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I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
II
1250
Reactive Barrier Stats
Overview
Heroes
Combinations
Best combined items with "Reactive Barrier"
#
Hero
Usage
Winrate
Winrate Change
IV
7700
Escalating Exposure
3.3%
57.2%
+7.8%
IV
6500
Mystic Reverb
2.6%
56.6%
+7.2%
III
3000
Torment Pulse
3.8%
56.4%
+7%
III
3000
Diviner's Kevlar
5.1%
55.9%
+6.4%
III
3000
Majestic Leap
1.8%
55%
+5.6%
IV
6500
Unstoppable
1.8%
55%
+5.6%
III
4200
Superior Duration
11.5%
54.8%
+5.4%
III
3500
Lifestrike
3.2%
54.4%
+5%
IV
10000
Boundless Spirit
5.4%
54%
+4.5%
III
3000
Hunter's Aura
3%
53.8%
+4.3%
II
1250
Mystic Vulnerability
17.7%
53.8%
+4.3%
II
1250
Spirit Lifesteal
24.2%
53.5%
+4%
III
3500
Improved Reach
16.1%
53%
+3.6%
IV
6500
Crippling Headshot
8.1%
53.1%
+3.6%
II
1250
Kinetic Dash
2.7%
53%
+3.6%
II
1250
Duration Extender
20.9%
53%
+3.6%
IV
6500
Ricochet
6.4%
52.8%
+3.3%
II
1250
Enchanter's Barrier
17.6%
52.7%
+3.3%
I
500
Mystic Reach
30.4%
52.7%
+3.2%
II
1250
Fleetfoot
7.3%
52.4%
+3%
I
500
Enduring Spirit
29.5%
52.4%
+3%
II
1250
Melee Charge
4.2%
52.2%
+2.8%
III
4200
Superior Cooldown
19.6%
52.1%
+2.7%
IV
6500
Leech
11.4%
52.2%
+2.7%
III
3500
Improved Spirit
19.2%
52.2%
+2.7%
II
1250
Debuff Reducer
9.5%
52.1%
+2.7%
II
1250
Improved Cooldown
29.2%
52.1%
+2.6%
II
1250
Healing Booster
7.6%
52%
+2.5%
II
1700
Enduring Speed
34.3%
51.9%
+2.4%
I
500
Infuser
8.9%
51.8%
+2.3%
III
3000
Surge of Power
3.9%
51.8%
+2.3%
I
500
Extra Stamina
32.6%
51.7%
+2.3%
IV
6500
Glass Cannon
15.4%
51.6%
+2.2%
IV
6500
Lucky Shot
10.9%
51.5%
+2.1%
II
1250
Withering Whip
2%
51%
+1.6%
IV
6500
Siphon Bullets
7.2%
51.1%
+1.6%
I
500
Close Quarters
33.5%
51%
+1.5%
I
500
Hollow Point Ward
30.6%
50.9%
+1.5%
III
3000
Veil Walker
3.4%
50.8%
+1.4%
II
1250
Divine Barrier
2%
50.9%
+1.4%
I
500
Healing Rite
15.1%
50.8%
+1.4%
III
3500
Point Blank
21.2%
50.8%
+1.3%
III
4200
Mystic Slow
3.9%
50.4%
+1%
II
1250
Slowing Hex
4.7%
50.4%
+1%
III
3500
Superior Stamina
17.2%
50.3%
+0.9%
I
500
Rapid Rounds
15%
50.4%
+0.9%
I
500
Ammo Scavenger
5.3%
50.4%
+0.9%
IV
6500
Frenzy
2.4%
50.3%
+0.8%
III
3000
Heroic Aura
2.5%
50.1%
+0.7%
III
3000
Warp Stone
19.4%
50%
+0.6%
IV
6500
Inhibitor
2.3%
50%
+0.6%
IV
6500
Spiritual Overflow
3.1%
50%
+0.6%
III
3000
Tesla Bullets
7.7%
50%
+0.5%
II
1250
Suppressor
10%
49.9%
+0.5%
I
500
Melee Lifesteal
5.1%
49.9%
+0.5%
II
1250
Bullet Resist Shredder
28.6%
50%
+0.5%
IV
6300
Soul Rebirth
1.9%
49.8%
+0.4%
I
500
Sprint Boots
24.8%
49.8%
+0.3%
II
1250
Berserker
13.6%
49.7%
+0.3%
II
1250
Healbane
8.5%
49.6%
+0.1%
II
1250
Reactive Barrier
100%
49.4%
0%
I
500
Headshot Booster
23.4%
49.4%
0%
II
1250
Decay
2.2%
49.2%
-0.2%
I
500
Basic Magazine
26.7%
49.2%
-0.2%
II
1250
Soul Shredder Bullets
16.7%
49.1%
-0.3%
III
3500
Rapid Recharge
12.1%
49%
-0.4%
I
500
Extra Spirit
55.9%
49%
-0.5%
III
3000
Pristine Emblem
15.7%
48.9%
-0.5%
II
1250
Combat Barrier
11.7%
48.9%
-0.6%
I
500
Extra Charge
50.5%
48.8%
-0.7%
I
500
Spirit Strike
5.3%
48.7%
-0.8%
II
1250
Bullet Armor
34.3%
48.5%
-0.9%
II
1250
Spirit Armor
33.1%
48.4%
-1%
III
3500
Titanic Magazine
12.3%
48.3%
-1.2%
II
1250
Swift Striker
5.5%
48.3%
-1.2%
II
1250
Slowing Bullets
6.4%
48.2%
-1.2%
IV
6500
Vampiric Burst
1.6%
48.2%
-1.2%
III
3500
Improved Burst
12.8%
48.1%
-1.3%
II
1250
Cold Front
2.6%
48.2%
-1.3%
III
4200
Improved Spirit Armor
16.8%
48%
-1.4%
I
500
Restorative Shot
8%
48%
-1.4%
III
3000
Fortitude
9.8%
48.1%
-1.4%
II
1250
Health Nova
1.2%
48%
-1.5%
III
3000
Metal Skin
3.7%
47.9%
-1.5%
III
3000
Ethereal Shift
4.5%
47.8%
-1.6%
II
1250
Bullet Lifesteal
43.5%
47.5%
-1.9%
II
1250
Return Fire
1.3%
47.6%
-1.9%
II
1250
Quicksilver Reload
35.7%
47.4%
-2.1%
III
3000
Intensifying Magazine
4.8%
47.3%
-2.2%
I
500
Extra Regen
13.6%
47.2%
-2.2%
I
500
Mystic Burst
51.3%
47.2%
-2.3%
I
500
Monster Rounds
7.4%
47.2%
-2.3%
II
1250
Mystic Shot
8.7%
47%
-2.4%
I
500
High-Velocity Mag
35.8%
46.9%
-2.6%
III
4200
Improved Bullet Armor
20.7%
46.8%
-2.7%
III
4200
Sharpshooter
28%
46.1%
-3.3%
III
3000
Escalating Resilience
1.7%
45.9%
-3.5%
III
3000
Knockdown
1.1%
46%
-3.5%
II
1250
Long Range
33.9%
45.8%
-3.6%
III
3000
Burst Fire
18.7%
45.8%
-3.7%
III
4200
Debuff remover
3.8%
45.6%
-3.8%
II
1250
Active Reload
25.4%
45.3%
-4.1%
III
3000
Toxic Bullets
17.4%
45.1%
-4.3%
I
500
Extra Health
27%
44.6%
-4.8%