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Tier-IV Weapon Items
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Tier-I Vitality Items
Tier-II Vitality Items
Tier-III Vitality Items
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Tier-I Spirit Items
Tier-II Spirit Items
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Tier-IV Spirit Items
I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
III
3000
Escalating Resilience Stats
Overview
Heroes
Combinations
Best combined items with "Escalating Resilience"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Refresher
1.4%
62.8%
+15.2%
IV
6500
Colossus
1.7%
60%
+12.4%
IV
6300
Soul Rebirth
2.3%
56.8%
+9.2%
IV
6500
Siphon Bullets
13.7%
55.2%
+7.6%
II
1250
Fleetfoot
6.7%
55.2%
+7.6%
III
3000
Heroic Aura
2.5%
55.1%
+7.5%
II
1250
Decay
1.9%
54.1%
+6.5%
IV
6500
Ricochet
6.1%
53.9%
+6.3%
III
4200
Superior Duration
12.5%
53.9%
+6.3%
II
1250
Restorative Locket
1.2%
53.8%
+6.3%
III
3000
Surge of Power
3.4%
53.8%
+6.2%
IV
6500
Crippling Headshot
10.5%
53%
+5.4%
IV
6500
Spiritual Overflow
2.5%
52.6%
+5%
IV
6500
Leech
13.5%
52.1%
+4.5%
IV
6500
Unstoppable
1.6%
52%
+4.4%
III
3500
Improved Reach
9.5%
51.2%
+3.6%
IV
6500
Inhibitor
4.6%
51%
+3.4%
III
3500
Titanic Magazine
27.5%
50.9%
+3.3%
IV
7700
Escalating Exposure
2%
50.8%
+3.2%
II
1250
Active Reload
27.3%
50.8%
+3.2%
III
3000
Tesla Bullets
15.3%
50.6%
+3%
IV
10000
Boundless Spirit
3.5%
50.5%
+2.9%
IV
6500
Lucky Shot
5.2%
50.3%
+2.7%
I
500
Basic Magazine
46%
50%
+2.4%
III
4200
Improved Bullet Armor
21.8%
49.8%
+2.2%
II
1700
Enduring Speed
35.5%
49.7%
+2.1%
III
3000
Burst Fire
22.2%
49.6%
+2%
III
3000
Majestic Leap
2.9%
49.5%
+1.9%
II
1250
Withering Whip
3.1%
49.5%
+1.9%
I
500
Mystic Reach
22.4%
49.5%
+1.9%
III
4200
Improved Spirit Armor
17.2%
49.4%
+1.8%
I
500
Extra Stamina
34.4%
49.2%
+1.6%
I
500
Sprint Boots
40.3%
48.8%
+1.2%
III
3000
Warp Stone
4%
48.8%
+1.2%
IV
6500
Glass Cannon
12.2%
48.8%
+1.2%
II
1250
Spirit Armor
29.7%
48.8%
+1.2%
II
1250
Divine Barrier
3.7%
48.7%
+1.1%
III
3000
Metal Skin
2.3%
48.6%
+1%
II
1250
Healing Booster
10.4%
48.6%
+1%
III
3000
Intensifying Magazine
20.7%
48.5%
+0.9%
II
1250
Duration Extender
24.5%
48.4%
+0.9%
I
500
Close Quarters
41.4%
48.4%
+0.8%
II
1250
Slowing Bullets
17.7%
48.4%
+0.8%
II
1250
Bullet Lifesteal
50.4%
48.1%
+0.6%
II
1250
Swift Striker
15%
48%
+0.4%
II
1250
Bullet Armor
34.6%
47.8%
+0.3%
II
1250
Bullet Resist Shredder
39.2%
47.6%
+0.1%
I
500
Ammo Scavenger
29.8%
47.7%
+0.1%
I
500
Monster Rounds
26%
47.6%
0%
III
3000
Escalating Resilience
100.1%
47.6%
0%
II
1250
Berserker
19.8%
47.5%
-0.1%
III
3000
Pristine Emblem
13.3%
47.3%
-0.3%
III
3000
Toxic Bullets
16.1%
47.2%
-0.3%
I
500
Headshot Booster
20.3%
47.3%
-0.3%
II
1250
Combat Barrier
11.1%
47.1%
-0.4%
I
500
Extra Spirit
22.6%
47.1%
-0.5%
IV
6500
Vampiric Burst
2.7%
47.1%
-0.5%
II
1250
Quicksilver Reload
21.3%
47%
-0.6%
II
1250
Kinetic Dash
14.3%
46.9%
-0.7%
I
500
Hollow Point Ward
13.6%
46.8%
-0.7%
I
500
Extra Charge
24.5%
46.8%
-0.8%
II
1250
Debuff Reducer
9.5%
46.8%
-0.8%
I
500
Infuser
3.3%
46.6%
-1%
I
500
Healing Rite
9.8%
46.6%
-1%
III
3500
Lifestrike
2.8%
46.6%
-1%
III
3500
Superior Stamina
14.8%
46.5%
-1.1%
II
1250
Return Fire
3.2%
46.5%
-1.1%
I
500
Rapid Rounds
19.9%
46.5%
-1.1%
II
1250
Health Nova
3.9%
46%
-1.6%
III
3500
Point Blank
24.2%
46%
-1.6%
II
1250
Reactive Barrier
7.8%
45.9%
-1.7%
III
3500
Improved Spirit
11.9%
45.6%
-2%
II
1250
Melee Charge
4.7%
45.6%
-2%
I
500
Extra Health
29%
45.5%
-2.1%
III
3000
Diviner's Kevlar
3.6%
45.5%
-2.1%
I
500
High-Velocity Mag
33%
45.4%
-2.2%
II
1250
Suppressor
22.8%
45.1%
-2.5%
II
1250
Mystic Vulnerability
11.3%
45.1%
-2.5%
III
4200
Superior Cooldown
13%
45%
-2.6%
IV
6500
Frenzy
6.2%
44.6%
-3%
I
500
Extra Regen
38.4%
44.6%
-3%
III
4200
Mystic Slow
13%
44.5%
-3.1%
I
500
Enduring Spirit
19.6%
44.3%
-3.3%
III
4200
Sharpshooter
5.4%
44.1%
-3.5%
II
1250
Enchanter's Barrier
9.7%
44.1%
-3.5%
I
500
Mystic Burst
24.2%
44%
-3.6%
II
1250
Mystic Shot
12.7%
43.8%
-3.8%
II
1250
Soul Shredder Bullets
16.2%
43.8%
-3.8%
III
3000
Fortitude
13.1%
43.7%
-3.9%
II
1250
Improved Cooldown
25%
43.6%
-4%
II
1250
Healbane
7.5%
43.4%
-4.2%
I
500
Spirit Strike
6.2%
42.9%
-4.7%
III
3500
Rapid Recharge
7%
42.9%
-4.7%
III
4200
Debuff remover
1.1%
42.9%
-4.7%
III
3000
Ethereal Shift
1.1%
42.9%
-4.7%
II
1250
Long Range
11.7%
42.9%
-4.7%
II
1250
Spirit Lifesteal
14.7%
42.5%
-5.1%
III
3000
Knockdown
2.3%
42.5%
-5.1%
III
3000
Hunter's Aura
6.5%
42.2%
-5.4%
I
500
Restorative Shot
12.4%
42.1%
-5.5%
I
500
Melee Lifesteal
5.1%
42%
-5.6%
III
3000
Torment Pulse
5%
41.8%
-5.8%
III
3500
Improved Burst
7.9%
40.7%
-6.9%
III
3000
Veil Walker
4.4%
39.3%
-8.3%
IV
6500
Silencer
1.2%
38.5%
-9.1%
II
1250
Slowing Hex
4.7%
37.8%
-9.7%
III
3000
Silence Glyph
1.3%
27.5%
-20.1%
II
1250
Cold Front
2%
26.6%
-21%