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Tier-IV Weapon Items
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Tier-I Vitality Items
Tier-II Vitality Items
Tier-III Vitality Items
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Spirit Items
Tier-I Spirit Items
Tier-II Spirit Items
Tier-III Spirit Items
Tier-IV Spirit Items
I
Tier-I Items
II
Tier-II Items
III
Tier-III Items
IV
Tier-IV Items
I
500
Basic Magazine Stats
Overview
Heroes
Combinations
Best combined items with "Basic Magazine"
#
Hero
Usage
Winrate
Winrate Change
IV
6500
Siphon Bullets
11.8%
58.5%
+8.8%
IV
7700
Escalating Exposure
3.1%
56.9%
+7.3%
IV
6500
Mystic Reverb
1.3%
56.7%
+7%
IV
6500
Glass Cannon
8.2%
56.4%
+6.8%
IV
6500
Vampiric Burst
1.9%
56.4%
+6.7%
IV
6500
Ricochet
6.3%
56.3%
+6.6%
IV
6500
Inhibitor
3.7%
55.9%
+6.3%
III
3000
Heroic Aura
4.2%
55.6%
+6%
IV
6500
Leech
14%
55.5%
+5.9%
IV
6500
Lucky Shot
9.1%
55.2%
+5.5%
IV
6500
Crippling Headshot
7.4%
55.2%
+5.5%
II
1250
Fleetfoot
9.6%
54.1%
+4.5%
IV
6500
Echo Shard
1.3%
54%
+4.3%
III
3000
Diviner's Kevlar
2.1%
53.8%
+4.1%
IV
10000
Boundless Spirit
4.6%
53.8%
+4.1%
IV
6500
Spiritual Overflow
3.2%
53.6%
+3.9%
IV
6500
Unstoppable
1.2%
53.5%
+3.9%
III
4200
Superior Duration
5.5%
53.4%
+3.8%
III
3000
Intensifying Magazine
18.8%
52.9%
+3.2%
II
1700
Enduring Speed
32.6%
52.6%
+2.9%
II
1250
Active Reload
21.2%
52.5%
+2.8%
I
500
Infuser
10.5%
52.2%
+2.6%
III
3500
Point Blank
10.9%
52.3%
+2.6%
III
3000
Hunter's Aura
4.5%
52.1%
+2.4%
II
1250
Health Nova
5.9%
51.9%
+2.3%
I
500
Close Quarters
28%
51.8%
+2.1%
II
1250
Slowing Hex
3.6%
51.6%
+2%
II
1250
Spirit Lifesteal
22.5%
51.5%
+1.9%
III
3000
Surge of Power
3.4%
51.6%
+1.9%
III
3500
Improved Reach
8.5%
51.4%
+1.8%
II
1250
Bullet Resist Shredder
25.3%
51.4%
+1.7%
III
3000
Pristine Emblem
14.2%
51.4%
+1.7%
II
1250
Bullet Lifesteal
38.5%
51.4%
+1.7%
I
500
Sprint Boots
46.2%
51.3%
+1.6%
III
3000
Tesla Bullets
20.3%
51.3%
+1.6%
II
1250
Mystic Vulnerability
20.4%
51%
+1.4%
II
1250
Debuff Reducer
8.6%
51%
+1.4%
I
500
Extra Stamina
35.3%
51%
+1.4%
I
500
Extra Charge
32.8%
51%
+1.4%
III
3500
Improved Spirit
18.4%
50.9%
+1.2%
III
3000
Toxic Bullets
18.3%
50.6%
+1%
III
3500
Titanic Magazine
32.1%
50.7%
+1%
II
1250
Healing Booster
13.9%
50.5%
+0.9%
II
1250
Duration Extender
20.3%
50.6%
+0.9%
III
3000
Burst Fire
6%
50.4%
+0.7%
I
500
Mystic Reach
26.2%
50.2%
+0.6%
III
3000
Torment Pulse
1.7%
50.1%
+0.5%
I
500
Rapid Rounds
20.3%
50.1%
+0.5%
I
500
Enduring Spirit
26.4%
50.1%
+0.4%
I
500
Ammo Scavenger
8.5%
50%
+0.4%
III
3000
Warp Stone
4.1%
50.1%
+0.4%
III
3000
Escalating Resilience
1.6%
50%
+0.3%
II
1250
Spirit Armor
35.9%
49.9%
+0.2%
III
3500
Superior Stamina
12.7%
49.8%
+0.2%
III
3500
Rapid Recharge
10%
49.7%
+0.1%
I
500
Basic Magazine
100%
49.7%
0%
II
1250
Slowing Bullets
23.4%
49.7%
0%
II
1250
Quicksilver Reload
21.9%
49.6%
-0.1%
III
4200
Superior Cooldown
16.5%
49.5%
-0.2%
II
1250
Cold Front
4%
49.3%
-0.3%
II
1250
Soul Shredder Bullets
23.1%
49.4%
-0.3%
II
1250
Bullet Armor
37.5%
49.3%
-0.4%
II
1250
Reactive Barrier
4.3%
49.2%
-0.4%
II
1250
Withering Whip
2.9%
49.3%
-0.4%
III
4200
Improved Spirit Armor
12.8%
49.3%
-0.4%
I
500
Healing Rite
16.3%
49.1%
-0.6%
I
500
Extra Spirit
31.1%
49%
-0.7%
I
500
Extra Health
20.7%
49%
-0.7%
III
4200
Improved Bullet Armor
17.3%
49%
-0.7%
II
1250
Suppressor
16.7%
49%
-0.7%
I
500
Mystic Burst
30.4%
48.9%
-0.8%
III
3000
Majestic Leap
1.7%
48.5%
-1.1%
II
1250
Healbane
8.3%
48.5%
-1.2%
I
500
High-Velocity Mag
19.4%
48.4%
-1.2%
II
1250
Improved Cooldown
29.4%
48.5%
-1.2%
III
3000
Veil Walker
1.5%
48.1%
-1.6%
I
500
Monster Rounds
23%
48%
-1.7%
III
3000
Fortitude
9.3%
47.7%
-1.9%
III
4200
Debuff remover
1.2%
47.8%
-1.9%
III
4200
Mystic Slow
4.9%
47.8%
-1.9%
III
3500
Improved Burst
12%
47.6%
-2%
II
1250
Decay
2.2%
47.5%
-2.1%
II
1250
Berserker
2.9%
47.4%
-2.2%
II
1250
Mystic Shot
12.7%
47.4%
-2.2%
II
1250
Swift Striker
9.3%
47.4%
-2.3%
II
1250
Enchanter's Barrier
8.1%
47.3%
-2.4%
I
500
Extra Regen
32.9%
47.1%
-2.6%
I
500
Restorative Shot
8%
47.1%
-2.6%
III
4200
Sharpshooter
6.1%
47%
-2.7%
I
500
Headshot Booster
13.2%
46.6%
-3%
III
3000
Ethereal Shift
1.1%
46.5%
-3.2%
II
1250
Kinetic Dash
1.8%
46.4%
-3.3%
II
1250
Combat Barrier
12.5%
46%
-3.7%
I
500
Hollow Point Ward
13.7%
45.9%
-3.8%
II
1250
Melee Charge
1.6%
45.7%
-4%
III
3000
Metal Skin
1.6%
45.2%
-4.4%
II
1250
Long Range
10.4%
45.2%
-4.4%
I
500
Melee Lifesteal
2%
43.9%
-5.8%
II
1250
Return Fire
1.1%
43.8%
-5.9%
I
500
Spirit Strike
4%
43.4%
-6.3%