Early Game

Buy left to right
Resto Shot can be skipped if you aren't struggling
Move your mouse over the items for details!

Mid Game

Buy left to right
Skip Impr Cooldown & Arcane Surge if no flex slots, buy them later
Upon getting Arcane Surge, always Dash-Jump before using Goo Ball (4)! Don't forget: Get Actives some time after Phantom Strike.

Armors

Resistances work differently on Goo Ball (4) but still give you great benefits
Armors scale better in late game.

Late Game

Buy left to right
Get more Spirit Items as you unlock flex slots
Otherwise, get Leech and Gun items
If you bought Magic Carpet, skip Mystic Reverb.

Actives for Ballin'

Grab one (Or multiple) of those if you want to empower your Goo Ball (4).

Situational & Counters

These items will help you have a better time against specific enemies or simply allow you to modify your gameplay to something that fits you more
Keep in mind that these items are NOT part of the build
Decay, Silence Glyph, Knockdown and Curse are powerful actives that can be bought to counter specific heroes.

Viscous SKill build

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Viscous Build Description

"When they see this, they'll run for cover!"
The 2nd build in the "Concerns of The Deep" Series.
This one is oriented around the Goo Ball (4). You'll be ballin' all around the map, disrupting team fights and dealing big damage!
Once you've maximized your Goo Ball (4), you can use Phantom Strike to instantly teleport to an enemy! Follow up with Splatter (1) for a big burst of damage.
Items have little notes under them. Feel free to give me some feedback on the Viscous Discord: https://discord.gg/jD3Cauw6n5