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Deadlock Items
Weapon Items
Tier-I Weapon Items
Tier-II Weapon Items
Tier-III Weapon Items
Tier-IV Weapon Items
Vitality Items
Tier-I Vitality Items
Tier-II Vitality Items
Tier-III Vitality Items
Tier-IV Vitality Items
Spirit Items
Tier-I Spirit Items
Tier-II Spirit Items
Tier-III Spirit Items
Tier-IV Spirit Items
I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
II
1250
Return Fire Stats
Overview
Heroes
Combinations
Best combined items with "Return Fire"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Inhibitor
3.1%
59.2%
+14.8%
IV
6500
Phantom Strike
1.8%
57.8%
+13.4%
IV
6500
Leech
11.9%
56.8%
+12.5%
IV
6500
Refresher
1.1%
53.8%
+9.5%
IV
6500
Colossus
3.9%
53.7%
+9.3%
IV
6500
Siphon Bullets
7.8%
52.8%
+8.5%
III
3000
Veil Walker
3.7%
51.6%
+7.3%
II
1250
Healing Booster
18.1%
51.7%
+7.3%
III
3000
Diviner's Kevlar
4.2%
51%
+6.6%
IV
6500
Frenzy
3%
50.7%
+6.3%
II
1250
Fleetfoot
9.8%
50.4%
+6%
III
3500
Lifestrike
10.6%
50.2%
+5.8%
III
3000
Tesla Bullets
15.1%
50.1%
+5.8%
III
3500
Point Blank
17.7%
50.1%
+5.7%
II
1250
Melee Charge
12.5%
49.8%
+5.5%
III
3000
Torment Pulse
11.9%
49.7%
+5.3%
II
1250
Bullet Lifesteal
25.4%
49.2%
+4.8%
IV
6300
Soul Rebirth
2.1%
49%
+4.6%
IV
10000
Boundless Spirit
4.1%
49%
+4.6%
III
3000
Warp Stone
9.3%
48.9%
+4.5%
II
1700
Enduring Speed
31.9%
48.7%
+4.3%
IV
6500
Mystic Reverb
2.8%
48.6%
+4.2%
I
500
Infuser
11%
48.5%
+4.2%
II
1250
Mystic Vulnerability
20.8%
48.4%
+4.1%
III
4200
Improved Spirit Armor
26.2%
48.5%
+4.1%
I
500
Mystic Reach
34.8%
48.4%
+4%
III
3500
Titanic Magazine
18.2%
48.3%
+4%
II
1250
Spirit Armor
43.5%
48.3%
+3.9%
II
1250
Kinetic Dash
7.3%
48.1%
+3.7%
II
1250
Berserker
23.6%
48%
+3.6%
III
3000
Surge of Power
8.6%
47.9%
+3.5%
III
3000
Hunter's Aura
4.8%
47.9%
+3.5%
I
500
Close Quarters
38.9%
47.7%
+3.3%
II
1250
Reactive Barrier
7.6%
47.6%
+3.2%
III
3500
Improved Reach
13.3%
47.6%
+3.2%
II
1250
Bullet Resist Shredder
17.8%
47.5%
+3.1%
II
1250
Healbane
12.4%
47.4%
+3%
III
4200
Improved Bullet Armor
31.3%
47.3%
+3%
III
3000
Majestic Leap
3%
47.3%
+2.9%
I
500
Spirit Strike
18.1%
47.2%
+2.8%
IV
6500
Spiritual Overflow
2.2%
47.2%
+2.8%
IV
6500
Unstoppable
1.8%
46.7%
+2.3%
III
3000
Escalating Resilience
4.1%
46.5%
+2.2%
II
1250
Suppressor
17.3%
46.5%
+2.1%
I
500
Melee Lifesteal
20.5%
46.4%
+2.1%
I
500
Sprint Boots
42.3%
46.4%
+2%
II
1250
Bullet Armor
49.8%
46.1%
+1.8%
IV
6500
Ricochet
2.6%
46%
+1.7%
IV
7700
Escalating Exposure
5%
45.9%
+1.5%
III
3000
Pristine Emblem
9.9%
45.9%
+1.5%
II
1250
Active Reload
16.9%
45.8%
+1.4%
IV
6500
Crippling Headshot
3.4%
45.8%
+1.4%
II
1250
Debuff Reducer
8.7%
45.8%
+1.4%
I
500
Restorative Shot
22.5%
45.8%
+1.4%
IV
6500
Lucky Shot
3%
45.3%
+1%
I
500
Extra Health
23.5%
45%
+0.6%
I
500
Enduring Spirit
25.5%
44.7%
+0.3%
III
3500
Improved Burst
21%
44.6%
+0.2%
II
1250
Improved Cooldown
36%
44.5%
+0.1%
III
3000
Intensifying Magazine
8%
44.4%
+0.1%
III
3500
Superior Stamina
10.9%
44.4%
0%
II
1250
Return Fire
100.1%
44.4%
0%
III
4200
Superior Duration
7.1%
44.3%
-0.1%
III
4200
Superior Cooldown
21.9%
44%
-0.4%
I
500
Basic Magazine
38.7%
43.8%
-0.6%
III
3500
Rapid Recharge
11.9%
43.5%
-0.8%
II
1250
Slowing Bullets
17.7%
43.5%
-0.9%
I
500
Extra Stamina
25%
43.3%
-1%
II
1250
Swift Striker
10.2%
43.2%
-1.2%
III
3500
Improved Spirit
16.3%
43%
-1.3%
III
4200
Mystic Slow
5.8%
43%
-1.4%
IV
6500
Glass Cannon
4.1%
43%
-1.4%
III
3000
Burst Fire
6.3%
42.9%
-1.5%
III
3000
Fortitude
13.4%
42.7%
-1.6%
I
500
Extra Charge
29.3%
42.8%
-1.6%
I
500
Healing Rite
14.3%
42.5%
-1.9%
I
500
Extra Regen
28.2%
42.3%
-2.1%
II
1250
Health Nova
6.3%
42.2%
-2.2%
II
1250
Spirit Lifesteal
21.8%
42.2%
-2.2%
IV
6500
Vampiric Burst
1.3%
41.9%
-2.4%
II
1250
Duration Extender
17.7%
41.9%
-2.5%
I
500
Mystic Burst
38.8%
41.8%
-2.6%
I
500
Monster Rounds
18.2%
41.7%
-2.6%
I
500
Ammo Scavenger
7.6%
41.4%
-3%
I
500
Rapid Rounds
12.1%
41.4%
-3%
II
1250
Cold Front
9.5%
41.2%
-3.2%
II
1250
Quicksilver Reload
12.8%
41.1%
-3.2%
III
4200
Debuff remover
1.4%
41.2%
-3.2%
I
500
Headshot Booster
15.5%
40.8%
-3.5%
III
3000
Metal Skin
8.5%
40.7%
-3.7%
II
1250
Long Range
12.2%
40.5%
-3.8%
I
500
Extra Spirit
26.4%
40.6%
-3.8%
III
3000
Heroic Aura
3.5%
40%
-4.4%
IV
6500
Curse
1.2%
40%
-4.4%
I
500
High-Velocity Mag
25.5%
39.9%
-4.5%
II
1250
Soul Shredder Bullets
26.9%
39.7%
-4.6%
II
1250
Enchanter's Barrier
8%
39.8%
-4.6%
II
1250
Slowing Hex
7.7%
39.7%
-4.7%
II
1250
Restorative Locket
2.7%
39.4%
-5%
II
1250
Withering Whip
4.3%
39.3%
-5.1%
III
3000
Alchemical Fire
3.6%
38.6%
-5.7%
I
500
Hollow Point Ward
15.6%
38.6%
-5.7%
III
3000
Ethereal Shift
2.2%
38.2%
-6.2%
II
1250
Combat Barrier
8.2%
38.1%
-6.3%
III
3500
Rescue Beam
2.4%
37.9%
-6.4%
II
1250
Mystic Shot
18.9%
37.6%
-6.7%
III
3000
Toxic Bullets
10.5%
37.2%
-7.2%
II
1250
Divine Barrier
3.7%
37%
-7.4%
II
1250
Decay
2.8%
36.2%
-8.1%
III
3000
Knockdown
4.5%
35.7%
-8.7%
III
4200
Sharpshooter
5.8%
33.6%
-10.8%
III
3000
Silence Glyph
2.3%
32.1%
-12.2%