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IV
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III
4200
Improved Bullet Armor Stats
Overview
Heroes
Combinations
Best combined items with "Improved Bullet Armor"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Colossus
1.6%
55.7%
+6%
IV
6500
Inhibitor
4.9%
55.6%
+5.8%
IV
6500
Ricochet
5.9%
55.4%
+5.7%
IV
6500
Refresher
1.1%
54.4%
+4.7%
III
3000
Majestic Leap
1.6%
54.1%
+4.4%
IV
6500
Vampiric Burst
2.3%
54%
+4.3%
IV
6500
Phantom Strike
1.6%
53.9%
+4.2%
III
3000
Torment Pulse
11%
53.2%
+3.5%
IV
10000
Boundless Spirit
6.2%
53.2%
+3.5%
III
3000
Diviner's Kevlar
3.9%
53.2%
+3.5%
III
3000
Hunter's Aura
7.4%
53.1%
+3.4%
IV
6300
Soul Rebirth
2%
52.7%
+3%
II
1250
Duration Extender
15.5%
52.6%
+2.9%
II
1250
Melee Charge
9.9%
52.4%
+2.6%
II
1250
Healing Booster
14%
52.3%
+2.6%
IV
6500
Leech
15.9%
52.3%
+2.6%
IV
6500
Crippling Headshot
4.6%
52.4%
+2.6%
III
3500
Lifestrike
8%
52.2%
+2.5%
IV
6500
Unstoppable
2.9%
52.1%
+2.4%
II
1250
Berserker
20.6%
52.1%
+2.3%
III
3000
Surge of Power
4.5%
51.9%
+2.2%
III
4200
Superior Duration
7.7%
51.8%
+2.1%
II
1700
Enduring Speed
38.3%
51.6%
+1.9%
IV
6500
Mystic Reverb
2.6%
51.4%
+1.6%
IV
6500
Siphon Bullets
12.5%
51.1%
+1.4%
I
500
Sprint Boots
47%
51.1%
+1.4%
I
500
Spirit Strike
11.3%
51.1%
+1.4%
IV
7700
Escalating Exposure
4.8%
51%
+1.3%
IV
6500
Lucky Shot
11.5%
50.9%
+1.1%
I
500
Rapid Rounds
13.9%
50.8%
+1.1%
III
3000
Pristine Emblem
16.1%
50.7%
+1%
II
1250
Debuff Reducer
11.9%
50.6%
+0.9%
III
3000
Tesla Bullets
15.4%
50.6%
+0.9%
II
1250
Mystic Vulnerability
17.3%
50.6%
+0.8%
III
3500
Improved Reach
16.5%
50.6%
+0.8%
I
500
Restorative Shot
17.3%
50.5%
+0.8%
III
3000
Veil Walker
3.3%
50.5%
+0.7%
II
1250
Bullet Resist Shredder
28%
50.4%
+0.7%
I
500
Close Quarters
41.2%
50.5%
+0.7%
IV
6500
Frenzy
3.9%
50.4%
+0.7%
IV
6500
Spiritual Overflow
2%
50.3%
+0.6%
III
3500
Point Blank
20.9%
50.3%
+0.6%
III
4200
Improved Spirit Armor
50.3%
50.2%
+0.5%
I
500
Ammo Scavenger
9.1%
50.2%
+0.5%
II
1250
Slowing Hex
5.8%
50.2%
+0.5%
I
500
Melee Lifesteal
15%
50.2%
+0.5%
II
1250
Swift Striker
6.8%
50.2%
+0.5%
II
1250
Fleetfoot
10.8%
50.2%
+0.5%
I
500
Healing Rite
12.9%
50.2%
+0.4%
II
1250
Health Nova
4.2%
50.1%
+0.4%
III
3000
Heroic Aura
3.8%
50.2%
+0.4%
I
500
Extra Stamina
34.5%
50%
+0.3%
II
1250
Spirit Lifesteal
22.1%
49.9%
+0.2%
I
500
Extra Regen
20.1%
49.8%
+0.1%
I
500
Mystic Reach
33%
49.8%
+0.1%
I
500
Monster Rounds
16.6%
49.9%
+0.1%
III
3000
Escalating Resilience
1.7%
49.8%
+0.1%
I
500
Infuser
9.1%
49.9%
+0.1%
II
1250
Suppressor
18.9%
49.8%
+0.1%
II
1250
Cold Front
8.2%
49.8%
+0.1%
III
4200
Improved Bullet Armor
100%
49.7%
0%
II
1250
Enchanter's Barrier
7.4%
49.8%
0%
III
3000
Fortitude
8.1%
49.7%
0%
I
500
Headshot Booster
14.2%
49.6%
-0.1%
II
1250
Spirit Armor
60.5%
49.7%
-0.1%
II
1250
Improved Cooldown
34.8%
49.5%
-0.2%
I
500
Enduring Spirit
23.8%
49.5%
-0.2%
IV
6500
Glass Cannon
8.3%
49.5%
-0.2%
III
3500
Superior Stamina
18.2%
49.6%
-0.2%
IV
6500
Silencer
1.4%
49.4%
-0.4%
III
3500
Improved Spirit
17.3%
49.1%
-0.6%
II
1250
Kinetic Dash
6.3%
49.1%
-0.7%
III
3000
Warp Stone
9.5%
49%
-0.7%
I
500
Basic Magazine
39.3%
49%
-0.8%
II
1250
Healbane
12%
49%
-0.8%
II
1250
Bullet Lifesteal
31.8%
48.8%
-0.9%
III
4200
Mystic Slow
7.7%
48.8%
-0.9%
III
3000
Intensifying Magazine
14.3%
48.9%
-0.9%
II
1250
Slowing Bullets
17.4%
48.8%
-1%
II
1250
Soul Shredder Bullets
17.2%
48.6%
-1.1%
II
1250
Bullet Armor
70.5%
48.6%
-1.1%
IV
6500
Echo Shard
1.4%
48.5%
-1.2%
III
4200
Superior Cooldown
24.4%
48.5%
-1.3%
II
1250
Active Reload
24%
48.4%
-1.3%
III
3500
Titanic Magazine
19.8%
48.4%
-1.3%
I
500
Mystic Burst
40.7%
48.3%
-1.4%
II
1250
Mystic Shot
12.8%
48.2%
-1.5%
II
1250
Quicksilver Reload
20.9%
48.1%
-1.6%
I
500
Hollow Point Ward
10%
48.1%
-1.6%
III
3000
Ethereal Shift
2.2%
48%
-1.7%
I
500
High-Velocity Mag
29.9%
47.8%
-1.9%
I
500
Extra Charge
39.2%
47.7%
-2%
III
3500
Improved Burst
16.2%
47.6%
-2.2%
II
1250
Combat Barrier
3.9%
47.4%
-2.3%
I
500
Extra Spirit
26.2%
47.4%
-2.4%
II
1250
Withering Whip
4.5%
47.4%
-2.4%
II
1250
Return Fire
2%
47.3%
-2.4%
III
3000
Knockdown
2.3%
47.3%
-2.5%
III
3000
Metal Skin
2.2%
47.1%
-2.6%
I
500
Extra Health
25.4%
46.9%
-2.8%
III
4200
Debuff remover
2.6%
46.8%
-2.9%
II
1250
Reactive Barrier
7.6%
46.8%
-3%
III
3000
Toxic Bullets
11.1%
46.8%
-3%
IV
6500
Curse
1.2%
46.7%
-3%
III
3500
Rapid Recharge
12.4%
46.6%
-3.1%
III
3000
Burst Fire
12.4%
46.5%
-3.2%
II
1250
Decay
2.7%
45.6%
-4.1%
II
1250
Long Range
10.7%
44.1%
-5.7%
III
4200
Sharpshooter
9.1%
43.6%
-6.1%