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Deadlock Items
Weapon Items
Tier-I Weapon Items
Tier-II Weapon Items
Tier-III Weapon Items
Tier-IV Weapon Items
Vitality Items
Tier-I Vitality Items
Tier-II Vitality Items
Tier-III Vitality Items
Tier-IV Vitality Items
Spirit Items
Tier-I Spirit Items
Tier-II Spirit Items
Tier-III Spirit Items
Tier-IV Spirit Items
I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
I
500
Extra Regen Stats
Overview
Heroes
Combinations
Best combined items with "Extra Regen"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Frenzy
4.5%
57.9%
+10.1%
IV
6500
Mystic Reverb
1.9%
57.7%
+9.9%
IV
6500
Inhibitor
2.9%
56.7%
+8.9%
IV
6500
Echo Shard
1.6%
55.8%
+8%
IV
6500
Leech
11.9%
55.6%
+7.9%
IV
7700
Escalating Exposure
3.7%
55%
+7.2%
IV
6500
Ricochet
4.5%
54.7%
+7%
IV
6500
Siphon Bullets
4.8%
54.7%
+7%
IV
6500
Glass Cannon
8.8%
54.3%
+6.6%
IV
6500
Vampiric Burst
1.4%
54.1%
+6.3%
III
3000
Heroic Aura
2.1%
53.6%
+5.9%
IV
6500
Spiritual Overflow
3.1%
53.6%
+5.9%
IV
6500
Crippling Headshot
3.4%
53.3%
+5.6%
III
3000
Diviner's Kevlar
2.5%
53.2%
+5.5%
III
3000
Torment Pulse
7.5%
53.2%
+5.5%
IV
6500
Unstoppable
1.1%
53%
+5.3%
IV
10000
Boundless Spirit
4.9%
52.9%
+5.2%
III
4200
Superior Duration
4.4%
52.7%
+5%
II
1700
Enduring Speed
31%
52.7%
+5%
IV
6500
Lucky Shot
9.9%
52.7%
+4.9%
III
3000
Warp Stone
4.8%
52.2%
+4.4%
II
1250
Fleetfoot
7%
51.8%
+4.1%
III
3500
Lifestrike
2%
51.8%
+4.1%
II
1250
Healing Booster
8.7%
51.6%
+3.8%
III
3500
Improved Reach
11.6%
51.2%
+3.4%
III
3000
Hunter's Aura
6.5%
51%
+3.3%
II
1250
Berserker
14%
50.8%
+3.1%
II
1250
Healbane
16.4%
50.8%
+3.1%
II
1250
Slowing Hex
3.2%
50.7%
+3%
II
1250
Mystic Vulnerability
22.5%
50.8%
+3%
I
500
Melee Lifesteal
6.6%
50.6%
+2.9%
II
1250
Debuff Reducer
4.4%
50.6%
+2.8%
III
3500
Superior Stamina
8.6%
50.6%
+2.8%
I
500
Mystic Reach
29.3%
50.6%
+2.8%
II
1250
Cold Front
5.1%
50.4%
+2.6%
III
4200
Mystic Slow
7.6%
50.1%
+2.4%
II
1250
Spirit Lifesteal
16.6%
50.1%
+2.3%
III
4200
Improved Spirit Armor
13.5%
50.1%
+2.3%
II
1250
Melee Charge
3.1%
49.9%
+2.2%
III
3500
Point Blank
14.1%
50%
+2.2%
III
4200
Improved Bullet Armor
12.7%
49.8%
+2%
III
3000
Pristine Emblem
4.7%
49.8%
+2%
III
3500
Titanic Magazine
14.4%
49.7%
+2%
II
1250
Duration Extender
17.6%
49.6%
+1.9%
III
3500
Improved Burst
17.9%
49.6%
+1.8%
III
4200
Superior Cooldown
8.9%
49.6%
+1.8%
II
1250
Spirit Armor
32.9%
49.5%
+1.8%
II
1250
Suppressor
17.1%
49.6%
+1.8%
I
500
Extra Stamina
21.7%
49.4%
+1.7%
II
1250
Improved Cooldown
19.4%
49.5%
+1.7%
II
1250
Kinetic Dash
11%
49.4%
+1.6%
I
500
Sprint Boots
38%
49.4%
+1.6%
III
3000
Intensifying Magazine
9.9%
49.3%
+1.5%
III
3000
Veil Walker
3.6%
49.2%
+1.5%
III
3000
Tesla Bullets
18.6%
49.2%
+1.4%
I
500
Enduring Spirit
26.5%
49.2%
+1.4%
III
3000
Majestic Leap
1.1%
49%
+1.2%
III
3000
Toxic Bullets
16.7%
48.9%
+1.1%
IV
6500
Silencer
1.3%
48.9%
+1.1%
III
3000
Burst Fire
9.2%
48.7%
+1%
II
1250
Health Nova
2.2%
48.7%
+1%
I
500
Close Quarters
25.6%
48.7%
+0.9%
II
1250
Mystic Shot
20%
48.7%
+0.9%
II
1250
Bullet Resist Shredder
21.2%
48.6%
+0.8%
II
1250
Soul Shredder Bullets
32.4%
48.6%
+0.8%
I
500
Mystic Burst
35.7%
48.4%
+0.7%
III
3500
Improved Spirit
19.9%
48.4%
+0.6%
III
3000
Surge of Power
5.7%
48.4%
+0.6%
I
500
Infuser
6.2%
48.3%
+0.5%
I
500
High-Velocity Mag
23%
48.2%
+0.5%
II
1250
Bullet Armor
28.3%
48.2%
+0.4%
I
500
Healing Rite
11.8%
47.9%
+0.2%
II
1250
Bullet Lifesteal
29.7%
47.8%
0%
I
500
Extra Regen
100%
47.8%
0%
III
3000
Knockdown
1.8%
47.7%
-0.1%
I
500
Monster Rounds
28.8%
47.6%
-0.2%
III
3000
Ethereal Shift
1.4%
47.6%
-0.2%
I
500
Spirit Strike
11.4%
47.4%
-0.3%
III
3000
Fortitude
12.9%
47.4%
-0.4%
II
1250
Reactive Barrier
3.2%
47.2%
-0.5%
I
500
Rapid Rounds
19.2%
47.3%
-0.5%
II
1250
Active Reload
10.4%
47.1%
-0.6%
II
1250
Quicksilver Reload
28.5%
47%
-0.7%
I
500
Basic Magazine
47.3%
47.1%
-0.7%
I
500
Ammo Scavenger
12%
47%
-0.8%
I
500
Headshot Booster
24.7%
46.8%
-1%
II
1250
Slowing Bullets
27.5%
46.6%
-1.2%
II
1250
Swift Striker
12.8%
46.2%
-1.5%
I
500
Extra Health
16%
46.2%
-1.6%
II
1250
Long Range
18%
45.7%
-2%
III
3500
Rapid Recharge
9.2%
45.5%
-2.2%
I
500
Extra Spirit
37.5%
45.5%
-2.2%
I
500
Restorative Shot
8.1%
45.6%
-2.2%
I
500
Extra Charge
19.8%
44.7%
-3%
II
1250
Enchanter's Barrier
17.3%
44.5%
-3.2%
III
3000
Escalating Resilience
1.9%
44.6%
-3.2%
II
1250
Combat Barrier
17.3%
44.2%
-3.5%
I
500
Hollow Point Ward
16.2%
44.1%
-3.7%
II
1250
Withering Whip
1.6%
43.8%
-4%
III
4200
Sharpshooter
8.5%
43.4%
-4.4%
II
1250
Return Fire
1.1%
42.3%
-5.5%
III
3000
Metal Skin
1.5%
42.1%
-5.7%