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I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
I
500
Healing Rite Stats
Overview
Heroes
Combinations
Best combined items with "Healing Rite"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Mystic Reverb
3.7%
57.8%
+8.1%
IV
6500
Ricochet
3.3%
57.1%
+7.3%
IV
6500
Refresher
1.3%
56.8%
+7%
IV
6500
Siphon Bullets
4.3%
55.8%
+6%
IV
7700
Escalating Exposure
6.2%
55.3%
+5.5%
IV
6500
Inhibitor
2.3%
55.3%
+5.5%
IV
6500
Glass Cannon
6.3%
54.9%
+5.2%
IV
6500
Leech
11.6%
54.9%
+5.1%
III
3500
Rescue Beam
5.4%
54.6%
+4.9%
III
3000
Torment Pulse
4.5%
54.2%
+4.4%
IV
6500
Vampiric Burst
1.5%
54%
+4.3%
III
4200
Superior Duration
12.5%
53.8%
+4%
IV
10000
Boundless Spirit
7.3%
53.6%
+3.8%
IV
6500
Lucky Shot
7.8%
53.5%
+3.7%
III
3000
Hunter's Aura
2.9%
53.4%
+3.6%
III
3000
Heroic Aura
3.9%
53.3%
+3.6%
IV
6500
Echo Shard
1.2%
53.4%
+3.6%
III
3500
Improved Reach
20%
53.2%
+3.4%
III
3000
Majestic Leap
5.2%
53.1%
+3.3%
II
1250
Duration Extender
25.1%
52.9%
+3.1%
IV
6500
Crippling Headshot
5%
52.9%
+3.1%
III
3000
Diviner's Kevlar
4%
52.5%
+2.7%
II
1250
Healing Booster
18%
52.2%
+2.4%
II
1250
Melee Charge
3.8%
52.1%
+2.3%
III
3000
Warp Stone
6.8%
52%
+2.2%
I
500
Mystic Reach
45.2%
52%
+2.2%
IV
6500
Unstoppable
1.1%
51.9%
+2.1%
II
1700
Enduring Speed
31.1%
51.9%
+2.1%
I
500
Spirit Strike
5.8%
51.8%
+2.1%
II
1250
Health Nova
12.9%
51.8%
+2%
II
1250
Mystic Vulnerability
30.1%
51.7%
+1.9%
II
1250
Spirit Armor
27.8%
51.5%
+1.7%
III
3500
Point Blank
8.9%
51.2%
+1.4%
III
3000
Intensifying Magazine
5.7%
51.2%
+1.4%
III
4200
Improved Spirit Armor
11.7%
51%
+1.3%
III
3500
Improved Spirit
26.5%
51.1%
+1.3%
III
4200
Superior Cooldown
30.3%
51%
+1.2%
I
500
Sprint Boots
37.6%
51%
+1.2%
II
1250
Reactive Barrier
6.3%
50.8%
+1.1%
II
1250
Berserker
6.4%
50.8%
+1%
II
1250
Spirit Lifesteal
34.7%
50.8%
+1%
III
3000
Toxic Bullets
13.1%
50.7%
+0.9%
III
3000
Veil Walker
3%
50.7%
+0.9%
II
1250
Bullet Armor
30%
50.7%
+0.9%
III
3000
Surge of Power
6.6%
50.6%
+0.8%
III
3500
Lifestrike
1.3%
50.6%
+0.8%
II
1250
Healbane
18.4%
50.5%
+0.7%
II
1250
Improved Cooldown
46.8%
50.5%
+0.7%
II
1250
Fleetfoot
9.3%
50.4%
+0.6%
III
4200
Improved Bullet Armor
14.7%
50.2%
+0.4%
III
3500
Titanic Magazine
19.4%
50.1%
+0.4%
II
1250
Cold Front
4.8%
50.1%
+0.3%
III
3000
Tesla Bullets
19%
50.1%
+0.3%
II
1250
Bullet Resist Shredder
10.8%
50.1%
+0.3%
I
500
Infuser
12.4%
50%
+0.3%
III
3000
Pristine Emblem
10.3%
50%
+0.2%
I
500
Extra Charge
33.7%
49.9%
+0.1%
I
500
Extra Spirit
35.8%
49.8%
+0.1%
II
1250
Bullet Lifesteal
17.6%
49.8%
0%
II
1250
Active Reload
9.3%
49.8%
0%
I
500
Healing Rite
100%
49.8%
0%
I
500
Extra Stamina
35.4%
49.7%
0%
IV
6500
Curse
1.1%
49.6%
-0.2%
I
500
Hollow Point Ward
19.6%
49.5%
-0.3%
I
500
Enduring Spirit
38%
49.5%
-0.3%
II
1250
Enchanter's Barrier
17.4%
49.4%
-0.4%
I
500
Restorative Shot
12.4%
49.3%
-0.5%
I
500
Close Quarters
28.2%
49.2%
-0.6%
I
500
Basic Magazine
42.2%
49.1%
-0.7%
I
500
Melee Lifesteal
3.5%
49%
-0.8%
III
3000
Fortitude
5.5%
48.8%
-0.9%
II
1250
Quicksilver Reload
21.3%
48.8%
-0.9%
I
500
High-Velocity Mag
22.3%
48.8%
-1%
IV
6500
Spiritual Overflow
3.7%
48.7%
-1.1%
II
1250
Kinetic Dash
5.9%
48.6%
-1.2%
III
3000
Burst Fire
4.3%
48.6%
-1.2%
II
1250
Swift Striker
4.3%
48.4%
-1.4%
II
1250
Slowing Bullets
18.7%
48.3%
-1.5%
I
500
Extra Health
10.3%
48.3%
-1.5%
I
500
Mystic Burst
36%
48.3%
-1.5%
I
500
Rapid Rounds
11.6%
48%
-1.7%
I
500
Monster Rounds
20.7%
48%
-1.8%
I
500
Extra Regen
21.3%
47.9%
-1.9%
II
1250
Divine Barrier
2%
47.8%
-1.9%
II
1250
Debuff Reducer
3.5%
47.8%
-2%
III
3500
Superior Stamina
11.1%
47.8%
-2%
II
1250
Slowing Hex
7.4%
47.7%
-2.1%
II
1250
Soul Shredder Bullets
27.6%
47.6%
-2.1%
III
3500
Improved Burst
18.1%
47.5%
-2.2%
III
3500
Rapid Recharge
13.3%
47.5%
-2.2%
I
500
Headshot Booster
16.4%
47.2%
-2.6%
II
1250
Suppressor
11.8%
47.1%
-2.7%
I
500
Ammo Scavenger
4.8%
47.1%
-2.7%
II
1250
Decay
2%
46.5%
-3.3%
III
4200
Mystic Slow
5.8%
46.4%
-3.4%
II
1250
Mystic Shot
19.9%
46.2%
-3.6%
II
1250
Withering Whip
1.4%
46%
-3.7%
III
3000
Ethereal Shift
1.9%
46%
-3.8%
III
3000
Metal Skin
2.1%
44.7%
-5.1%
II
1250
Combat Barrier
8.1%
44.7%
-5.1%
III
4200
Sharpshooter
3.5%
44.5%
-5.3%
III
3000
Knockdown
1.9%
44.4%
-5.4%
II
1250
Long Range
6%
44.3%
-5.5%