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Tier-IV Weapon Items
Vitality Items
Tier-I Vitality Items
Tier-II Vitality Items
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Tier-I Spirit Items
Tier-II Spirit Items
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Tier-IV Spirit Items
I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
II
1250
Health Nova Stats
Overview
Heroes
Combinations
Best combined items with "Health Nova"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Mystic Reverb
3%
62.3%
+9.9%
III
3000
Majestic Leap
1.1%
60.5%
+8.2%
IV
7700
Escalating Exposure
4.8%
60.3%
+8%
IV
6500
Siphon Bullets
19.7%
58.2%
+5.8%
III
3000
Hunter's Aura
4.6%
57.8%
+5.5%
III
3000
Heroic Aura
15.7%
57.7%
+5.4%
III
3000
Diviner's Kevlar
1.3%
57.6%
+5.2%
IV
6500
Vampiric Burst
1.8%
57.4%
+5.1%
IV
6500
Lucky Shot
3.9%
56.6%
+4.3%
III
3500
Rescue Beam
15.3%
55.5%
+3.2%
IV
10000
Boundless Spirit
2.7%
55.3%
+3%
II
1700
Enduring Speed
55.1%
54.9%
+2.6%
III
3000
Warp Stone
5.9%
54.9%
+2.6%
III
3500
Improved Reach
17%
54.8%
+2.5%
III
3000
Surge of Power
1.5%
54.8%
+2.5%
IV
6500
Inhibitor
4.8%
54.7%
+2.4%
I
500
Sprint Boots
62%
54.4%
+2.1%
III
4200
Superior Duration
15.9%
54.4%
+2.1%
II
1250
Active Reload
32.2%
54.4%
+2.1%
II
1250
Bullet Lifesteal
35.4%
54.4%
+2%
III
3000
Intensifying Magazine
28.2%
54.2%
+1.9%
III
3000
Torment Pulse
9.1%
54.1%
+1.8%
I
500
Extra Stamina
23.2%
54%
+1.7%
II
1250
Kinetic Dash
1.2%
53.9%
+1.6%
III
4200
Superior Cooldown
26.9%
53.7%
+1.4%
II
1250
Slowing Bullets
24.6%
53.6%
+1.3%
I
500
Extra Charge
31.5%
53.7%
+1.3%
II
1250
Mystic Vulnerability
21.1%
53.4%
+1.1%
II
1250
Fleetfoot
15.4%
53.3%
+1%
II
1250
Melee Charge
7.3%
53.3%
+1%
II
1250
Bullet Resist Shredder
33.6%
53.2%
+0.9%
II
1250
Healbane
20.7%
53.1%
+0.8%
II
1250
Duration Extender
32%
53%
+0.6%
I
500
Spirit Strike
9.7%
52.9%
+0.6%
I
500
Mystic Reach
48.7%
52.6%
+0.3%
II
1250
Healing Booster
46.9%
52.5%
+0.2%
II
1250
Health Nova
100%
52.3%
0%
II
1250
Combat Barrier
1.8%
52.4%
0%
I
500
Ammo Scavenger
10.9%
52.3%
-0.1%
II
1250
Restorative Locket
5.5%
52.1%
-0.2%
IV
6500
Colossus
1.2%
52%
-0.3%
IV
6500
Crippling Headshot
4.6%
51.9%
-0.4%
I
500
Basic Magazine
50.5%
51.9%
-0.4%
II
1250
Spirit Armor
20.9%
51.9%
-0.4%
I
500
Healing Rite
42.3%
51.8%
-0.5%
III
3000
Burst Fire
1.6%
51.8%
-0.5%
IV
6500
Glass Cannon
1.1%
51.8%
-0.6%
III
3500
Improved Spirit
11.3%
51.6%
-0.7%
II
1250
Improved Cooldown
43.2%
51.6%
-0.7%
I
500
Close Quarters
18.5%
51.2%
-1.1%
IV
6500
Curse
2%
51.2%
-1.1%
II
1250
Spirit Lifesteal
5.6%
51.1%
-1.2%
II
1250
Bullet Armor
26.4%
50.7%
-1.6%
II
1250
Withering Whip
4.9%
50.5%
-1.8%
II
1250
Berserker
9%
50.4%
-1.9%
I
500
Mystic Burst
13.1%
50.2%
-2.1%
III
4200
Improved Bullet Armor
15.6%
50.1%
-2.2%
I
500
Restorative Shot
14%
50%
-2.3%
I
500
Extra Health
30%
50%
-2.4%
II
1250
Mystic Shot
9.9%
49.7%
-2.6%
II
1250
Debuff Reducer
9.5%
49.6%
-2.7%
III
3000
Pristine Emblem
7%
49.4%
-2.9%
IV
6500
Leech
4.3%
49.3%
-3%
III
3500
Titanic Magazine
24.6%
49.3%
-3%
III
3500
Improved Burst
7.3%
49.2%
-3.1%
II
1250
Soul Shredder Bullets
5.1%
49.3%
-3.1%
I
500
Monster Rounds
21%
48.9%
-3.4%
I
500
Extra Regen
13.2%
48.7%
-3.6%
I
500
High-Velocity Mag
15.6%
48.7%
-3.6%
I
500
Extra Spirit
20.5%
48.6%
-3.7%
I
500
Enduring Spirit
6.6%
48.6%
-3.7%
III
3000
Tesla Bullets
8.7%
48.5%
-3.8%
III
3000
Metal Skin
1.2%
48.4%
-3.9%
I
500
Headshot Booster
9.9%
48.5%
-3.9%
II
1250
Divine Barrier
1.6%
48.2%
-4.1%
III
3000
Toxic Bullets
4.2%
48.1%
-4.2%
III
4200
Mystic Slow
2.2%
48.1%
-4.2%
II
1250
Reactive Barrier
1.6%
48%
-4.3%
II
1250
Enchanter's Barrier
1.9%
48%
-4.3%
III
4200
Improved Spirit Armor
11%
47.7%
-4.6%
III
3000
Fortitude
7.1%
47.7%
-4.6%
I
500
Rapid Rounds
5.2%
47.6%
-4.7%
III
3500
Rapid Recharge
5.6%
47.5%
-4.8%
III
3500
Superior Stamina
7.3%
46.9%
-5.4%
II
1250
Swift Striker
2.8%
46.5%
-5.8%
II
1250
Suppressor
14.8%
46.3%
-6%
III
3000
Escalating Resilience
1.2%
46%
-6.3%
I
500
Hollow Point Ward
4.9%
45.8%
-6.5%
I
500
Melee Lifesteal
2.9%
45.8%
-6.5%
II
1250
Slowing Hex
1.9%
45.5%
-6.8%
III
4200
Sharpshooter
1.3%
45.5%
-6.8%
I
500
Infuser
2.1%
44.4%
-7.9%
II
1250
Long Range
3.5%
43.9%
-8.4%
III
3500
Point Blank
2.1%
43.8%
-8.5%
III
3500
Lifestrike
1.5%
43.8%
-8.5%
II
1250
Quicksilver Reload
2.6%
42.4%
-9.9%
III
3000
Knockdown
1.2%
42.3%
-10%
II
1250
Return Fire
1.5%
42.2%
-10.1%
II
1250
Cold Front
1.9%
42.2%
-10.2%
II
1250
Decay
2.2%
40.3%
-12%