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Deadlock Items
Weapon Items
Tier-I Weapon Items
Tier-II Weapon Items
Tier-III Weapon Items
Tier-IV Weapon Items
Vitality Items
Tier-I Vitality Items
Tier-II Vitality Items
Tier-III Vitality Items
Tier-IV Vitality Items
Spirit Items
Tier-I Spirit Items
Tier-II Spirit Items
Tier-III Spirit Items
Tier-IV Spirit Items
I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
III
3000
Knockdown Stats
Overview
Heroes
Combinations
Best combined items with "Knockdown"
#
Hero
Usage
Winrate
Winrate Change
III
3000
Heroic Aura
15.3%
55.1%
+7.1%
III
3000
Torment Pulse
6.6%
53.1%
+5.2%
I
500
Close Quarters
42.5%
52.6%
+4.6%
III
4200
Debuff remover
3.4%
52.4%
+4.4%
II
1250
Berserker
29.4%
52.3%
+4.3%
II
1250
Fleetfoot
23.9%
52.2%
+4.2%
II
1250
Slowing Hex
34.3%
52.1%
+4.2%
III
3000
Veil Walker
12%
51.9%
+3.9%
I
500
Melee Lifesteal
13.2%
51.9%
+3.9%
III
3000
Fortitude
22.4%
51.5%
+3.6%
II
1700
Enduring Speed
47.1%
51.5%
+3.5%
III
4200
Mystic Slow
4.6%
51.2%
+3.2%
IV
6500
Phantom Strike
1.3%
51.1%
+3.1%
II
1250
Bullet Resist Shredder
40.1%
51%
+3%
II
1250
Bullet Armor
39.6%
50.9%
+2.9%
III
3000
Pristine Emblem
22.5%
50.7%
+2.8%
II
1250
Healbane
11.8%
50.7%
+2.7%
I
500
High-Velocity Mag
45%
50.4%
+2.4%
II
1250
Quicksilver Reload
23.1%
50.2%
+2.2%
II
1250
Suppressor
9.1%
49.8%
+1.9%
II
1250
Spirit Armor
39.7%
49.8%
+1.8%
III
3500
Point Blank
21.2%
49.8%
+1.8%
I
500
Sprint Boots
53.6%
49.5%
+1.6%
IV
6500
Curse
3%
49.5%
+1.6%
I
500
Mystic Burst
67.9%
49.4%
+1.5%
IV
6500
Glass Cannon
6.1%
49.3%
+1.4%
IV
6500
Frenzy
2.2%
48.8%
+0.8%
III
3500
Lifestrike
5%
48.6%
+0.6%
IV
6500
Inhibitor
8%
48.6%
+0.6%
IV
6500
Refresher
1.5%
48.1%
+0.2%
II
1250
Debuff Reducer
15.2%
48.2%
+0.2%
III
3500
Improved Reach
7.8%
48%
+0.1%
III
3500
Titanic Magazine
10.3%
48.1%
+0.1%
I
500
Extra Charge
30.5%
48.1%
+0.1%
IV
6500
Crippling Headshot
5%
48%
+0.1%
III
3000
Hunter's Aura
5.7%
48.1%
+0.1%
III
3000
Knockdown
100%
48%
0%
III
3000
Majestic Leap
3.2%
47.8%
-0.1%
IV
7700
Escalating Exposure
3.3%
47.9%
-0.1%
IV
6500
Leech
10.9%
47.8%
-0.1%
II
1250
Spirit Lifesteal
25.8%
47.7%
-0.2%
IV
6500
Mystic Reverb
4.8%
47.7%
-0.3%
I
500
Extra Regen
30.8%
47.7%
-0.3%
III
4200
Superior Duration
4.5%
47.5%
-0.4%
II
1250
Active Reload
10.1%
47.5%
-0.5%
I
500
Mystic Reach
16.7%
47.4%
-0.5%
II
1250
Melee Charge
6.8%
47.3%
-0.6%
III
4200
Improved Bullet Armor
24.9%
47.3%
-0.7%
I
500
Extra Spirit
29.1%
47.3%
-0.7%
III
4200
Improved Spirit Armor
22%
47.2%
-0.8%
II
1250
Improved Cooldown
36%
47.1%
-0.9%
IV
6500
Siphon Bullets
9.6%
47.1%
-0.9%
IV
10000
Boundless Spirit
8.3%
46.6%
-1.3%
II
1250
Mystic Shot
26.5%
46.6%
-1.4%
IV
6500
Ricochet
2.3%
46.3%
-1.6%
II
1250
Duration Extender
9.6%
46.4%
-1.6%
I
500
Spirit Strike
16.1%
46.3%
-1.7%
III
3000
Ethereal Shift
3.3%
46.2%
-1.8%
III
3500
Rapid Recharge
20.8%
46.1%
-1.9%
II
1250
Reactive Barrier
4.5%
46%
-2%
I
500
Enduring Spirit
25.5%
46%
-2%
III
3000
Burst Fire
9.8%
45.9%
-2.1%
I
500
Ammo Scavenger
5.3%
45.8%
-2.1%
I
500
Extra Stamina
35%
45.8%
-2.2%
IV
6500
Spiritual Overflow
3.2%
45.6%
-2.4%
II
1250
Mystic Vulnerability
10.9%
45.5%
-2.4%
II
1250
Swift Striker
11.1%
45.5%
-2.5%
I
500
Extra Health
10.3%
45.3%
-2.7%
III
3000
Tesla Bullets
14.7%
45.3%
-2.7%
III
3000
Diviner's Kevlar
4.1%
45.3%
-2.7%
IV
6300
Soul Rebirth
2.3%
45.1%
-2.8%
III
3000
Warp Stone
6%
45.1%
-2.9%
III
4200
Superior Cooldown
26.8%
44.8%
-3.2%
III
3000
Surge of Power
12.7%
44.6%
-3.4%
III
3500
Improved Spirit
21%
44.4%
-3.5%
II
1250
Enchanter's Barrier
24.7%
44.5%
-3.5%
I
500
Rapid Rounds
13.2%
44.4%
-3.5%
I
500
Healing Rite
18%
44.4%
-3.5%
III
3000
Intensifying Magazine
10.9%
44.4%
-3.6%
I
500
Basic Magazine
21.5%
44.2%
-3.7%
II
1250
Healing Booster
11.3%
44.1%
-3.9%
II
1250
Soul Shredder Bullets
26.9%
44.1%
-3.9%
IV
6500
Colossus
1.3%
43.8%
-4.2%
IV
6500
Unstoppable
3.6%
43.8%
-4.2%
III
3500
Improved Burst
27.6%
43.8%
-4.2%
III
3000
Alchemical Fire
1.1%
43.6%
-4.4%
II
1250
Bullet Lifesteal
22.6%
43.5%
-4.4%
III
3500
Superior Stamina
18.2%
43.5%
-4.5%
III
3000
Toxic Bullets
5.7%
43.4%
-4.6%
I
500
Headshot Booster
23.5%
42.9%
-5.1%
III
3000
Silence Glyph
5.1%
42.6%
-5.3%
II
1250
Divine Barrier
1.3%
42.6%
-5.4%
III
3000
Escalating Resilience
2%
42.5%
-5.5%
II
1250
Health Nova
3.6%
42.3%
-5.7%
II
1250
Combat Barrier
12.9%
42.2%
-5.8%
II
1250
Slowing Bullets
9.6%
41.6%
-6.4%
I
500
Infuser
4.7%
41.4%
-6.5%
I
500
Restorative Shot
10.9%
41.2%
-6.7%
IV
6500
Lucky Shot
3.8%
41.2%
-6.8%
II
1250
Kinetic Dash
4.6%
40.9%
-7.1%
II
1250
Long Range
6.1%
40.2%
-7.8%
II
1250
Cold Front
4.5%
39.8%
-8.2%
I
500
Monster Rounds
10%
39.7%
-8.3%
I
500
Hollow Point Ward
11.6%
39.1%
-8.9%
III
3500
Rescue Beam
2.1%
38.7%
-9.3%
III
4200
Sharpshooter
3.5%
36.5%
-11.5%
III
3000
Metal Skin
2.7%
36.5%
-11.5%
II
1250
Return Fire
3.1%
35.7%
-12.3%
II
1250
Decay
1.7%
35.5%
-12.5%
II
1250
Withering Whip
2.4%
32.6%
-15.4%