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Deadlock Items
Weapon Items
Tier-I Weapon Items
Tier-II Weapon Items
Tier-III Weapon Items
Tier-IV Weapon Items
Vitality Items
Tier-I Vitality Items
Tier-II Vitality Items
Tier-III Vitality Items
Tier-IV Vitality Items
Spirit Items
Tier-I Spirit Items
Tier-II Spirit Items
Tier-III Spirit Items
Tier-IV Spirit Items
I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
I
500
Extra Health Stats
Overview
Heroes
Combinations
Best combined items with "Extra Health"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Siphon Bullets
13.6%
56.1%
+8.7%
IV
7700
Escalating Exposure
2.6%
55.4%
+8%
IV
6500
Crippling Headshot
4.2%
55.2%
+7.8%
IV
6500
Vampiric Burst
2.8%
55.2%
+7.8%
IV
6300
Soul Rebirth
1.5%
54.3%
+6.9%
IV
10000
Boundless Spirit
3%
53.9%
+6.5%
IV
6500
Mystic Reverb
1.5%
53.7%
+6.3%
III
3000
Diviner's Kevlar
1.6%
53.6%
+6.2%
IV
6500
Leech
6.2%
53.4%
+6%
IV
6500
Inhibitor
2%
52.7%
+5.3%
IV
6500
Ricochet
3.7%
52.6%
+5.2%
III
3000
Heroic Aura
2.7%
52.7%
+5.2%
IV
6500
Lucky Shot
9.5%
52.6%
+5.1%
IV
6500
Refresher
1.3%
52.4%
+5%
IV
6500
Frenzy
2.4%
52.3%
+4.9%
III
3000
Intensifying Magazine
15.7%
52.2%
+4.8%
II
1250
Restorative Locket
2.2%
52%
+4.6%
IV
6500
Glass Cannon
9%
51.8%
+4.4%
II
1700
Enduring Speed
25.8%
51.8%
+4.4%
III
3500
Superior Stamina
11.3%
51.5%
+4.1%
I
500
Sprint Boots
32.7%
51.2%
+3.8%
IV
6500
Unstoppable
1.1%
51.1%
+3.7%
III
4200
Superior Duration
3.2%
50.8%
+3.4%
II
1250
Fleetfoot
4.4%
50.7%
+3.3%
III
3500
Rapid Recharge
13.2%
50.6%
+3.2%
III
3000
Surge of Power
4.3%
50.6%
+3.2%
III
3000
Torment Pulse
5%
50.5%
+3.1%
II
1250
Healing Booster
15.9%
50.5%
+3.1%
III
3000
Hunter's Aura
5.1%
50.4%
+2.9%
III
3500
Improved Reach
5.2%
50.3%
+2.8%
III
3500
Improved Spirit
12.3%
50.1%
+2.7%
II
1250
Kinetic Dash
5.6%
50.1%
+2.7%
II
1250
Debuff Reducer
9.2%
50.1%
+2.7%
II
1250
Mystic Vulnerability
11.2%
49.9%
+2.5%
II
1250
Health Nova
8.2%
50%
+2.5%
I
500
Extra Stamina
25.3%
49.8%
+2.4%
III
3500
Improved Burst
16.6%
49.8%
+2.4%
II
1250
Slowing Bullets
16.4%
49.8%
+2.4%
III
3000
Pristine Emblem
10%
49.3%
+1.9%
II
1250
Spirit Lifesteal
16.6%
49.3%
+1.9%
III
3500
Titanic Magazine
18.1%
49.2%
+1.8%
II
1250
Bullet Resist Shredder
20.6%
49.2%
+1.8%
I
500
Ammo Scavenger
13.6%
49.3%
+1.8%
II
1250
Enchanter's Barrier
5.5%
49%
+1.6%
I
500
Basic Magazine
47.9%
49%
+1.6%
III
4200
Superior Cooldown
12.9%
48.9%
+1.5%
I
500
Mystic Reach
21.9%
48.8%
+1.4%
II
1250
Duration Extender
10.5%
48.8%
+1.3%
III
3000
Majestic Leap
1.5%
48.6%
+1.2%
II
1250
Decay
4.1%
48.6%
+1.2%
II
1250
Cold Front
15.2%
48.6%
+1.2%
III
3000
Tesla Bullets
8.2%
48.5%
+1.1%
III
4200
Mystic Slow
3.3%
48.5%
+1.1%
III
3000
Warp Stone
10.9%
48.5%
+1.1%
III
3000
Fortitude
10.9%
48.4%
+1%
III
3500
Lifestrike
2.3%
48.4%
+1%
II
1250
Healbane
7.8%
48.4%
+1%
II
1250
Improved Cooldown
26.6%
48.3%
+0.9%
I
500
Monster Rounds
19.6%
48.3%
+0.9%
I
500
Healing Rite
9.2%
48.3%
+0.9%
II
1250
Bullet Lifesteal
43.7%
48.4%
+0.9%
I
500
Close Quarters
35.4%
48.2%
+0.8%
I
500
Enduring Spirit
23.1%
48.1%
+0.7%
II
1250
Mystic Shot
21.1%
48%
+0.6%
III
3500
Point Blank
11.9%
47.9%
+0.5%
II
1250
Withering Whip
4.7%
47.9%
+0.5%
II
1250
Active Reload
36.7%
47.8%
+0.4%
I
500
Infuser
2.7%
47.5%
+0.1%
I
500
Extra Health
100%
47.4%
0%
II
1250
Soul Shredder Bullets
13.2%
47.2%
-0.2%
III
4200
Improved Spirit Armor
17.4%
47.2%
-0.2%
I
500
Extra Charge
47.1%
46.9%
-0.5%
III
4200
Improved Bullet Armor
26%
46.9%
-0.5%
I
500
Mystic Burst
46.8%
46.8%
-0.6%
II
1250
Spirit Armor
37.8%
46.8%
-0.7%
II
1250
Bullet Armor
47.8%
46.6%
-0.8%
I
500
Rapid Rounds
9.7%
46.6%
-0.8%
II
1250
Slowing Hex
2.6%
46.3%
-1.1%
I
500
Hollow Point Ward
12.3%
46.3%
-1.1%
I
500
Extra Regen
25.8%
46.2%
-1.2%
II
1250
Suppressor
9.1%
46.1%
-1.3%
II
1250
Melee Charge
3.8%
46.1%
-1.3%
I
500
Headshot Booster
15.5%
46%
-1.4%
II
1250
Combat Barrier
4.7%
45.9%
-1.5%
I
500
High-Velocity Mag
47.1%
45.9%
-1.5%
II
1250
Berserker
12.2%
45.8%
-1.6%
II
1250
Swift Striker
6.3%
45.8%
-1.6%
III
4200
Debuff remover
1.6%
45.6%
-1.8%
III
3000
Burst Fire
16.8%
45.6%
-1.8%
III
3000
Toxic Bullets
10.8%
45.5%
-1.9%
I
500
Spirit Strike
7.7%
45.5%
-1.9%
III
3000
Metal Skin
1.3%
45.4%
-2%
III
3000
Escalating Resilience
2.4%
45.5%
-2%
III
4200
Sharpshooter
18.8%
45.3%
-2.1%
I
500
Extra Spirit
35.9%
45.2%
-2.2%
II
1250
Quicksilver Reload
21.7%
45.1%
-2.3%
II
1250
Return Fire
1.5%
45%
-2.4%
I
500
Melee Lifesteal
11.5%
44.7%
-2.7%
II
1250
Reactive Barrier
10.1%
44.6%
-2.8%
II
1250
Long Range
26%
44.3%
-3.1%
I
500
Restorative Shot
8.9%
43.8%
-3.6%
III
3000
Veil Walker
1.5%
43.7%
-3.7%