Early Game

Buy left to right
Resto Shot can be skipped if you aren't struggling
If you get parried a lot, get Reactive Barrier
Move your mouse over the items for details!

Mid Game

Buy left to right
If no flex slots, skip Bullet Resist Shred and buy it later.

Armors

At your convenience! Barriers are good in early
Armors scale better in late.

Late Game

Buy left to right, or in any order
Feel free to grab more actives below!

Anti-Healing

If the enemy heals a lot, consider those
They all stack together.

Actives

To spice things up, you can grab actives! Return Fire is always useful
Metal Skin can be used when facing Haze/Wraith
Phantom Strike allows you to dive in, and with Unstoppable enemies cannot parry you!

Situational & Counters

These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more
Keep in mind that these items are NOT part of the build
Decay, Silence Glyph, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.

Viscous SKill build

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Viscous Build Description

"Goo hits harder than you think, doesn't it?"
The 1st build in the "Concerns of The Deep" series.
This one is oriented around Puddle Punch (3), melee and your gun. You'll be punching anyone on your path! Get your enemies in bad positions using Puddle Punch (3) and use Melee Charge to deliver fatal blows!
Items have little notes under them. Feel free to give me some feedback on the Viscous Discord: https://discord.gg/jD3Cauw6n5