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Tier-I Spirit Items
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I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
II
1250
Improved Cooldown Stats
Overview
Heroes
Combinations
Best combined items with "Improved Cooldown "
#
Hero
Usage
Winrate
Winrate Change
III
3000
Diviner's Kevlar
4.3%
58.6%
+7.4%
IV
6500
Mystic Reverb
5.9%
58.3%
+7.1%
IV
6500
Refresher
2%
58.1%
+6.9%
IV
10000
Boundless Spirit
9.1%
57%
+5.8%
IV
7700
Escalating Exposure
7.8%
56.9%
+5.8%
III
4200
Superior Duration
11.8%
56.8%
+5.6%
III
3500
Improved Reach
19.6%
56.1%
+4.9%
IV
6500
Leech
10.9%
55.4%
+4.3%
II
1250
Mystic Vulnerability
31.5%
55.5%
+4.3%
II
1250
Duration Extender
23.8%
55.3%
+4.2%
I
500
Mystic Reach
37.1%
54.6%
+3.4%
IV
6500
Siphon Bullets
3%
54.2%
+3%
III
3000
Torment Pulse
5.2%
53.9%
+2.8%
III
3500
Rescue Beam
2%
53.9%
+2.7%
III
3500
Improved Spirit
29.6%
53.8%
+2.6%
IV
6500
Echo Shard
2.3%
53.7%
+2.6%
III
3000
Majestic Leap
4.5%
53.6%
+2.4%
IV
6500
Ricochet
1.3%
53.6%
+2.4%
I
500
Extra Spirit
35%
53.1%
+1.9%
II
1250
Spirit Lifesteal
43.8%
53%
+1.8%
III
3000
Warp Stone
10.5%
52.9%
+1.8%
II
1250
Enchanter's Barrier
19.9%
52.4%
+1.2%
I
500
Enduring Spirit
48.7%
52.4%
+1.2%
I
500
Extra Charge
48.9%
52.1%
+0.9%
II
1250
Reactive Barrier
5.1%
52.1%
+0.9%
IV
6500
Inhibitor
1.4%
51.9%
+0.8%
IV
6500
Frenzy
2.1%
52%
+0.8%
I
500
Infuser
6.6%
51.9%
+0.7%
II
1250
Health Nova
5.5%
51.6%
+0.4%
III
3000
Hunter's Aura
4.2%
51.6%
+0.4%
II
1700
Enduring Speed
30.8%
51.5%
+0.4%
III
3500
Lifestrike
4.5%
51.6%
+0.4%
III
3000
Surge of Power
8.4%
51.6%
+0.4%
III
4200
Superior Cooldown
49.4%
51.4%
+0.2%
II
1250
Healbane
15%
51.3%
+0.2%
II
1250
Improved Cooldown
100%
51.2%
0%
IV
6500
Glass Cannon
4.4%
51.1%
0%
I
500
High-Velocity Mag
36.1%
51.1%
0%
III
3500
Rapid Recharge
23.7%
50.9%
-0.2%
II
1250
Spirit Armor
31.1%
51%
-0.2%
II
1250
Healing Booster
15.6%
51%
-0.2%
II
1250
Berserker
8.8%
51%
-0.2%
I
500
Sprint Boots
40.1%
50.9%
-0.3%
III
3500
Point Blank
11.5%
50.6%
-0.5%
II
1250
Fleetfoot
6.4%
50.6%
-0.5%
II
1250
Melee Charge
5.5%
50.7%
-0.5%
III
4200
Improved Spirit Armor
14.9%
50.6%
-0.6%
IV
6500
Lucky Shot
1.4%
50.6%
-0.6%
I
500
Healing Rite
19.7%
50.5%
-0.7%
III
4200
Mystic Slow
11.1%
50.5%
-0.7%
II
1250
Debuff Reducer
8.7%
50.3%
-0.8%
II
1250
Cold Front
6.5%
50.4%
-0.8%
I
500
Monster Rounds
11.9%
50.2%
-0.9%
I
500
Close Quarters
28.8%
50.3%
-0.9%
II
1250
Bullet Armor
35%
50.2%
-0.9%
I
500
Melee Lifesteal
9.6%
50.2%
-0.9%
IV
6500
Unstoppable
1.2%
50.2%
-1%
III
3000
Heroic Aura
2.4%
50.2%
-1%
III
3000
Veil Walker
2.8%
50.2%
-1%
IV
6500
Crippling Headshot
3.1%
49.9%
-1.2%
III
3500
Improved Burst
28.5%
50%
-1.2%
II
1250
Soul Shredder Bullets
30.1%
50%
-1.2%
I
500
Mystic Burst
48.7%
49.9%
-1.3%
II
1250
Kinetic Dash
8.3%
49.7%
-1.5%
I
500
Extra Stamina
48.5%
49.7%
-1.5%
IV
6500
Spiritual Overflow
3.3%
49.6%
-1.6%
III
3000
Pristine Emblem
14.7%
49.5%
-1.6%
I
500
Spirit Strike
8.7%
49.5%
-1.7%
I
500
Extra Regen
14.7%
49.5%
-1.7%
III
4200
Improved Bullet Armor
16.7%
49.5%
-1.7%
I
500
Hollow Point Ward
22.1%
49.4%
-1.8%
I
500
Rapid Rounds
9.7%
49.3%
-1.8%
II
1250
Quicksilver Reload
6.7%
49.4%
-1.8%
II
1250
Active Reload
5.7%
49.3%
-1.9%
II
1250
Suppressor
16.6%
49.2%
-1.9%
III
3000
Intensifying Magazine
6.2%
49.1%
-2.1%
II
1250
Divine Barrier
1.4%
49.1%
-2.1%
II
1250
Bullet Resist Shredder
12.7%
49%
-2.1%
III
3500
Superior Stamina
14.6%
48.8%
-2.3%
I
500
Restorative Shot
13.2%
48.7%
-2.4%
II
1250
Decay
2.4%
48.8%
-2.4%
III
3000
Tesla Bullets
7.7%
48.6%
-2.6%
I
500
Basic Magazine
32%
48.5%
-2.7%
II
1250
Mystic Shot
31.6%
48.5%
-2.7%
I
500
Extra Health
12.5%
48.3%
-2.8%
II
1250
Slowing Hex
4.7%
48.2%
-3%
II
1250
Bullet Lifesteal
10.4%
48.2%
-3%
II
1250
Slowing Bullets
12.6%
48.2%
-3%
I
500
Ammo Scavenger
2.1%
48.1%
-3.1%
I
500
Headshot Booster
19.9%
48%
-3.2%
III
3000
Burst Fire
3%
47.2%
-4%
III
3000
Knockdown
1.6%
47.1%
-4.1%
III
3000
Ethereal Shift
1.6%
46.9%
-4.2%
III
3000
Fortitude
5.9%
46.9%
-4.3%
II
1250
Long Range
11.7%
46.5%
-4.7%
II
1250
Swift Striker
3.2%
45.9%
-5.2%
III
3000
Toxic Bullets
3.6%
45.9%
-5.3%
III
3000
Metal Skin
1.6%
45.8%
-5.4%
III
3500
Titanic Magazine
10.5%
45.7%
-5.5%
II
1250
Combat Barrier
10.1%
45.7%
-5.5%
III
4200
Debuff remover
1.5%
45.4%
-5.8%
III
4200
Sharpshooter
5.1%
44.7%
-6.4%
II
1250
Return Fire
1.1%
44.5%
-6.7%