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Deadlock Items
Weapon Items
Tier-I Weapon Items
Tier-II Weapon Items
Tier-III Weapon Items
Tier-IV Weapon Items
Vitality Items
Tier-I Vitality Items
Tier-II Vitality Items
Tier-III Vitality Items
Tier-IV Vitality Items
Spirit Items
Tier-I Spirit Items
Tier-II Spirit Items
Tier-III Spirit Items
Tier-IV Spirit Items
I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
I
500
Extra Charge Stats
Overview
Heroes
Combinations
Best combined items with "Extra Charge"
#
Hero
Usage
Winrate
Winrate Change
III
3000
Diviner's Kevlar
2.5%
58.7%
+8.8%
IV
6500
Mystic Reverb
4.4%
58.6%
+8.7%
II
1250
Duration Extender
12.1%
58%
+8.1%
IV
6500
Siphon Bullets
7.9%
58%
+8.1%
III
3000
Majestic Leap
1.9%
57.6%
+7.7%
III
4200
Superior Duration
7.8%
57.3%
+7.4%
III
3500
Improved Reach
11.8%
56.9%
+7%
IV
7700
Escalating Exposure
4.8%
56.7%
+6.8%
IV
6500
Refresher
1.1%
56.5%
+6.7%
IV
6500
Inhibitor
1.8%
56.5%
+6.6%
IV
6500
Leech
8.4%
56%
+6.1%
III
3000
Heroic Aura
4.3%
55.5%
+5.6%
IV
10000
Boundless Spirit
8.6%
55%
+5.2%
II
1250
Mystic Vulnerability
21.6%
55.1%
+5.2%
I
500
Infuser
6%
54%
+4.1%
IV
6500
Echo Shard
1.3%
53.9%
+4%
II
1250
Health Nova
4%
53.7%
+3.8%
I
500
Mystic Reach
23.8%
53.7%
+3.8%
III
3000
Intensifying Magazine
11.8%
53.5%
+3.6%
II
1700
Enduring Speed
18.6%
53.3%
+3.5%
III
4200
Superior Cooldown
31.8%
52.9%
+3%
II
1250
Bullet Resist Shredder
19%
52.5%
+2.6%
II
1250
Spirit Lifesteal
35.4%
52.5%
+2.6%
III
3500
Improved Spirit
29.4%
52.4%
+2.5%
IV
6500
Glass Cannon
6.4%
52.4%
+2.5%
III
3000
Torment Pulse
1.5%
52.2%
+2.3%
II
1250
Improved Cooldown
48.9%
52.1%
+2.2%
II
1250
Fleetfoot
6.7%
51.9%
+2%
IV
6500
Crippling Headshot
3.1%
51.4%
+1.6%
III
3000
Tesla Bullets
11.3%
51.5%
+1.6%
III
3000
Pristine Emblem
12.4%
51.4%
+1.5%
III
3000
Warp Stone
8.4%
51.4%
+1.5%
I
500
Sprint Boots
35.2%
51.4%
+1.5%
IV
6500
Ricochet
2.2%
51.3%
+1.4%
III
3000
Veil Walker
1.9%
51.3%
+1.4%
I
500
Basic Magazine
35.6%
51%
+1.2%
I
500
Enduring Spirit
43.8%
50.9%
+1.1%
II
1250
Cold Front
5.5%
50.9%
+1%
II
1250
Suppressor
15.4%
50.8%
+1%
II
1250
Decay
2.1%
50.9%
+1%
II
1250
Debuff Reducer
8.7%
50.8%
+0.9%
II
1250
Enchanter's Barrier
23.8%
50.6%
+0.7%
IV
6500
Lucky Shot
6.3%
50.5%
+0.6%
I
500
Extra Stamina
44.9%
50.5%
+0.6%
I
500
Close Quarters
25.6%
50.3%
+0.5%
II
1250
Active Reload
22.1%
50.2%
+0.3%
III
4200
Mystic Slow
7.2%
50%
+0.2%
II
1250
Kinetic Dash
6.6%
50.1%
+0.2%
III
3500
Titanic Magazine
13.2%
49.9%
0%
I
500
Healing Rite
14.2%
49.9%
0%
I
500
Extra Charge
100%
49.9%
0%
III
3500
Point Blank
8.2%
49.9%
0%
III
3500
Lifestrike
2.2%
49.8%
-0.1%
II
1250
Divine Barrier
1.4%
49.6%
-0.2%
III
3000
Surge of Power
8.3%
49.6%
-0.3%
III
3500
Rapid Recharge
36.1%
49.5%
-0.4%
II
1250
Bullet Lifesteal
25.3%
49.5%
-0.4%
I
500
Rapid Rounds
10.3%
49.4%
-0.4%
III
3500
Improved Burst
20.3%
49.4%
-0.5%
IV
6500
Unstoppable
1.1%
49.4%
-0.5%
II
1250
Healbane
6.7%
49.2%
-0.7%
I
500
Hollow Point Ward
23.1%
49.2%
-0.7%
I
500
Extra Spirit
48.9%
49.2%
-0.7%
I
500
High-Velocity Mag
43.2%
49.1%
-0.8%
III
3500
Superior Stamina
14.6%
48.8%
-1%
II
1250
Melee Charge
1.2%
48.9%
-1%
II
1250
Spirit Armor
29.9%
48.9%
-1%
II
1250
Bullet Armor
38.6%
48.8%
-1.1%
II
1250
Reactive Barrier
8.9%
48.8%
-1.1%
II
1250
Healing Booster
9%
48.7%
-1.1%
II
1250
Slowing Bullets
19.7%
48.2%
-1.7%
I
500
Melee Lifesteal
4.4%
48.1%
-1.8%
III
3000
Knockdown
1.3%
48.1%
-1.8%
I
500
Monster Rounds
11%
48%
-1.9%
III
3000
Metal Skin
1.5%
47.9%
-2%
III
4200
Improved Spirit Armor
13.7%
47.7%
-2.2%
I
500
Mystic Burst
48.1%
47.7%
-2.2%
II
1250
Soul Shredder Bullets
23.3%
47.7%
-2.2%
III
4200
Improved Bullet Armor
18.8%
47.7%
-2.2%
II
1250
Slowing Hex
3.6%
47.6%
-2.3%
II
1250
Mystic Shot
22.2%
47.4%
-2.5%
I
500
Spirit Strike
4.3%
47.4%
-2.5%
IV
6500
Spiritual Overflow
2.4%
47.2%
-2.7%
I
500
Extra Health
22.1%
46.9%
-3%
I
500
Restorative Shot
8.7%
46.4%
-3.5%
II
1250
Swift Striker
2.9%
46%
-3.9%
III
3000
Fortitude
6.2%
46%
-3.9%
III
3000
Burst Fire
8.4%
45.9%
-4%
I
500
Headshot Booster
19%
45.8%
-4.1%
II
1250
Quicksilver Reload
16.4%
45.4%
-4.5%
III
4200
Debuff remover
1.2%
45.3%
-4.5%
III
4200
Sharpshooter
16.2%
45.3%
-4.6%
II
1250
Combat Barrier
9.7%
45%
-4.9%
I
500
Ammo Scavenger
2.2%
44.9%
-5%
I
500
Extra Regen
15%
44.7%
-5.1%
III
3000
Toxic Bullets
6%
44.5%
-5.4%
II
1250
Long Range
21.1%
44%
-5.9%
II
1250
Berserker
3.6%
43.8%
-6.1%