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Tier-II Weapon Items
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Tier-IV Weapon Items
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Tier-II Vitality Items
Tier-III Vitality Items
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Tier-I Spirit Items
Tier-II Spirit Items
Tier-III Spirit Items
Tier-IV Spirit Items
I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
III
4200
Superior Duration Stats
Overview
Heroes
Combinations
Imbued Abilities
Best combined items with "Superior Duration"
#
Hero
Usage
Winrate
Winrate Change
IV
10000
Boundless Spirit
15.3%
61%
+5.3%
IV
7700
Escalating Exposure
14.9%
61%
+5.3%
III
3000
Surge of Power
9%
60.8%
+5.1%
III
3000
Diviner's Kevlar
9.9%
60.2%
+4.6%
IV
6500
Refresher
4.5%
59.8%
+4.1%
III
3000
Ethereal Shift
1.4%
59.3%
+3.7%
IV
6500
Mystic Reverb
6.7%
59.2%
+3.6%
IV
6500
Ricochet
4.8%
59.2%
+3.5%
II
1250
Enchanter's Barrier
22.8%
59.2%
+3.5%
I
500
Extra Spirit
42.6%
59.1%
+3.4%
III
3000
Majestic Leap
7.1%
58.9%
+3.2%
IV
6500
Lucky Shot
1.9%
58.7%
+3%
II
1250
Mystic Vulnerability
48.8%
58.4%
+2.8%
III
3500
Improved Spirit
42.6%
58.4%
+2.7%
I
500
Enduring Spirit
44.5%
58.2%
+2.6%
II
1250
Spirit Lifesteal
50%
58.1%
+2.5%
I
500
Infuser
11.6%
57.8%
+2.2%
III
3500
Improved Reach
49%
57.8%
+2.1%
I
500
Hollow Point Ward
22.6%
57.3%
+1.7%
I
500
Extra Charge
38.1%
57.3%
+1.7%
I
500
Mystic Reach
59.8%
57.4%
+1.7%
III
4200
Superior Cooldown
58.4%
57%
+1.4%
II
1250
Improved Cooldown
57.6%
56.8%
+1.2%
III
3000
Tesla Bullets
5.1%
56.5%
+0.9%
III
3000
Warp Stone
11.1%
56.3%
+0.6%
IV
6500
Leech
19%
56.3%
+0.6%
III
3000
Torment Pulse
11%
55.7%
+0.1%
III
4200
Superior Duration
100.1%
55.7%
0%
III
3000
Veil Walker
4.7%
55.5%
-0.1%
II
1250
Duration Extender
67.1%
55.3%
-0.3%
IV
6500
Siphon Bullets
4.7%
55.2%
-0.4%
II
1250
Soul Shredder Bullets
18.2%
55%
-0.6%
IV
6500
Frenzy
3%
54.9%
-0.7%
II
1250
Reactive Barrier
9.9%
54.8%
-0.8%
I
500
High-Velocity Mag
28.8%
54.5%
-1.1%
II
1250
Cold Front
1.5%
54.5%
-1.2%
I
500
Headshot Booster
7.9%
54.4%
-1.2%
II
1250
Healing Booster
17.4%
54.4%
-1.2%
II
1250
Health Nova
9.9%
54.4%
-1.2%
I
500
Rapid Rounds
11.2%
54.4%
-1.3%
IV
6500
Spiritual Overflow
4.7%
54.3%
-1.3%
IV
6500
Inhibitor
1.9%
54.3%
-1.3%
I
500
Sprint Boots
40.4%
54.4%
-1.3%
II
1250
Spirit Armor
27.6%
54.2%
-1.4%
II
1250
Bullet Armor
29.4%
54.2%
-1.5%
II
1700
Enduring Speed
41.5%
54.1%
-1.6%
III
3000
Escalating Resilience
2.3%
53.9%
-1.7%
II
1250
Active Reload
8.2%
54%
-1.7%
III
3000
Pristine Emblem
10.4%
53.9%
-1.8%
I
500
Healing Rite
25.7%
53.8%
-1.8%
III
3000
Toxic Bullets
9.2%
53.7%
-2%
III
3500
Improved Burst
8.7%
53.6%
-2%
I
500
Basic Magazine
29.5%
53.4%
-2.2%
I
500
Monster Rounds
14.9%
53.4%
-2.3%
III
3500
Rescue Beam
4.5%
53.3%
-2.3%
IV
6500
Glass Cannon
7.2%
53.4%
-2.3%
IV
6500
Crippling Headshot
5.4%
53.3%
-2.4%
III
3000
Fortitude
3%
53%
-2.6%
II
1250
Fleetfoot
10.5%
53%
-2.6%
II
1250
Divine Barrier
2.4%
53.1%
-2.6%
IV
6300
Soul Rebirth
1.9%
52.9%
-2.7%
I
500
Extra Stamina
33%
52.9%
-2.7%
III
4200
Improved Spirit Armor
16.6%
52.8%
-2.8%
I
500
Extra Regen
16.3%
52.7%
-2.9%
III
4200
Mystic Slow
11.6%
52.4%
-3.2%
II
1250
Healbane
15.2%
52.4%
-3.3%
I
500
Ammo Scavenger
7.9%
52.3%
-3.3%
I
500
Mystic Burst
19.6%
52.2%
-3.4%
II
1250
Suppressor
11.6%
52.3%
-3.4%
III
3000
Intensifying Magazine
3.8%
52%
-3.6%
I
500
Close Quarters
27.2%
52%
-3.7%
III
4200
Improved Bullet Armor
18%
51.8%
-3.8%
I
500
Restorative Shot
9%
51.8%
-3.8%
III
3500
Superior Stamina
16%
51.9%
-3.8%
II
1250
Slowing Bullets
9.4%
51.5%
-4.1%
II
1250
Quicksilver Reload
16.5%
51%
-4.6%
II
1250
Bullet Lifesteal
20.7%
51%
-4.6%
III
3000
Hunter's Aura
4%
50.8%
-4.8%
II
1250
Kinetic Dash
8.7%
50.7%
-4.9%
III
3500
Titanic Magazine
12.8%
50.8%
-4.9%
I
500
Extra Health
7.4%
50.8%
-4.9%
III
3000
Metal Skin
3.3%
50.7%
-4.9%
IV
6500
Unstoppable
2.3%
50.6%
-5%
III
3500
Rapid Recharge
10.5%
50.5%
-5.1%
II
1250
Swift Striker
3.5%
50.4%
-5.2%
I
500
Melee Lifesteal
5.3%
50.3%
-5.4%
III
3500
Point Blank
15.6%
49.8%
-5.9%
II
1250
Slowing Hex
5.4%
49.5%
-6.1%
II
1250
Mystic Shot
6.1%
49.5%
-6.2%
III
3500
Lifestrike
3.2%
49.2%
-6.4%
II
1250
Long Range
3.3%
49.2%
-6.4%
II
1250
Berserker
10.7%
49.1%
-6.6%
III
3000
Burst Fire
4.4%
49%
-6.7%
II
1250
Bullet Resist Shredder
10.9%
48.9%
-6.8%
II
1250
Melee Charge
4.9%
48.7%
-6.9%
IV
6500
Colossus
1.1%
48.4%
-7.3%
II
1250
Decay
1.6%
48.4%
-7.3%
III
3000
Heroic Aura
2.9%
48.4%
-7.3%
II
1250
Debuff Reducer
2.8%
48%
-7.7%
I
500
Spirit Strike
6%
47.5%
-8.1%
II
1250
Combat Barrier
3.6%
47.2%
-8.4%
III
4200
Sharpshooter
2.2%
45%
-10.7%