%
+2%
II
1250
Melee Charge
32%
57%
+2%
II
1250
Debuff Reducer
5.3%
56.8%
+1.9%
I
500
Melee Lifesteal
40.7%
56.7%
+1.8%
II
1250
Reactive Barrier
3.5%
56.4%
+1.5%
II
1250
Duration Extender
31.4%
56.4%
+1.5%
IV
7700
Escalating Exposure
9.2%
56.3%
+1.4%
II
1700
Enduring Speed
61.6%
56.3%
+1.4%
I
500
Sprint Boots
67.6%
56.3%
+1.4%
III
3000
Surge of Power
12.1%
56.3%
+1.3%
I
500
Close Quarters
53.9%
56.2%
+1.3%
IV
6500
Siphon Bullets
3.7%
55.8%
+0.9%
III
4200
Superior Duration
11.6%
55.7%
+0.8%
I
500
Restorative Shot
27.8%
55.4%
+0.5%
II
1250
Slowing Hex
6.8%
55.3%
+0.4%
III
4200
Mystic Slow
4.9%
55.3%
+0.4%
IV
10000
Boundless Spirit
5.8%
55.3%
+0.4%
II
1250
Berserker
45.9%
55.2%
+0.3%
II
1250
Mystic Vulnerability
40.2%
55.1%
+0.2%
II
1250
Spirit Lifesteal
29.9%
55.1%
+0.1%
III
3500
Superior Stamina
11.1%
54.9%
0%
III
3000
Torment Pulse
100.1%
54.9%
0%
III
3500
Point Blank
25.6%
55%
0%
II
1250
Cold Front
15.2%
54.9%
0%
II
1250
Fleetfoot
17.3%
55%
0%
I
500
Mystic Reach
39.7%
54.8%
-0.1%
II
1250
Bullet Armor
41.4%
54.7%
-0.3%
II
1250
Spirit Armor
40.9%
54.6%
-0.3%
I
500
Infuser
24%
54.7%
-0.3%
I
500
Hollow Point Ward
22.3%
54.6%
-0.4%
I
500
Enduring Spirit
31.6%
54.2%
-0.7%
III
3500
Improved Reach
15.7%
54.1%
-0.8%
III
3000
Warp Stone
8.5%
54.2%
-0.8%
I
500
Healing Rite
9.7%
54.2%
-0.8%
II
1250
Enchanter's Barrier
17.9%
54.2%
-0.8%
II
1250
Health Nova
6%
54.1%
-0.8%
IV
6500
Spiritual Overflow
3.7%
54%
-0.9%
II
1250
Improved Cooldown
26.9%
53.9%
-1%
III
3000
Veil Walker
10.4%
54%
-1%
III
3500
Improved Spirit
18.5%
53.9%
-1.1%
III
4200
Superior Cooldown
18.5%
53.8%
-1.2%
I
500
Headshot Booster
22.8%
53.7%
-1.3%
III
3000
Pristine Emblem
4.1%
53.5%
-1.4%
III
3500
Rescue Beam
2.4%
53.4%
-1.5%
III
4200
Debuff remover
1.7%
53.4%
-1.6%
II
1250
Healing Booster
26%
53.3%
-1.6%
I
500
Extra Regen
29.2%
53.2%
-1.7%
I
500
Extra Spirit
14%
53.2%
-1.7%
III
4200
Improved Bullet Armor
27.2%
53.2%
-1.7%
II
1250
Healbane
19.2%
53.1%
-1.8%
II
1250
Kinetic Dash
9.4%
53.1%
-1.8%
III
3000
Knockdown
1.5%
53.1%
-1.8%
III
4200
Improved Spirit Armor
27%
52.8%
-2.1%
I
500
Mystic Burst
36.2%
52.9%
-2.1%
IV
6500
Refresher
2.7%
52.8%
-2.2%
I
500
High-Velocity Mag
11.6%
52.6%
-2.3%
II
1250
Soul Shredder Bullets
17.6%
52.4%
-2.5%
III
3500
Improved Burst
19.4%
52.4%
-2.5%
II
1250
Suppressor
8.9%
52.3%
-2.6%
I
500
Extra Charge
7.6%
52.2%
-2.7%
II
1250
Mystic Shot
17.1%
52.1%
-2.8%
I
500
Rapid Rounds
2.7%
51.9%
-3%
II
1250
Quicksilver Reload
1.8%
52%
-3%
I
500
Monster Rounds
11.1%
51.5%
-3.4%
IV
6500
Frenzy
4%
51.3%
-3.6%
III
3000
Fortitude
4.6%
50.9%
-4%
III
3500
Rapid Recharge
4.9%
50.6%
-4.3%
I
500
Extra Health
12.1%
50.5%
-4.5%
I
500
Basic Magazine
9.4%
50.1%
-4.8%
II
1250
Slowing Bullets
6.1%
49.9%
-5%
II
1250
Return Fire
1.9%
49.7%
-5.3%
III
3000
Metal Skin
1.7%
49.6%
-5.3%
II
1250
Combat Barrier
2.3%
49.6%
-5.3%
II
1250
Bullet Lifesteal
5%
49.4%
-5.6%
III
3500
Titanic Magazine
2.5%
48.9%
-6.1%
II
1250
Active Reload
3.5%
48.4%
-6.5%
IV
6500
Lucky Shot
1.2%
48.2%
-6.7%
III
3000
Burst Fire
1.3%
48.1%
-6.8%
IV
6500
Crippling Headshot
1.4%
47.7%
-7.2%
IV
6500
Unstoppable
1.3%
46.7%
-8.2%
III
3000
Intensifying Magazine
1.7%
46.6%
-8.3%
III
3000
Toxic Bullets
2.5%
45.8%
-9.1%
II
1250
Swift Striker
1.9%
45.2%
-9.7%
III
3000
Tesla Bullets
2.4%
44.4%
-10.5%
I
500
Ammo Scavenger
1.7%
43.2%
-11.8%
II
1250
Long Range
1.5%
41.8%
-13.2%