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I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
II
1250
Swift Striker Stats
Overview
Heroes
Combinations
Best combined items with "Swift Striker"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Ricochet
17.3%
61.8%
+12%
IV
6500
Lucky Shot
21.6%
60.7%
+10.9%
IV
6500
Unstoppable
3.1%
58.2%
+8.4%
IV
6500
Inhibitor
2.8%
57.2%
+7.4%
IV
6500
Crippling Headshot
2.4%
57%
+7.2%
II
1250
Kinetic Dash
19.7%
56%
+6.2%
IV
6500
Leech
8%
55.9%
+6.1%
IV
6500
Glass Cannon
11.3%
55.5%
+5.7%
IV
6500
Silencer
4.1%
55.4%
+5.6%
II
1250
Active Reload
36.5%
54.8%
+5%
IV
6500
Siphon Bullets
8.1%
54.6%
+4.7%
I
500
Ammo Scavenger
35.2%
54.5%
+4.7%
III
3500
Improved Reach
9.1%
54.3%
+4.5%
II
1250
Quicksilver Reload
33.4%
54.2%
+4.4%
I
500
Headshot Booster
38.2%
54%
+4.2%
II
1250
Withering Whip
22.5%
54%
+4.2%
I
500
Extra Stamina
40.5%
53.9%
+4.1%
III
3500
Point Blank
4.3%
53.8%
+4%
II
1250
Suppressor
31.9%
53.8%
+4%
III
3000
Tesla Bullets
53.9%
53.7%
+3.9%
III
3000
Hunter's Aura
7.1%
53.6%
+3.8%
II
1700
Enduring Speed
41.7%
53.4%
+3.6%
III
3000
Burst Fire
52.5%
53.1%
+3.3%
II
1250
Bullet Resist Shredder
52.8%
52.8%
+3%
III
4200
Improved Spirit Armor
8.1%
52.7%
+2.9%
IV
6500
Curse
1.1%
52.7%
+2.8%
III
3500
Superior Stamina
15.7%
52.1%
+2.3%
I
500
Rapid Rounds
63.9%
52%
+2.2%
III
3000
Diviner's Kevlar
1.1%
51.7%
+1.9%
II
1250
Bullet Lifesteal
75.6%
51.7%
+1.9%
I
500
Sprint Boots
60.9%
51.3%
+1.5%
III
4200
Mystic Slow
1.6%
50.6%
+0.8%
III
4200
Superior Duration
2.5%
50.4%
+0.6%
III
4200
Improved Bullet Armor
11.3%
50.2%
+0.4%
III
3500
Titanic Magazine
12.2%
50.1%
+0.3%
III
3000
Veil Walker
10.6%
50.1%
+0.3%
III
3000
Intensifying Magazine
26%
50.2%
+0.3%
III
3000
Surge of Power
1.8%
49.8%
0%
II
1250
Swift Striker
100%
49.8%
0%
III
3000
Ethereal Shift
7.1%
49.3%
-0.5%
II
1250
Debuff Reducer
4%
48.9%
-0.9%
II
1250
Fleetfoot
1.8%
48.6%
-1.2%
IV
10000
Boundless Spirit
2.8%
48.6%
-1.2%
III
3000
Pristine Emblem
4.9%
48.5%
-1.3%
I
500
Healing Rite
6.2%
48.4%
-1.4%
I
500
Mystic Reach
12%
48.4%
-1.4%
I
500
Close Quarters
8.3%
48.5%
-1.4%
II
1250
Reactive Barrier
3.3%
48.3%
-1.5%
II
1250
Healbane
6.3%
48.3%
-1.5%
III
3000
Escalating Resilience
2%
48%
-1.8%
II
1250
Slowing Bullets
14.7%
48%
-1.8%
III
4200
Sharpshooter
3.7%
47.9%
-1.9%
II
1250
Duration Extender
6.7%
47.7%
-2.1%
II
1250
Long Range
6.8%
47.5%
-2.3%
I
500
Basic Magazine
35%
47.4%
-2.4%
III
3000
Fortitude
12.5%
47.3%
-2.5%
I
500
Hollow Point Ward
4.3%
46.9%
-3%
III
3500
Rapid Recharge
2.3%
46.7%
-3.1%
II
1250
Combat Barrier
23.6%
46.8%
-3.1%
III
4200
Superior Cooldown
5.3%
46.7%
-3.1%
II
1250
Enchanter's Barrier
20.8%
46.7%
-3.1%
III
3000
Toxic Bullets
5.6%
46.8%
-3.1%
II
1250
Health Nova
1.2%
46.5%
-3.3%
II
1250
Bullet Armor
11.7%
46.2%
-3.6%
I
500
Extra Regen
33.3%
46.2%
-3.6%
II
1250
Healing Booster
5.8%
46.1%
-3.7%
I
500
Extra Charge
9.9%
46%
-3.8%
II
1250
Improved Cooldown
11.1%
45.9%
-3.9%
I
500
Extra Health
10.3%
45.8%
-4%
I
500
High-Velocity Mag
9%
45.9%
-4%
I
500
Mystic Burst
34.3%
45.8%
-4%
I
500
Spirit Strike
23.4%
45.7%
-4.1%
II
1250
Spirit Armor
16.3%
45.5%
-4.3%
III
3000
Knockdown
1.7%
45.5%
-4.3%
III
3500
Improved Spirit
9.2%
45.5%
-4.3%
II
1250
Spirit Lifesteal
5.5%
45.4%
-4.4%
I
500
Restorative Shot
3.6%
45.3%
-4.5%
III
3000
Torment Pulse
1.2%
45.2%
-4.6%
I
500
Extra Spirit
22.9%
45%
-4.8%
II
1250
Mystic Vulnerability
3.8%
44.9%
-5%
I
500
Enduring Spirit
5.7%
44.6%
-5.2%
I
500
Monster Rounds
11.7%
44.4%
-5.4%
II
1250
Berserker
2.5%
44.3%
-5.6%
II
1250
Return Fire
1.1%
43.2%
-6.6%
II
1250
Soul Shredder Bullets
13.2%
43.1%
-6.7%
II
1250
Slowing Hex
1.1%
43.1%
-6.7%
I
500
Infuser
1.4%
43%
-6.8%
III
3500
Improved Burst
8%
42.9%
-6.9%
III
3000
Silence Glyph
2.8%
42.7%
-7.1%
II
1250
Mystic Shot
3.3%
42.6%
-7.2%
II
1250
Melee Charge
1.2%
39.6%
-10.2%
I
500
Melee Lifesteal
1.7%
37.2%
-12.7%