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I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
IV
6500
Glass Cannon Stats
Overview
Heroes
Combinations
Best combined items with "Glass Cannon"
#
Hero
Usage
Winrate
Winrate Change
III
3000
Hunter's Aura
3%
61.6%
+7%
IV
6500
Ricochet
9.7%
60.4%
+5.9%
IV
6500
Frenzy
8.7%
59.2%
+4.6%
II
1250
Melee Charge
1.5%
58.7%
+4.1%
IV
6500
Unstoppable
2.3%
58.2%
+3.6%
IV
6500
Leech
20.2%
58.1%
+3.5%
IV
6500
Inhibitor
4.6%
56.9%
+2.3%
I
500
Close Quarters
33.4%
56.7%
+2.2%
II
1250
Withering Whip
2.2%
56.7%
+2.1%
IV
6500
Siphon Bullets
17.3%
56.4%
+1.8%
I
500
Basic Magazine
42.1%
56.4%
+1.8%
IV
6500
Crippling Headshot
12.1%
56.4%
+1.8%
I
500
Ammo Scavenger
17.4%
56.4%
+1.8%
I
500
Rapid Rounds
21.7%
56.3%
+1.7%
IV
6500
Lucky Shot
20.3%
56.2%
+1.7%
I
500
Mystic Reach
21.3%
56%
+1.4%
I
500
Extra Stamina
43.4%
55.9%
+1.3%
IV
6500
Mystic Reverb
1.9%
55.9%
+1.3%
III
3000
Tesla Bullets
23.2%
55.9%
+1.3%
II
1250
Kinetic Dash
14.5%
55.7%
+1.1%
II
1700
Enduring Speed
40.5%
55.5%
+0.9%
II
1250
Swift Striker
15.5%
55.5%
+0.9%
III
3000
Diviner's Kevlar
1.8%
55.4%
+0.8%
III
3500
Point Blank
26.1%
55.3%
+0.7%
II
1250
Bullet Resist Shredder
34.6%
55.3%
+0.7%
II
1250
Berserker
11.9%
55.2%
+0.7%
III
3500
Improved Reach
8.3%
55.2%
+0.6%
I
500
Monster Rounds
23%
55.2%
+0.6%
II
1250
Fleetfoot
5.2%
55.2%
+0.6%
III
3500
Titanic Magazine
24.1%
55.1%
+0.5%
I
500
Sprint Boots
44.1%
55%
+0.5%
IV
6500
Silencer
1.1%
55.1%
+0.5%
I
500
Healing Rite
12.5%
54.9%
+0.4%
II
1250
Slowing Bullets
14.8%
54.7%
+0.1%
II
1250
Bullet Lifesteal
60.5%
54.6%
0%
II
1250
Duration Extender
11.2%
54.5%
0%
III
3000
Pristine Emblem
20.1%
54.6%
0%
IV
6500
Glass Cannon
100%
54.6%
0%
III
3000
Heroic Aura
1.6%
54.3%
-0.2%
I
500
Extra Regen
31.7%
54.3%
-0.3%
II
1250
Active Reload
20.7%
53.8%
-0.8%
II
1250
Quicksilver Reload
43.4%
53.7%
-0.9%
III
4200
Superior Duration
6.9%
53.4%
-1.2%
II
1250
Debuff Reducer
6.1%
53.4%
-1.2%
I
500
High-Velocity Mag
31.5%
53.3%
-1.3%
III
3500
Superior Stamina
20.4%
53.3%
-1.3%
III
3000
Intensifying Magazine
16.6%
53.1%
-1.4%
IV
6500
Vampiric Burst
3.9%
53.1%
-1.5%
III
3000
Ethereal Shift
1.8%
53.1%
-1.5%
I
500
Headshot Booster
21.8%
52.8%
-1.8%
III
3000
Veil Walker
6.1%
52.7%
-1.8%
II
1250
Suppressor
13.7%
52.7%
-1.9%
I
500
Mystic Burst
47.3%
52.5%
-2.1%
I
500
Extra Charge
30.4%
52.4%
-2.2%
I
500
Hollow Point Ward
17%
52.2%
-2.4%
I
500
Restorative Shot
5.3%
51.8%
-2.7%
II
1250
Spirit Armor
25.1%
51.9%
-2.7%
I
500
Extra Health
20%
51.8%
-2.8%
II
1250
Reactive Barrier
12.8%
51.6%
-2.9%
II
1250
Combat Barrier
21.4%
51.7%
-2.9%
III
3000
Burst Fire
24.5%
51.7%
-2.9%
II
1250
Bullet Armor
30.2%
51.6%
-3%
II
1250
Long Range
30.7%
51.4%
-3.1%
I
500
Enduring Spirit
8.7%
51.4%
-3.2%
II
1250
Slowing Hex
3.8%
51.3%
-3.3%
I
500
Spirit Strike
7.2%
51.3%
-3.3%
I
500
Extra Spirit
24.6%
51.1%
-3.5%
II
1250
Improved Cooldown
20.9%
51.1%
-3.5%
II
1250
Healbane
9.6%
51.1%
-3.5%
III
3000
Warp Stone
10.5%
51.1%
-3.5%
III
3000
Fortitude
8.3%
51.1%
-3.5%
III
4200
Mystic Slow
5.4%
51.1%
-3.5%
III
3000
Toxic Bullets
12.5%
50.9%
-3.6%
II
1250
Enchanter's Barrier
11.8%
50.8%
-3.8%
III
4200
Improved Spirit Armor
14.3%
50.5%
-4.1%
IV
6300
Soul Rebirth
2.2%
50.5%
-4.1%
III
4200
Sharpshooter
25.6%
50.2%
-4.3%
IV
6500
Curse
2.1%
50.1%
-4.4%
II
1250
Mystic Shot
10.9%
50%
-4.6%
III
4200
Superior Cooldown
14%
50%
-4.6%
II
1250
Spirit Lifesteal
5.3%
49.9%
-4.6%
I
500
Melee Lifesteal
1.7%
49.8%
-4.8%
III
4200
Improved Bullet Armor
18.8%
49.5%
-5%
III
3500
Improved Spirit
4.7%
49.4%
-5.1%
I
500
Infuser
1.3%
49.3%
-5.2%
III
3000
Knockdown
1.3%
49.3%
-5.3%
III
3000
Escalating Resilience
2.2%
48.8%
-5.8%
II
1250
Soul Shredder Bullets
4.8%
48%
-6.5%
II
1250
Healing Booster
3.2%
47.6%
-7%
II
1250
Mystic Vulnerability
3.4%
47.6%
-7%
III
3500
Improved Burst
10.5%
46.9%
-7.6%
III
4200
Debuff remover
1.8%
46.8%
-7.8%
III
3500
Rapid Recharge
7%
46.2%
-8.4%
III
3000
Surge of Power
1.3%
44.8%
-9.8%
IV
10000
Boundless Spirit
1.5%
44.7%
-9.8%
III
3000
Silence Glyph
1.6%
44.2%
-10.4%